[REL/SA/CLEO] Y-Axis Sensitivity Fix
Posted 20 September 2013 - 09:24 AM Edited by oksa8, 21 September 2013 - 09:08 PM.
Posted 20 September 2013 - 12:08 PM
Yay! One of the most broken things in the 3d era GTA games was the Y-Axis being broken. SA was the only game left for a fix and finally someone made it!
Posted 21 September 2013 - 11:14 PM
Any advantages of using the asi over the cleo?
Posted 22 September 2013 - 12:24 AM
Not really, my goal was to make support for GTA 3 and VC.
Posted 22 September 2013 - 07:38 AM
Any advantages of using the asi over the cleo?Spoiler
As ThirteenAG said, except that this would be a perfect chance of learning C++ to extend it to cover other executables of San Andreas.
Though, it's not an overnight thing and it'll take long time for me to get hang of this.
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