I feel like the driving in IV was a lot more physics based. V feels very arcadeish and a hell of a lot less physics based. I think all the needed to do to fix IVs driving was give the cars more torque, so you can actually hold a drift, tighten up the suspension a bit so they don't feel like boats, and improve throttle/ turning response a little. I still enjoy the driving in V and I absolutely love the damage/ rollover effects. This game is epic and let's hope rockstar hears a bit of the griping so VI can be even more excellent!Define "turn"? The on-ramp at the interstate? Yeah, we all can do that. The minimum turning radius for a car going 40mph is 30 meters. About 100 feet. A third of a football field. That's a turn you can take at 40mph on a real car. You can do slightly better on warm racing slicks, but on all-weathers and city streets you are liable to do worse. A typical city intersection is 40-50 feet. You can't take that going faster than 25-30mph. If you think you can take one of these going 40, please try. Then post pictures of your car smashed into a wall. We all need a laugh.
Because I can take a turn at 40 mph and not end up fish tailing and turning into a 180 and sliding all over like the road is covered with ice.
Fact is, static traction is exaggerated in V. Stopping distances and minimum turn radii for a given speed are larger on a real car. There are other issues as well, but I won't go into details. GTA IV had the right amount of traction. The problem was primarily with suspension, especially on sports cars.
One thing that both games had right was the amount of traction you lose when you start to slide. This is realistic, and this is what a lot of people complained about and continue to do so. People used to burnout physics where a drifting car somehow has as much traction as a cornering one, meaning drifting is actually better for going through a turn. That's total B.S., of course, unless you are driving rally-style on a dirt road.
Edited by IEATclowns717, 25 September 2013 - 11:12 AM.