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Decoding the Mount Chiliad Mural

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Smeefy
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#11551

Posted 11 November 2013 - 11:16 PM

what if the overlay is for an underwater mountain or a combination of the silhouette of 2 or more mountains i just had that idea while exploring the seas, the sea looks empty and hard to explore lol

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Modified Soul
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#11552

Posted 11 November 2013 - 11:19 PM

what if the overlay is for an underwater mountain or a combination of the silhouette of 2 or more mountains i just had that idea while exploring the seas, the sea looks empty and hard to explore lol

Yeah I may try out some ofthe no water mods and scout the seas this weekend

HorrorLand
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#11553

Posted 11 November 2013 - 11:21 PM

Still nowhere I presume?


pnuta
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#11554

Posted 11 November 2013 - 11:21 PM

The song ref "raise a little hell" I think this relates to the time 3am as it is classed as the "unholy hour" by quite a few religions.
There could even be an upside down cross somewhere. Just a thought


Anyway people keep looking for a place to be "beamed up" what about on top of the building in the main city the one that has the startrek symbol On it? can't remember what it's called

Smeefy
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#11555

Posted 11 November 2013 - 11:23 PM

The song ref "raise a little hell" I think this relates to the time 3am as it is classed as the "unholy hour" by quite a few religions.
There could even be an upside down cross somewhere. Just a thought


Anyway people keep looking for a place to be "beamed up" what about on top of the building in the main city the one that has the startrek symbol On it? can't remember what it's called

3 am is also the witching hour when most of the ufo sightings seem to happen according to reports, arcadium building i think


AMackYTN
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#11556

Posted 11 November 2013 - 11:25 PM


'The path is lit'? That'd lead me to think that the Zancudo runway, leading to the mysterious hangar, is our path, surely? Now maybe this just leads us to UFO 2, and form there we're supposed to use 'Segregate and Rearrange' to move forwards. Therefore, either we devote time to this or we ignore it and move on. The only other lead we really haave, discounting the barn for the time being, is Mount Gordo. The Glyph fits too well to ignore it, so we need to exhaust it before dismissing it, and provide the same level of depth to our enquiry as we did Zancudo. Lets's use logic here. We're given a zigzag, a box and a thin tapered shape. Mount Gordo is more of a ridge; THIN AND TAPERED. Then, we obviously have the zigzag path, and we have the radio shack, which for some reason has a gate that opens. Why? There are a lot of locations in-game which can't be accessed like that because of their tiny, useless positioning in the game. Why is this one different. Again, why the yoga, and also why do so many overlays of the mural, which could be or could not be correct, seem to lead back there? Overall all I'm really trying to say is that we need to be methodical. So that means DO NOT investigate two things at once. Noone gets on with it. All focus on one thing at a time. I'm going to spend about seven hours getting myself to 100% this week, but in the meantime I'm going to ask a favour. This is a checklist of all the things I personally believe could help us RIGHT NOW, if only to redirect us to where we should be, should we be wrong.
 
1) Try going to gordo during the Chiliad conditions. 
 
This could show something up, especially during yoga.
 
2) As stupid as it sounds, so we can tick it off, drive the docker at the hanger at fort Z, from one end of the runway to the other.
 
3) Check mt. Gordo for rocks that match the Chiliad mural. Just because it's found on Chiliad, doesn't make it ABOUT Chiliad.
 
4) Try, as the sand glyph might indicate, searching the hippy camp for clues relating to Gordo. The dead tree matches the one at Gordo perfectly, and the WOW signal pictured is probably teling us that the mound shown is gordo. The UFO car might mean spacedocker. Who knows? TRY IT. Then we WILL KNOW.
 
Rather than chatting, DO. Then, when it's done, we can all stop harping on about seemingly-credible bullsh*t and get to work.

Mate if you got GTA V on 360 I can give you a 100% save... Or you could just google GTA V 100% Save and Download Horizon/Modio/360Revolution

Could you give me a 100% save. GT: AMackYTN

Zenlightened
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#11557

Posted 11 November 2013 - 11:29 PM

I just informed Rockstar of the obvious glitch in which the jetpack is unobtainable in game. I showed them a picture of the jetpack symbol on the mural and told them that, by way of glitch, it isn't in my game. Can't wait for my crappy automated response. 

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Druminator
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#11558

Posted 11 November 2013 - 11:33 PM

Can someone link me something that shows the location of all the glyphs? I want to make sure I have seen them all for myself before I move any further. The reddit wiki doesn't show where they are located.


Awolspitfire
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#11559

Posted 11 November 2013 - 11:33 PM

Can someone go up Gordo during the chiliad conditions? I would but I'm striving towards 100% and don't wanna get banned so I won't download one :/

XMarqstheSpot
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#11560

Posted 11 November 2013 - 11:36 PM

Can someone go up Gordo during the chiliad conditions? I would but I'm striving towards 100% and don't wanna get banned so I won't download one :/

been done a million times already.

 

In fact, EVERYWHERE has been tried at 3am + Rain, nothing more to be found under these conditions most likely.


Canucks
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#11561

Posted 11 November 2013 - 11:39 PM

I just informed Rockstar of the obvious glitch in which the jetpack is unobtainable in game. I showed them a picture of the jetpack symbol on the mural and told them that, by way of glitch, it isn't in my game. Can't wait for my crappy automated response.

yes the person making a little more then a janitor, has your answers

POWA
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#11562

Posted 11 November 2013 - 11:41 PM

Can someone link me something that shows the location of all the glyphs? I want to make sure I have seen them all for myself before I move any further. The reddit wiki doesn't show where they are located.

 

The first page has most of the locations.


YouWannaSolveThisMystery?
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#11563

Posted 11 November 2013 - 11:55 PM

'The path is lit'? That'd lead me to think that the Zancudo runway, leading to the mysterious hangar, is our path, surely? Now maybe this just leads us to UFO 2, and form there we're supposed to use 'Segregate and Rearrange' to move forwards. Therefore, either we devote time to this or we ignore it and move on. The only other lead we really haave, discounting the barn for the time being, is Mount Gordo. The Glyph fits too well to ignore it, so we need to exhaust it before dismissing it, and provide the same level of depth to our enquiry as we did Zancudo. Lets's use logic here. We're given a zigzag, a box and a thin tapered shape. Mount Gordo is more of a ridge; THIN AND TAPERED. Then, we obviously have the zigzag path, and we have the radio shack, which for some reason has a gate that opens. Why? There are a lot of locations in-game which can't be accessed like that because of their tiny, useless positioning in the game. Why is this one different. Again, why the yoga, and also why do so many overlays of the mural, which could be or could not be correct, seem to lead back there? Overall all I'm really trying to say is that we need to be methodical. So that means DO NOT investigate two things at once. Noone gets on with it. All focus on one thing at a time. I'm going to spend about seven hours getting myself to 100% this week, but in the meantime I'm going to ask a favour. This is a checklist of all the things I personally believe could help us RIGHT NOW, if only to redirect us to where we should be, should we be wrong.

 

1) Try going to gordo during the Chiliad conditions. 

 

This could show something up, especially during yoga.

 

2) As stupid as it sounds, so we can tick it off, drive the docker at the hanger at fort Z, from one end of the runway to the other.

 

3) Check mt. Gordo for rocks that match the Chiliad mural. Just because it's found on Chiliad, doesn't make it ABOUT Chiliad.

 

4) Try, as the sand glyph might indicate, searching the hippy camp for clues relating to Gordo. The dead tree matches the one at Gordo perfectly, and the WOW signal pictured is probably teling us that the mound shown is gordo. The UFO car might mean spacedocker. Who knows? TRY IT. Then we WILL KNOW.

 

Rather than chatting, DO. Then, when it's done, we can all stop harping on about seemingly-credible bullsh*t and get to work.

This...!

  • Awolspitfire likes this

rimer888
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#11564

Posted 12 November 2013 - 12:09 AM

 

'The path is lit'? That'd lead me to think that the Zancudo runway, leading to the mysterious hangar, is our path, surely? Now maybe this just leads us to UFO 2, and form there we're supposed to use 'Segregate and Rearrange' to move forwards. Therefore, either we devote time to this or we ignore it and move on. The only other lead we really haave, discounting the barn for the time being, is Mount Gordo. The Glyph fits too well to ignore it, so we need to exhaust it before dismissing it, and provide the same level of depth to our enquiry as we did Zancudo. Lets's use logic here. We're given a zigzag, a box and a thin tapered shape. Mount Gordo is more of a ridge; THIN AND TAPERED. Then, we obviously have the zigzag path, and we have the radio shack, which for some reason has a gate that opens. Why? There are a lot of locations in-game which can't be accessed like that because of their tiny, useless positioning in the game. Why is this one different. Again, why the yoga, and also why do so many overlays of the mural, which could be or could not be correct, seem to lead back there? Overall all I'm really trying to say is that we need to be methodical. So that means DO NOT investigate two things at once. Noone gets on with it. All focus on one thing at a time. I'm going to spend about seven hours getting myself to 100% this week, but in the meantime I'm going to ask a favour. This is a checklist of all the things I personally believe could help us RIGHT NOW, if only to redirect us to where we should be, should we be wrong.

 

1) Try going to gordo during the Chiliad conditions. 

 

This could show something up, especially during yoga.

 

2) As stupid as it sounds, so we can tick it off, drive the docker at the hanger at fort Z, from one end of the runway to the other.

 

3) Check mt. Gordo for rocks that match the Chiliad mural. Just because it's found on Chiliad, doesn't make it ABOUT Chiliad.

 

4) Try, as the sand glyph might indicate, searching the hippy camp for clues relating to Gordo. The dead tree matches the one at Gordo perfectly, and the WOW signal pictured is probably teling us that the mound shown is gordo. The UFO car might mean spacedocker. Who knows? TRY IT. Then we WILL KNOW.

 

Rather than chatting, DO. Then, when it's done, we can all stop harping on about seemingly-credible bullsh*t and get to work.

This...!

 

I tried going to mt gordo at 3 am with the same weather conditions a couple of weeks ago. nothing out of the ordinary happened.

 

I just stole the FIB SUV from the big satellite and went to hippy rock at 3 AM hoping something strange would happen since the UFO above has FIB written on it, but still no results. I am going to try it while its raining to see if anything happens, but I doubt anything will happen.

 

Also in one of the older GTA's there was a car called uranus. Does anyone know if there is such a car in this game, and if so where it is located?


mateolanda1
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#11565

Posted 12 November 2013 - 12:13 AM

Llease, I cant play right now.

if someone wants to do me a favor, olease.

Look at the blueprint map I the alamo sea, there is only one mark, one like a sun. Stand there, where the mark is, at 3 am with weather conditions and try to look at thr ufo. My theory is that there is where it respawns.

Please tell me if it is or if its not

ClaudeV
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#11566

Posted 12 November 2013 - 12:19 AM

Easter Egg Near Radar Gen

pnuta
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#11567

Posted 12 November 2013 - 12:21 AM

Easter Egg Near Radar Gen



Where'd u find this quote?

rimer888
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#11568

Posted 12 November 2013 - 12:22 AM

Llease, I cant play right now.

if someone wants to do me a favor, olease.

Look at the blueprint map I the alamo sea, there is only one mark, one like a sun. Stand there, where the mark is, at 3 am with weather conditions and try to look at thr ufo. My theory is that there is where it respawns.

Please tell me if it is or if its not

I tried that last night. Nothing happened. I believe that mark is to signify the grenade pickup that spawns on the dock.


ClaudeV
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#11569

Posted 12 November 2013 - 12:22 AM

Easter Egg Near Radar Gen


Where'd u find this quote?

I didn't find it anywhere it's just my theory

Retruxs
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#11570

Posted 12 November 2013 - 12:30 AM

Well, here there is no jetpack as it will come on a DLC.
 
Testing:
 
-The textures of the bunker not ready, as happened in GTA IV, you could not enter the club of Tony and textures were horrible but the dlc is out arrangement.

Druminator
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#11571

Posted 12 November 2013 - 12:40 AM

I know it's been beaten to death but the Altruist camp is such a mysterious place. It can't be a coincidence that some of the suns are almost identical to the glyphs. I've explored that place more than anywhere else and it still gets me every time. I wish there was a way to actually finish the quest line for it if you've already taken all the hitchhikers to where they actually wanted to go.

kaF02Hn.jpg

MFXaZBD.jpg 


AlabamaFatts
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#11572

Posted 12 November 2013 - 12:43 AM

what if the overlay is for an underwater mountain or a combination of the silhouette of 2 or more mountains i just had that idea while exploring the seas, the sea looks empty and hard to explore lol


Saw a lot of really big "mountains" underwater while collecting Toxic Waste and Sub Parts. This location had a couple of interesting cliffs, depth changes, and shadows.
http://i.imgur.com/ZL6gw5u.jpg

And this is the large rock formation near that spot. Over 500ft, because you start to get crushed when near the bottom. http://i.imgur.com/IP4wEXc.png

I agree with you that more answers may come from the ocean. There's so many big rock formations down there, all around he map. Wouldn't surprise me if the hid a cave entrance somewhere along one of the steep walls when the depth drops off.

POWA
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#11573

Posted 12 November 2013 - 12:45 AM

Also in one of the older GTA's there was a car called uranus. Does anyone know if there is such a car in this game, and if so where it is located?

 

 

I remember people saying it's in the game, but it's a junkyard type car that you can't drive.


LazloZeLlama
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#11574

Posted 12 November 2013 - 12:47 AM Edited by LazloZeLlama, 12 November 2013 - 12:51 AM.

Alright, it aint much but this is what I gathered from my search of the square "H5" if we're still working off that  quadrant map. (I wasn't able to explore "G5" so that's available for more people to search. I only found two semi interesting things in that section. One is probably nothing, the other I need someone's opinion on. Also I apologise for quality but the location I was at had no internet so I couldn't take Snapmatic pictures. Anyways, here's what I found.

 

(Less important finding which is probably nothing) Shoes hanging on a power line like in the Hippy Camp.

 

w2j8uw.jpg

 

More interesting a house that's just begun construction it's got six squares but only five have rebar sticking out of it. The foundation of the building looks like the mural on Chiliad. A couple things I thought about this was maybe the house being under construction hinting towards the jetpack and such being DLC. But in a positive manner, maybe the sixth box ( if this even represents the mural / mountain ) the sixth box could be reffering to an unmarked glyph? Or a hidden one? I'd like peoples opinion on this.

 

 

Edit: Sorry don't know why they uploaded upside down.Or why they aren't URL's. Hopefully this isn't much of an annoyance.

 

2rr1n54.jpg


mmm chocolate
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#11575

Posted 12 November 2013 - 12:55 AM

Finally saw the damn Chiliad UFO today. No weather cheats. Just had to wait for the right conditions.
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McGyver55
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#11576

Posted 12 November 2013 - 01:00 AM

Still nowhere I presume?

 

Several people went insane... that is somewhere, I suppose.

 

Jetpacks found: 0... UFOs Flown: 0.000... Hours spent Cargobobing bigfoot in a Spacedocker: 176....   Losing your sanity to a friggin' video game: Priceless!

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Smeefy
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#11577

Posted 12 November 2013 - 01:09 AM

im having fun trying to finish all these stunt jumps but i've gone through like 200 cars now lol


McGyver55
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#11578

Posted 12 November 2013 - 01:10 AM

 

Also in one of the older GTA's there was a car called uranus. Does anyone know if there is such a car in this game, and if so where it is located?

 

 

I remember people saying it's in the game, but it's a junkyard type car that you can't drive.

 

 

So, nobody has Cargobobed that thing up to Chiliad yet?   I'm deeply disappointed by this new level of laziness displayed by the Cargobob fans.


Smeefy
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#11579

Posted 12 November 2013 - 01:21 AM

 

 

Also in one of the older GTA's there was a car called uranus. Does anyone know if there is such a car in this game, and if so where it is located?

 

 

I remember people saying it's in the game, but it's a junkyard type car that you can't drive.

 

 

So, nobody has Cargobobed that thing up to Chiliad yet?   I'm deeply disappointed by this new level of laziness displayed by the Cargobob fans.

 

that thing wont even budge lol


StangOne50
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#11580

Posted 12 November 2013 - 01:34 AM

im having fun trying to finish all these stunt jumps but i've gone through like 200 cars now lol

You should be able to hit atleast 45 of them with a single motorcycle . Just quick save at your starting point so you can reload if it doesnt work .





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