Nah, proper damage model would just be completely out of place with the arcade handling.
If you have a proper damage model you need handling like IV, otherwise it is just completely out of place, like picking up crush physics in MicroMachines.
No, no no no no.
Wow. Let me get this straight. You don't want to use the great damage model to its fullest because you don't like the handling model?
Do you think you are short sighted? You want to throw out the baby with the bath water?
Next time. STOP. Take a half hour and try to THINK before you post. Your life will change for the better.
Yeah, it's exactly what I'm saying, I'm saying if you're making a game, make the physics consistent. It's a classic correlation, as arcadey goes up, the damage goes down. Example: Crazy Taxi = Maxium Arcade, minimum damage. GTA IV = minimum arcade, maximum damage.
Your argument is like saying, why didn't they just film the cutscenes in real life? Just cause the gameplay can't have real life graphics, doesn't mean the cut scenes can't.
No. Consistency is everything if you want an immersive experience.