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So no competitive VS online multiplayer?

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  • GTAFever123

    Mark Chump

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  • Joined: 23 Aug 2013


Posted 23 September 2013 - 09:22 PM

I hear GTA Online will be coop only. Please tell me this isn't true. Does this mean no death match? Or no Cops N Crooks where the teams are split? If there's no competitive spirit in the game I don't see it lasting very long, especially with the "Bad Sport" tracking. Half the fun with GTA IV online multiplayer was being able to do whatever you want w/o any reprecussions. This is GRAND THEFT AUTO afterall. Christ.

  • Zupexqt


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  • Joined: 18 Sep 2013


Posted 23 September 2013 - 09:26 PM

There will be match modes.


What I am hoping is that there is separate matchmaking for these modes. As if you can only start the matches with people on your 16 player server, you could just have a room full of people who don't want to do those activities...

  • tre288


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  • Joined: 06 Sep 2013


Posted 23 September 2013 - 09:36 PM

Deathmatch, races, all sorts of game types, don't worry too much about it, you're set.

  • sirius89

    Player Hater

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  • Joined: 20 Sep 2013


Posted 23 September 2013 - 09:45 PM

Deathmatch, races, all sorts of game types, don't worry too much about it, you're set.





Why can't people just google for 5 seconds?

  • Pinnkiepie


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  • Joined: 20 Sep 2013
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Posted 23 September 2013 - 10:25 PM Edited by Pinnkiepie, 23 September 2013 - 10:28 PM.

I hear GTA Online will be coop only. Please tell me this isn't true. Does this mean no death match? Or no Cops N Crooks where the teams are split? If there's no competitive spirit in the game I don't see it lasting very long, especially with the "Bad Sport" tracking. Half the fun with GTA IV online multiplayer was being able to do whatever you want w/o any reprecussions. This is GRAND THEFT AUTO afterall. Christ.


-Players can invest in their character through customizing their appearance,
improving their stats, owning customized vehicles, purchasing personal property, 
choosing their favourite weapons and vehicles and taking part in missions, jobs and activities.
-Players have the freedom to explore alone or with friends, work cooperatively to 
complete missions, band together to participate in activities and ambient events, or 
compete in traditional game modes.
-As progress is achieved through the world of GTA Online, players will be introduced 
to new characters, missions, rewards and such.
-A maximum of 16 players can be active at any one time as part of an online universe 
of hundreds of thousands competing to earn Reputation Points (RP), money and almost 
limitless material acquisition.
-As you speak into your headset, your GTA Online character will lip-sync broadly in time. 
When robbing a store, AI characters will react to the urgency in your voice, stuffing money 
more quickly in the bag.
-The Content Creator will allow players to create and share their own missions and activities via 
the Social Club cloud. Other players can beat your target times and scores, then rate your mission. 
You can even choose which creators you want to follow and curate your favourite missions.
-The Feed, a twitter-like program, appears on screen to relay all your emails, texts and messages 
from Social Club.
-Rockstar has no plans to sell Grand Theft Auto Online separately, and it doesn't require a code, 
online pass, or anything like that.
-The world of Grand Theft Auto Online will constantly grow and change as new content is added,
and at some stage GTA Online will head into new locations. Access to Grand Theft Auto Online is free 
with every retail copy of Grand Theft Auto V and launches on October 1st.
-Your ranking will be based off of shooting, driving, parachuting and flying skills.
-People can access their data through Social Club and via their iPhones or iPads.
-There is a mode called "passive mode" which means you can't shoot people and 
they can't shoot you.
-A "Bad Sport" stat will be given for bad behaviour such as blowing up another 
player's car, and if it's done persistently you will be punished.
-If your multiplayer character at Max Payne 3 had a high level, it will be carried 
over to GTA: Online for more bonuses that you will unlock.
-Matchmaking is based off of ranking, so it prioritizes your friends' rankings, 
crewmembers' rankings and even strangers so that when you need people, 
you know who to get.
-GTA Online tracks who your rivals are and lets you know when they've come 
online so you can get some revenge on them.
-The camera will zoom out and pan away to your online character seamlessly. 
During the animation, a matchmaking process will be in progress.
-You can do almost anything you can do in single player in GTA Online.
-You can change weather, time of day, time you want it to rain or to be a certain 
weather state, radio station to be tuned at the start of the race or mission in the Content Creator.
-You can watch races and deathmatches on your apartment TV.
-There are masks to hide from the cops.
-The Online will be run on the Social Club servers, data will be stored on the cloud. 
There are data centers from NY to San Diego, and more Rockstar studios.
-You can assemble a team from your friends list, or recruit according to specialist skills. 
As you rob a liquor store or perform a heist, the team member that does the job gets 
the cash and can choose how much to share.
-It's possible to spread the wealth by sharing cash, weapons and ammo among your team. 
In turn, they can 'defect' and try to steal your cash.
-You can pick up your phone to 'ring' friends in single player and invite them into your 
world. Your friends will be listed under 'Contacts' on your phone.
-Set up challenges and post it to the Social Club and players can try and beat your 
score, if they beat your score -- you give them cash.
-For certain heists you might need certain weapons, vehicles or characters such as a sniper 
or a driver. This will also depend on the mission creator if you download the mission 
from the Social Club.
-Some missions are so complex they need plenty of good communication.
-There will be descriptions to help each character on its heist function.
-There is something called "team lives". If you have 4 team lives and 4 people, 
if everyone dies there will be 0 lives left, or if you die 4 times, the team will have 
0 lives left, which means if anyone dies, it's mission failed.
-You start GTA: Online arriving to Los Santos penniless and you must complete a 
few missions first to get a feel of the online.
-There will be loads of property to buy at different prices, according to their views 
and location. You can use your in-house CCTV to spy on people at your front door, or 
take showers, surf the net, change clothes and watch the game's many TV channels.
-You can take out insurance and ring for a replacement car if yours gets destroyed.
-You can pay a personal mechanic to fix your cars automatically, or deliver them to 
any location.
-You can also check any vehicle's stats for speed, handling etc, before making your 
choice to purchase.
-You can watch real-time events such as police chases on your TV moments after you 
see them speed past your house.
-Your custom cars show as markers on the map and get impounded if you leave them 
too long. You can pay to retrieve them.
-You will be able to deposit your money into your bank account as often as you can. 
When another player kills you, they can snatch the wallet right from your dead body.
-You can switch between single player and online mode by selecting your multiplayer 
avatar from the character wheel.
-Passengers will be able to change the in-car radio, via a radio selection wheel similar 
to the weapons wheel.
-You will have contacts available at anytime that will provide different services on or 
off mission, as you rank higher you will have access to characters with new and 
stronger abilities. Examples of such are being hidden from the radar and setting a
bounty on another player if you're being chased.
-If you steal a vehicle, you can spray and change the plates. Some vehicle customisation 
businesses might not be willing to do that and you may get a wanted level.
-Weasel News will pick up people that have got wanted levels.
-There is a planning room in people's apartments.
-If you are in a heist and need some help, you can invite your friends and 
they will be teleported to you instantly.
-The experience is seamless between transitions for free-roam and missions.
-You can call up a private security firm to bring in an airstrike, i.e. destroy street races.
-Each mission requires a rank depending on difficulty and complexity. The bigger your 
rank, the more difficult the missions will be.
-There are around 700 missions in GTA Online. 500 will be available to play on release, 
as more will be added eventually.
-Missions will be ordered randomly as you play Online.
Online gamers will be able to join crews or recruit crews with other online players. All crews will have a chain of command with leaders, commissioners, lieutenants, and hired thugs.
Crews can have online competitions with several modes, which include Gang Wars and Team Deathmatch (TDM).
Missions are crazy with several modes, such as Cops and Crooks mode (CnC mode), which supports up to 32 players.
Cop modes are interesting as there are several side missions, such as checking license plates with a police scanner and making arrests for stolen vehicles.
Players with a lower rank will be assigned to do low-level missions, also known as fetch quests. 
On-the-fly missions can be launched with little to no organization.
With multiplayers such a feat can be possible, and let’s face it, it’s just fun.
Such a mission assigns each member n a multiplayer group a part in a robbery or heist, which will give a better chance of making off with a huge booty.

Reputation is important in GTA V as reputations are imperative for unlocking new missions and other goodies. As a reputation points (RPs) accumulate, players will be able to use favors from several non- characters (NPCs).



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