And I told you exactly why they feel the same. The suspension doesn't react realistically to each surface. You're shifting the goalposts because you cant come up with a good argument to what I said.
I'm shifting the goal posts despite saying the same exact thing? Nice try.
They're not exactly the same, and where did the game state it was going for realism in this one? Why did you bring up real world driving in relation to a game that isn't a driving sim? It's a game, it's not meant to be real, so complaints of realism are pointless.
I dont want it to be 100% real but IV with cars that handled differently and actually took damage when you crashed and required some skill to drive was way more fun than just holding the throttle down the entire time and just pointing the stick in the direction you want to go. Driving a car that virtually indestructible and can drive on any terrain easily is pretty boring unless your 13 and just want to drive around and run over and shoot people and dont want to actually learn how to drive when each vehicle acts differently and handles different terrain differently.
<Snipped. go to post 645 to read the whole post please, it brings the context right in. Snipped>
Before you had to pay attention and drive carefully adjusting your speed for traffic and curves, now you just hold the throttle to the floor hit the brakes and go from 100 mph to 20 almost instantly and ebrake on corners and hit whatever you want cause it doesnt matter, BORING! I really miss the driving aspect of the driving centric game and judging by all the posts complaining about it most other do too.
Okay, after reading through more of this thread, and playing more V, I cant defend this model.
*Munching big Crow* Nom-Nom!
This drive model is pretty much Midnight Club DUB-Edition. Only now you can play with the cars from GTA V. And while I had a blast on that game, its were I get taken to when I drive on this game.. I think that was why I thought it was passable when I first was playing the game, and subsequently posted in this thread initially. For that I apologize deeply.
I understand now the "Realism" argument. (Suspension, Velocity, Weight, and SPEED, Tires/Terrain, engine HP, ) and why those elements were critical for driving well in IV. and why there are so many disappointed (to the point of rage-quit) about the BLATANT disregard to that aspect of the "Driving-Force" of this V version. and furthermore, ABSOLUTELY NO WAY TO CHANGE/FIX IT! no choice to let the n00bs be newbie drivers on "Driver-Assist-Mode" and let the Mature Drivers (that was being cultivated on in IV) have our "Free Drive" or "Advanced-Driver" settings; it should be the same as the shooting! and no damn cheat should be required !!! Its such a beautiful world to explore, but the driving (the journey) element has been stripped..
(in a separate arguement: if they have a 'patch' for the traction via Cheat, then its possible to have in the game! right? so it should be in the options!)
I am not a Gear-head; but I now get the terms; "Ribbish-Driving", "Mario Kart",
NFS/MDC, when it comes to GTA V driving. The Brakes are WAY too sensitive! and the damage is straight cartoon..
the HUGE step back in terms of the driving engine, and more importantly the damage model, its ridiculously cartoon-ish (yes, beyond arcade) Dumbed Down and the like..
The terms that the 'Realism of IV' proponents are;
"Fun", "Race-Excitement", "Skillful Driving", "Sense of Danger" IMO, this is purely in terms of 1, Braking/Traction/Roll/Suspension, and 2, speeds that produce imminent Danger and Damage to self/car and the like, if "Driving-Skill" is not present...
The and the bikes are even far worse...
I will still have my fun, but I understand why you all are so crushed! R* let us climb up the ladder pretty high before they kicked it out from under us..
I resend my vote, from 'more arcady but its passable' to 'sad at this junk'...