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GTA V physics: oh God, again!

4 replies to this topic
RomanBOY123
  • RomanBOY123

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  • Best Screenshots 2012 [GTA IV vs GTA V]

#1

Posted 22 September 2013 - 04:26 PM Edited by RomanBOY123, 22 September 2013 - 04:29 PM.

1) GTA V vs GTA IV physics and damage. Not that accurate but interesting to see. 

(GTA IV on PC FULL HD MAXED OUT, GTA V on PS3)

http://www.youtube.c...eature=youtu.be

 

2) GTA IV slalom vs Real Life slalom. Waiting for accurate GTA V slalom :)

0_92500_1a144577_L.jpg

GTA IV:

http://youtu.be/HbEczGdMqKw

Real Life (start from 0:23):

http://www.youtube.c...h?v=2DN9Rbs8V88

Personally, i don't complain too much, but I'm begging Rockstar to change current GTA V physics and make it between GTA IV and GTA V. Do a traction that in GTA IV and make a suspension a little bit softer. I suppose it'll be awesome!

 

  • D1RTYŽ likes this

G_Unit_G_Unit
  • G_Unit_G_Unit

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#2

Posted 22 September 2013 - 04:28 PM

oh god... it begins again.


Udrift
  • Udrift

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#3

Posted 22 September 2013 - 05:03 PM

I'll play.

 

The first corner, the car is not going faster than 30mph. The bumper hits the ground?

 

 

 

 

 

This corvettes front bumper doesn't ever hit the ground. Even though it is going faster.

 


beastjeffrey
  • beastjeffrey

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#4

Posted 22 September 2013 - 05:16 PM

Oh boy here we go again!

Infinityfq
  • Infinityfq

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#5

Posted 22 September 2013 - 05:54 PM

Shut the f*ck up with your bitching, it's not like 10 threads exactly like this have been made...

  • beastjeffrey likes this




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