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Decoding the Mount Chiliad Mural

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SuperMaruoBrassiere
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#2851

Posted 20 October 2013 - 05:09 AM

I realized that the line drawing of the so-called jetpack in the mural reminds me of something.

It looks very similar to the symbol for a person walking that you see on road signs and lights--for example (in the U.S.), those yellow, diamond-shaped pedestrian crossing signs, or the walk symbol in crosswalk lights. If you do a google image search for “pedestrian,” it should turn up immediately.

As always, if this is redundant please tell me. But I did search for “pedestrian,” “walk signal,” and “crosswalk” in the forum. There were a few old posts in other threads that mentioned crosswalk signs and the slightly unusual shape of the stick figure on the crosswalk “walk” button in the GTA V trailer, but I didn’t see anything related to the Chiliad mural. The word “pedestrian” doesn’t show up in this thread at all (until now).

So maybe the jetpack is not a person flying in a jetpack. Maybe it’s a pedestrian. Or a flying pedestrian? Or a pedestrian with something on his back? Or maybe it indicates the “pedestrian crossing” symbol itself. (Someone a couple of weeks ago thought it meant “hiker,” but the similar icon for hiker always includes a walking stick.) Or maybe it means nothing. But at any rate, the “jetpack” figure does look very similar to the official street sign icon for pedestrian.

I have a few more thoughts about this. There’s one mission in particular that might be relevant. But I want to check some things first...

PowerOver9K
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#2852

Posted 20 October 2013 - 05:26 AM

 

Hi guys, I've been following this thread for a little while now and firstly i got to say how amazed I am at the work being put into the various theories posted, testing and debunking them. Well done! 

 

This is all done at 100% so DOES contain the outcome of some of the segments of the game, I've covered up the big nasty spoilers but a few bits are still there!!

 

Having read a lot of the theories and taking a wander since 100% completion (checklist only), I feel I have a theory which may be worth checking out. The initial idea came from reading another thread post which suggests that the mural is representative of the "path" you take in the game rather than a lay over or literal map. That coupled with a lot of other good leads and debunked theories listed in the various threads got me thinking…so here is the theory. And by all means, please pick it apart!  

 

In a nutshell, I believe the mural at the top of Mt. Chiliad is sort of a circuit map. If we trace the lines from the eye to the bottom, we can either end up at the UFO, the Egg or the Jetpack. If we trace the lines to either the UFO or Jetpack there are 5 boxes containing red X's. 

 

Now this is where I feel the theory that the map is representative of the players journey comes in, in that the 5 boxes relate to the 5 Kill or Spare missions the characters face in the game which end mission arcs. 

 

- Abigail Mathers

- Beverly 

- Actor guy (Nigels missions)

- Letter Scraps guy

- Dr. Friedlander

 

I've racked my mind and can't think of any other instances where the player can Kill or Spare at the end of mission arc, however this is where picking apart is needed as if there are more or less than 5 then this can probably be thrown in the theory bin. 

 

From that point onwards, if we Kill or Spare the right combination potentially we will get a UFO, the Easter Egg and the Jetpack, however I don't think that's the sum of it. At the end of the game,

Spoiler

 

The reasoning which may support the idea is firstly, as mentioned in another thread, GTA needs to autosave things to record progress. A small example of this would bet 'The Meltdown' poster in Michaels house which appears after the premiere. I feel that in order to obtain the Jetpack/ UFO/ Egg, the work needs to be done BEFORE completing the game 100%. 

 

Secondly, the reason we are all seeing the UFO's above Fort Zacundo, on top of Chiliad etc could be that they ARE the Easter Eggs. If we look at the mural, you'll notice that the line going from the eye to the egg is straight and therefore if we trigger the wrong combination of Kill/Spare's and the wrong ending, we just end up with the Eggs. So, this is assuming no one has chosen the right combination yet… 

 

Thirdly, every GTA game since Vice City has had SOME form of tangible reward for 100% completion. Granted Franklin gets a t-shirt, it would explain why the end result for collecting 50 letter scraps was simply to Kill or Spare someone. As a stand alone mission arc, it's utterly pointless carrying with it no financial reward for traipsing around San Andreas. This would equally go for the submarine parts and potentially even Dr. Friedlander whom you even have to pay to activate his missions. 

 

More tenuous reasoning to this theory would be that in an earlier mission Dave Norton proclaims the FIB have got something on their radar "off the richter scale". Personally for me, this had UFO written all over it. Coupled with the appearance of UFO's with FIB markings at the end of the game…it would seem doing what the FIB want along with getting the right combination of KIll and Spare's would lead to said UFO.

 

The opposite could be said regarding the Jetpack. If you picked the 'third way' at the end of the game, you'd have received a message from Don Percival stating Devon Western had a stake in Merryweather. Earlier in the game we steal a super weapon from Merryweather (someone in another thread did hint that the items in the heist were the UFO / Jetpack). So perhaps achieving the right combo of Kill / Spare along with doing what Devon Western wanted and

Spoiler
, would lead to the Jetpack reward. (Devon gives back what Trevor gave back what he stole?).

 

Further, FURTHER, conspiring also lead me to think back to the symbols people had found around Mt. Chiliad which sort of related to the lay over. Now this is REALLY tenuous / farfetched so some definite picking apart here…

 

The top left Red X is said to match up with an eye and a rain cloud…potentially linked to depression, therapy etc. This would be Dr. Friedlanders Kill or Spare. 

 

The top right Red X looks like an eye abducting something, which instantly reminded me of the letter scraps and the abduction of Leonora Johnson. 

 

The eye on it's own could be Beverly and his camera. Maybe...

 

The other two would be the actor and Abigail Mathers, which could go either way…the picture of Michaels face on the side of the mountain could relate to him being the one to Kill or Spare Abigail, or the face could actually be the actors and not Michaels which would tie in a little more to the idea of celebrity faces being plastered everywhere. The eye and the moon personally for me falls into Abigails category more, VERY tenuously her covering up her obvious guilt…hiding things…shadows, mystery, etc. As i say, tenuous. Also as a footnote the whole eye thing and Killing and Sparing could fall into the whole "eye for an eye" metaphor, stipulating that the letter scraps guy definitely deserves to die, and maybe the actor wouldn't? 

 

To test this theory though, we'd need to complete the game 100% 75 times (this is the part people stop caring about this theory...), 25 times with each different ending, and in theory 2 or 3 people should get SOME result. The other alternative is to look at the mural, decipher which Kill or Spare missions correlate to which boxes and try to use it as a guide, given some are clear X's and some are /'s, perhaps the dashes are Spare and the X are kill? 

 

Anyway, sorry for the huge essay and I hope at the very least this offers you all an interesting read to obtain the extras! Having been around Fort Zacudo, seen the UFO above the fort, been in the control tower and seen a health pack at the top alongside a mini gun (if you just wanted the mini gun you'd run in get killed and spawn at the hospital with it?) I do think there is some link to it all! For the record, I chose the third option, Killed: Letter Scraps, Beverly, Dr. Friedlander, Actor Guy and spared Abigail Mathers (hoping for some more cash). 

 

Also, apologies to the guy above me having just posted his theory too! Read both!

 

 

 

Your kill or spare idea especially the part about the X's and /'s is very interesting...


talkol
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#2853

Posted 20 October 2013 - 05:54 AM

I re-looked at the mural today and noticed a pattern with the number of red lines coming out of things:

2 lines - from the bottom of the eye
3 lines - from the ufo
4 lines - from the jetpack
5 lines - from the top of the eye

Probably meaningless, but since the number of lines on moon glyph indicated 3 am, thought it's worth mentioning (heck, probably was already discovered, so I'm asking if it fits any theories)

talkol
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#2854

Posted 20 October 2013 - 05:57 AM

I re-looked at the mural today and noticed a pattern with the number of red lines coming out of things:
2 lines - from the bottom of the eye
3 lines - from the ufo
4 lines - from the jetpack
5 lines - from the top of the eye
Probably meaningless, but since the number of lines on moon glyph indicated 3 am, thought it's worth mentioning (heck, probably was already discovered, so I'm asking if it fits any theories)


One far fetched theory:
The lines indicate a process you need to perform, with each number giving the time.
The only one we figured out is the ufo part, 3 lines here = 3 am (matches..) but maybe we need to do something first involving the eye at 2 am and then get the jetpack at 4 am..

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#2855

Posted 20 October 2013 - 06:02 AM

Anyone mention the painting of a yellow sun on the red barn in grapeseed right next the the methlab you torched with trevor, could be another ufo location that has to do with weather. Also I noticed what looked to be a cartoon style skull formation of a cliff near the ltd gas station in grapeseed. You can see it by standing on the metal shed across the street and looking between the trees to the right. It is better defined when the sun is at a certain angle, also noticed weird creature like patterns the sides of cliffs and mtns but could be im experiencing apophenia or this search for the jet pack is messing with me


jarriix
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#2856

Posted 20 October 2013 - 08:44 AM

About the crate with the lock. I have been to the camp numerous times and spent countless hours there and have never seen this, especially in the spot from the picture. I'm at 100% but I can never get the camp to trigger when I pick up hitchhikers so I've yet to complete the whole minor quest with Trevor. I'm not sure how to trigger this if someone could help me. I've done it twice using taxi customers but it won't do it for me anymore. This has got to be something.


philosifizer
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#2857

Posted 20 October 2013 - 09:55 AM Edited by philosifizer, 20 October 2013 - 10:30 AM.

Ok so i used some Anagram solvers online to try to find something with the "Segregate and Rearrange.

ive tried:

Segregate

Rearrange

Segregate and rearrange

segregate Rearange

 

I used 5 different programs but absolutly no real words can be made with any combination or single word, except for Segregate, wich is anagram for Easter Egg, BUT funnily enough easter egg is the Only word segregate can be made into.

I find it weired that they used the word segregate ((how many times have you actually seen someone use it)), they could have used a hundred different words like divide or seperate but they chose segregate....what im thinking is that they chose to use this specific synonym to tell us that it is indeed a clue to the puzzle and that we need to figure out WHAT we need to divide and rearrange. Divide/Seperate/Segregate sounds like it implies something being seperated into just 2 pieces but it could also mean many pieces who knows

 

I was thinking possibly the Mural itself needs to be cut up and rearranged with itself, i noticed it looks like a few of the Xs on the mural are only a slash instead of a full x, maybe when the mural is rearranged we have to make 2 slashes into a real x, or at the very least there has to be some significance to them not being full Xs.

Or maybe the UFO, or something on the ufo is what we need to rearrange, and there has to be something were supposed to do with the ufo since its the only one ive seen that you actually able to land on weather it tries to kill you or not lol and since theres reference to the easter egg written on it i think we were supposed to be able to land on/interact with the ufo in some way, how else would we have been able to find the writing on it. and the UFOs dont just fade in and out when you get close to or away from them, they start to get that broken tv look to them before dissapearing wich i think it means its and actual cloaking device there using, wich might mean that the first ufo might not be a hologram...tho other evidence still suggests it is lol

 

 

 

Also i do not believe that the choices we make ingame have any bearing on the mystery at all as it goes directly against the Open World concept as a whole.

Especialy the Grand theft auto series which has ALWAYS been about doing what you want, when you want, how you want and killing WHOEVER you want in the process. i do not believe they would make the biggest secret in the game only accesible by following a rigid, set way of playing and open world game, especially one made by R* lol 

 

@I havent seen anyone in any of the topics talking about the ring of symbols that surround the hippie camp, did these lead to nothing early on and thats why they havent been mentioned?

@I remember someone also found something talking about something being sent first and crashing into a wave and something being lost with it i tried to find the exact quote again but dont know where it went, sounds and awful lot like the ufo crshing into the ocean as it is the FIRST ufo your able to see as you dont need 100% to find it. I know people have scoured it but maybe somethings still there cuz it seems to be pointing to it. Maybe the frozen alienis the alien from the crashed ufo who had to bail out of the ufo before it made its way into the ocean so maybe theres something in coomon with the 2 sites

 

 

 

And lastly i think getting alot of the information we have consolidated into one location would help immensly, divided up between confirmed, debunked, plausible, unlikly and stuff like that wich i also think would stop a little of the merry go round weve been on with the same thing said over and over, if they could just at least read the first page they could see if maybe its already been said.

Maybe a few ppl who have a post on the front page can begin dragging it all out front and then after that begin arranging it and a timely order

~Good luck with the hunt everyone~

Alons-y


XMarqstheSpot
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#2858

Posted 20 October 2013 - 10:51 AM

Where's Shafttwonetwo or GtaMan(guy/dude?) when you need them?

 

We need a clue here.

 

Shaft: I could not find any suits or scientists at the observatory as one of you'r posts alluded to, i tried all 3 characters at different times of the day, the most obvious being between 10-11:00. Also, i searched every mountain for a rock formation that looked like an eye w/an arrow next to it made from 4 rocks, nothing. How's about a more straightforward clue? i don't want a how to guide, just something more substantial to go off of, or was u trollin?

 

GtaMan: i have caught all of you're greatest hits, all your best hints across the various message boards and you seem more reliable in the clue/hint department, so how's about another, we sure could use it?

 

Trolls or not, you're clues/hints have had me seeing more of GTAV's world than i probably would have seen while playing cops and Robbers and blowing stuff up instead.


proxygeek
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#2859

Posted 20 October 2013 - 11:31 AM Edited by proxygeek, 20 October 2013 - 11:35 AM.

I found a map of the top floor of the FIB building ( the room you can see if you break open the sunroof )in the Merryweather docks area.

 

http://socialclub.ro...4NUeG0UYOZG_hYg

 

Are you referring to the FIB building located downtown? I did not know there was a FIB Merryweather docks building.

 

Anyway, If so, I would very much like to know how you broke through triangle glass atrium because I tried multiple times and couldn't break it.


mahoke
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#2860

Posted 20 October 2013 - 11:45 AM Edited by mahoke, 20 October 2013 - 11:45 AM.


I found a map of the top floor of the FIB building ( the room you can see if you break open the sunroof )in the Merryweather docks area.
 
http://socialclub.ro...4NUeG0UYOZG_hYg
 

Are you referring to the FIB building located downtown? I did not know there was a FIB Merryweather docks building.
 
Anyway, If so, I would very much like to know how you broke through triangle glass atrium because I tried multiple times and couldn't break it.
He meant he found the map in the docks

Edit: use stickies

Zephich
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#2861

Posted 20 October 2013 - 12:21 PM

A string i found in the game files:

 

 

 

*** Strings inside epswaud.gxt2: ~z~What do you see here? Potential. Generosity. Manifest generosity. ~z~I am Cris Formage. Are you ready to greet your ancestors, receive an egg from them, ~z~Reach into your pocket, hold a credit card in the air, and say - is this holding me back?

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#2862

Posted 20 October 2013 - 12:30 PM

He meant he found the map in the docks


Edit: use stickies

 

Yeah doesn't this map blueprint appear in quite a few locations?


mahoke
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#2863

Posted 20 October 2013 - 12:36 PM Edited by mahoke, 20 October 2013 - 12:36 PM.

^Yup

StangOne50
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#2864

Posted 20 October 2013 - 12:40 PM

Justathought--- other choices to consider .. the gardner - ortega - the last mission ...
top left x is not rain and cloud . you have them mixed up .
Jarrix---The only way to trigger this mission is by delivering people through random events with trevor only .
as far as i know cab customers and prostitutes do not work . If you have completed all the random events then unfortunately you will have to start a new game .

mahoke
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#2865

Posted 20 October 2013 - 12:52 PM Edited by mahoke, 20 October 2013 - 12:55 PM.

A string i found in the game files:
 

 
 *** Strings inside epswaud.gxt2: ~z~What do you see here? Potential. Generosity. Manifest generosity. ~z~I am Cris Formage. Are you ready to greet your ancestors, receive an egg from them, ~z~Reach into your pocket, hold a credit card in the air, and say - is this holding me back?

Around 2:16

http://www.youtube.c...h?v=gp9KYf57VZE


Grumbledore
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#2866

Posted 20 October 2013 - 01:15 PM

Justathought--- other choices to consider .. the gardner - ortega - the last mission ...
top left x is not rain and cloud . you have them mixed up .
Jarrix---The only way to trigger this mission is by delivering people through random events with trevor only .
as far as i know cab customers and prostitutes do not work . If you have completed all the random events then unfortunately you will have to start a new game .


nope the random events do repeat themself ^^

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#2867

Posted 20 October 2013 - 01:33 PM

Justathought--- other choices to consider .. the gardner - ortega - the last mission ...
top left x is not rain and cloud . you have them mixed up .
Jarrix---The only way to trigger this mission is by delivering people through random events with trevor only .
as far as i know cab customers and prostitutes do not work . If you have completed all the random events then unfortunately you will have to start a new game .

 

Ortega certainly does throw the theory into doubt, at a push I'd amend it to 'Kill or Spare which end mission arcs' however it does make it a little more flimsy. Not sure of the Gardner you're speaking of...and the last mission being Franklins choice? If so, I'd stick by that potentially determining which box you end up with, UFO, Egg or Jetpack. All just speculation, mind. 


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#2868

Posted 20 October 2013 - 02:18 PM

don't know if this will help or not but i found it extremely strange, i was playing as franklin yesterday or the day before or so and i ended up being moved from my location and waking up, unfortunately i was not paying as much attention to this as i should have but i do remember roughly around where i got locations changed. i was driving a completely tuned porsche with franklin wearing the stealth suit and i ended up being transported(think trevors drug binges where he wakes up places but with franklin, the porsche was nowhere to be seen. i was driving the porsche through ls by the damn(like where you have to chase laslow in the semi).


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#2869

Posted 20 October 2013 - 02:19 PM Edited by stangone50, 20 October 2013 - 02:23 PM.


 the gardner in the mission franklin has to repo michaels car . And no the last mission after the last mission . its a spoiler so i wont say it but if you finished the game you would know what im talkin about .Also there are plenty of people who picked option A or B with no reports of anything different happening .

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#2870

Posted 20 October 2013 - 02:21 PM

Do you guys already checkt the sw rooftop????

maybe you guys could find something over there


StangOne50
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#2871

Posted 20 October 2013 - 02:21 PM



nope the random events do repeat themself ^^
[/quote]

This im not so sure about . Possible if they are not done correctly . You can ignore them and come back to them later . But once you actually do them I do not think they come back .

TrueZink
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#2872

Posted 20 October 2013 - 03:04 PM Edited by TrueZink, 20 October 2013 - 03:20 PM.

[quote name="ChrisKO49" post="1063817728" timestamp="1382242636"]
I havnt really been following this thread but ive poked in a few times to see if any progress has been made. i was playing online one day and camme across this drawn in the sand
 
0_0.jpg
http://socialclub.ro...GSkO8b52PaxampQ
not sure if its relevant at all but the location is there if anyone wants to see it and explore the area more themselves.[/quote]
Why oh why do R* keep CHANGING this?!

Above link is 2 days ago, this link is after the most recent update:

http://socialclub.ro...4y0CWoEdm2rOc1w

Now there are shrubs growing here! And this isn't the first time it has been changed. It was reported earlier in this thread that originally there was a rock, first patch had the rock removed, second patch added the right hand bush and now this. (I am tempted to give Grumbledore credit for the rock / bush changes but my memory is fuzzy - PM me and I will give proper credit EDIT: was Grumbledore - thank you).

Don't get me wrong, the rocks / bushes / shrubs tell us nothing (I think) but why the hell do R* keep changing it?! I can only imagine it is to bring further attention to it.

Please dispute this if I am just being mental...

TZ

EDIT:

Thanks again for sending this Grumbledore;


hey,maybe R* made a game world that progresses as time goes by,real life time,not in game time.Maybe we should mess around with the console's date/year.Like changing it to 2023 or something.MAYBE that will make new sites appear,new events to unfold,something strange or whatever.

quite possible. the environment has a small changes over time. take the glyph in the sand as example. 1st there was a small bush then a small stone then nothing. those finding where between the patches. thought they patched the stuff but now the stones are gone and a new bush is there. so yeah the environment changes after time.
[/quote]

Now I don't know if this makes it any more or less relevant!

Qbrain
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#2873

Posted 20 October 2013 - 03:06 PM

I think it is something time related, not needingly a purpousefull change requiring a developer..

 

However, nice observation, maybe we can investigate time-related stuff to this particular spot?

 

-Q


justathought
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#2874

Posted 20 October 2013 - 03:08 PM

 the gardner in the mission franklin has to repo michaels car . And no the last mission after the last mission . its a spoiler so i wont say it but if you finished the game you would know what im talkin about .Also there are plenty of people who picked option A or B with no reports of anything different happening .

Just checked, the Gardener and Last Mission don't flash red and blue to signal a choice has to be made by the player, however as you said before, Ortega still certainly throws it a little more into doubt. Defining the red X's as Kill or Spares in the Strangers and Freaks missions would clear that up though. Granted that Ortega makes the theory more flimsy.

 

That's true, I'll admit it's potentially VERY unlikely no one has come across the right combination along with option A or B but there may still be some hunting to do with the right combination which someone has missed...


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#2875

Posted 20 October 2013 - 03:13 PM

I think it is something time related, not needingly a purpousefull change requiring a developer..
 
However, nice observation, maybe we can investigate time-related stuff to this particular spot?
 
-Q


You are right, it could just be time related. However, these changes have only been noticed (emphasis on noticed) after patches - I really would love someone to disprove this and that it is time related.

More importantly, what has changed that hasn't been noticed??? I imagine there are other items that haven't been noticed... *please speak up if you have*

TZ

jkd69
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#2876

Posted 20 October 2013 - 03:15 PM

I havnt really been following this thread but ive poked in a few times to see if any progress has been made. i was playing online one day and camme across this drawn in the sand
 0_0.jpghttp://socialclub.ro...GSkO8b52PaxampQ
not sure if its relevant at all but the location is there if anyone wants to see it and explore the area more themselves.


Why oh why do R* keep CHANGING this?!
Above link is 2 days ago, this link is after the most recent update:http://socialclub.ro...4y0CWoEdm2rOc1w
Now there are shrubs growing here! And this isn't the first time it has been changed. It was reported earlier in this thread that originally there was a rock, first patch had the rock removed, second patch added the right hand bush and now this. (I am tempted to give Grumbledore credit for the rock / bush changes but my memory is fuzzy - PM me and I will give proper credit).
Don't get me wrong, the rocks / bushes / shrubs tell us nothing (I think) but why the hell do R* keep changing it?! I can only imagine it is to bring further attention to it.
Please dispute this if I am just being mental...
TZ
I think it is the opposite, maybe someone in R* land is getting their but kicked for leaving stuff in the finished version that isn't meant to be released yet or ever

Finally
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#2877

Posted 20 October 2013 - 03:16 PM

Thank you to all that have contributed. Its finally over and our efforts have been vindicated.

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#2878

Posted 20 October 2013 - 03:17 PM

http://gtaforums.com...ly-been-solved/

 

someone explain??


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#2879

Posted 20 October 2013 - 03:21 PM

http://gtaforums.com...ly-been-solved/
 
someone explain??


Troll.

TrueZink
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#2880

Posted 20 October 2013 - 03:23 PM Edited by TrueZink, 20 October 2013 - 03:24 PM.

Thank you to all that have contributed. Its finally over and our efforts have been vindicated.

  

http://gtaforums.com...ly-been-solved/
 
someone explain??

I would presume:

"Obvious troll is obvious." (Anon, 2005 - present)




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