Cars are taking much more damage and sliding more than they used too, not sure if the problems at the start of the game were due to the driving skill radically altering the characteristics or if they changed it in patches or what, but once you max it out its much much better and definitely different than at the beginning, still nowhere near enough damage in my opinion, but at least parts are falling off and getting dented a little now, still have yet to see one start of fire and explode, but ive exploded instantly landing on the side after a jump. .

The Driving Debate
#1502
Posted 09 October 2013 - 12:02 AM
At least make slidey cars an option so we can happily drift with no penalty.
drifting comments again this isnt the fast and furious or nfs
Oh I wish it didn't feel like NFS
#1503
Posted 09 October 2013 - 12:20 AM Edited by jagcivtec, 09 October 2013 - 12:34 AM.
I'm got use to V's driving and it would affect so much like the guy above said. Its harder to drift but Iearned how. But I guess i'm use to adapting to many, many car games. And I like the fact that I can smash without messing my vehicle up. I mean crap can we get the online to at least work properly before you guys blow a f'n gasket? Give em the option I guess cause I wouldnt like it if they changed it. There is alot more important things I could think of than 5% of people bitchin, christ. Online is a clusterf*uck if you ask me and its not as enjoyable as 4. With all the douchbags constantly causing grief. I mean I just found the dope heli and within 3 seconds someone shot me down in the buzzard/ that and you have to grind so much as everything is soooooo expensive. Screw that time of life wasted
You are poorly speculating. If you pay attention to the poll and we take it as a representation of global disapproval, it would be approximately rounded to an integer: 37% vs 18% or if you prefer 37+27=64% vs 18+12%=30%
That pretty much says about 1 in every 3 costumers don't like it. So, if 15 million copies have been sold about 5 million people don't like the driving, and that's a good amount of people unsatisfied, and R* doesn't want to ignore 5 million unsatisfied costumers.
Not exactly 5%, but more like 5 million, 5,000,000, 5 x106, 5 mega... So I think we will get the option so everybody wins. No need to change nothing, just an option.
#1504
Posted 09 October 2013 - 12:37 AM
At least make slidey cars an option so we can happily drift with no penalty.
drifting comments again this isnt the fast and furious or nfs
Oh I wish it didn't feel like NFS
dont give a f*ck i wish there wasnt 900 kids that loved the fast and the furious
#1505
Posted 09 October 2013 - 12:43 AM
Rockstar is using their right to remain silent. I think this topic will ultimately go cold, people will stop complaining, resignation. When that happens it will not mean people got used to the bad mechanics, it will mean we don't care anymore, lost interest in the game, many will be traded-in, used game bins will feature GTA5 copies for everyone, new game sales drop in proportion to used games selling, Rockstar gets no income from used games and looses credibility with many old faithful fans, their loss.
#1506
Posted 09 October 2013 - 12:45 AM
At least make slidey cars an option so we can happily drift with no penalty.
drifting comments again this isnt the fast and furious or nfs
Oh I wish it didn't feel like NFS
dont give a f*ck i wish there wasnt 900 kids that loved the fast and the furious
You are weird...
#1507
Posted 09 October 2013 - 12:52 AM
im weird cause drifitng minus rally and late model dirt track cars is stupid and nothing more than showing off.
#1508
Posted 09 October 2013 - 01:08 AM
You only have 1200+ votes, which means around 0.012% of the people on this forum brought the game out of 15 million units, plus survey are inaccurate and we don't know who how many people like it or hate it.
I wonder this though, if R* used the same game engines, then wouldn't the max speed in gta V even after being modded would be 178mph (288kmh)? A lot of people say the cars in gta IV is slow but if you think about it, they probably reduced the speed to make low speeds at different sets of gears to look fast because accelerating to 178mph would make the map look really small when getting across the map so fast. I always though the super gt or super drop diamond could be the fastest cars because of how many gears it shifted.
#1509
Posted 09 October 2013 - 01:30 AM
Just had the update installed on the game (yeah, I know, but my network adaptor has been a bit iffy for the last week so I bought a new one).
Have to say that there is a noticeable improvement in the steering and the vehicles don't seem to accelerate as much as they used to. The same applies to the motorcycle steering. Haven't tried the boats yet, but I presume this will also apply to them. This is a good start. I do hope that R* will, in due course address the serious matter of the lack of suspension, the absence of body roll as well as the "magnatraction" of the vehicles to any surfaces that you happen to be driving on.
The motorcycle physics definitely need an overhaul. Whenever they take a bump or a kerb, its as if they don't exist, the ride being ultra smooth and level over whatever they happen to be riding over.
As for the weight of the cars...any car you hit at speed will not budge, it's still like hitting a brick wall, except that the front end of the vehicle doesn't crumple - it's the front windscreen and rear window that go first. It's impossible to shunt any vehicle out of your way, they're as immovable as if they've been set in stone. However, any vehicle that collides with yours will propel you with more force that you were hit with.
The update is a good beginning, let's hope that they build on it.
- Cartman28279 likes this
#1510
Posted 09 October 2013 - 02:02 AM
Just had the update installed on the game (yeah, I know, but my network adaptor has been a bit iffy for the last week so I bought a new one).
Have to say that there is a noticeable improvement in the steering and the vehicles don't seem to accelerate as much as they used to. The same applies to the motorcycle steering. Haven't tried the boats yet, but I presume this will also apply to them. This is a good start. I do hope that R* will, in due course address the serious matter of the lack of suspension, the absence of body roll as well as the "magnatraction" of the vehicles to any surfaces that you happen to be driving on.
The motorcycle physics definitely need an overhaul. Whenever they take a bump or a kerb, its as if they don't exist, the ride being ultra smooth and level over whatever they happen to be riding over.
As for the weight of the cars...any car you hit at speed will not budge, it's still like hitting a brick wall, except that the front end of the vehicle doesn't crumple - it's the front windscreen and rear window that go first. It's impossible to shunt any vehicle out of your way, they're as immovable as if they've been set in stone. However, any vehicle that collides with yours will propel you with more force that you were hit with.
The update is a good beginning, let's hope that they build on it.
There wasn't any change from the patch though.
#1511
Posted 09 October 2013 - 02:06 AM
Just had the update installed on the game (yeah, I know, but my network adaptor has been a bit iffy for the last week so I bought a new one).
Have to say that there is a noticeable improvement in the steering and the vehicles don't seem to accelerate as much as they used to. The same applies to the motorcycle steering. Haven't tried the boats yet, but I presume this will also apply to them. This is a good start. I do hope that R* will, in due course address the serious matter of the lack of suspension, the absence of body roll as well as the "magnatraction" of the vehicles to any surfaces that you happen to be driving on.
The motorcycle physics definitely need an overhaul. Whenever they take a bump or a kerb, its as if they don't exist, the ride being ultra smooth and level over whatever they happen to be riding over.
As for the weight of the cars...any car you hit at speed will not budge, it's still like hitting a brick wall, except that the front end of the vehicle doesn't crumple - it's the front windscreen and rear window that go first. It's impossible to shunt any vehicle out of your way, they're as immovable as if they've been set in stone. However, any vehicle that collides with yours will propel you with more force that you were hit with.
The update is a good beginning, let's hope that they build on it.
There wasn't any change from the patch though.
Why don't you drive Franklin's Buffalo with the patch, then uninstall it and drive his buffalo again and then come back and say that.
#1512
Posted 09 October 2013 - 02:07 AM
i honestly think there is a slight nod in the driving too after the patch. cars didnt stop as quick i noticed.
#1513
Posted 09 October 2013 - 10:15 AM
Im already tired of this game. The Driving simply isnt there anymore like in 4.
Theres no point in playing if the driving is so forgiving and cars are indestructible.
- namor likes this
#1514
Posted 09 October 2013 - 12:18 PM
After a week of online racing, longest session I´ve managed to do was about 40 minutes. Then it gets old. In GTA 4 I could race for a couple of hours.
Also I always have to chose rainy weather to have any sort of fun. This has to change. The least they can do is to add the slidey cheat as an option for races just like you can pick the aim mode for deathmatches. Doubling the $ and XP would encourage people trying to master this too so these lobbies aren´t empty.
#1515
Posted 09 October 2013 - 12:42 PM
After a week of online racing, longest session I´ve managed to do was about 40 minutes. Then it gets old. In GTA 4 I could race for a couple of hours.
Also I always have to chose rainy weather to have any sort of fun. This has to change. The least they can do is to add the slidey cheat as an option for races just like you can pick the aim mode for deathmatches. Doubling the $ and XP would encourage people trying to master this too so these lobbies aren´t empty.
Yes the driving has gone backwards, yes it's short-lived and yes it's more geared to the masses.
There's nothing that can really done about it, we just have to bear it because the masses have the louder voice and their decision is what counts unfortunately.
GTA EFLC is still available for those who want a taste of the more exciting driving physics.
#1516
Posted 10 October 2013 - 12:01 AM
- namor likes this
#1517
Posted 10 October 2013 - 01:13 AM
The crash physics are a little downgraded than gta 4, but they are better. For example, I smashed a car in the same spot a few times, and that spot kept deforming inward. In gta 4, it would only go in so much until it just stops. Don't forget how the bumpers and panels actually fall off in this game.
#1518
Posted 10 October 2013 - 02:46 AM
The crash physics are a little downgraded than gta 4, but they are better. For example, I smashed a car in the same spot a few times, and that spot kept deforming inward. In gta 4, it would only go in so much until it just stops. Don't forget how the bumpers and panels actually fall off in this game.
I wouldn't say a little, as cars having actual weight and being affected by momentum and physics plays a huge role in crashes. In GTA IV you can crash into a car and they will react realistically, absorbing the force of impact and spinning around very nicely depending on the location of the impact. In GTA V it's just like bricks bumping into each other, they just sort of lose speed and that's it.
- suicidehummer likes this
#1519
Posted 10 October 2013 - 03:35 AM Edited by Sinz86irocblk, 10 October 2013 - 03:37 AM.
Offroading is just another thing too that looks ridiculous . You can keep up with a dirt bike in a chopper. An off-road truck equipped with mudtires tires? Might as well grab a low clearance super car. In fact I think the rwd super car is a better bet against the 4x4s.
Gravity? Traction? Ha who needs that stuff, as the kids say "it's not a simulator". I suppose willful ignorance is bliss and a curse upon those who know better.
- namor and suicidehummer like this
#1520
Posted 10 October 2013 - 04:54 AM
. You can keep up with a dirt bike in a chopper.
you think a chopper cant keep up with a dirt bike? lol! Choppers easily go 120+ depending on the type.
#1521
Posted 10 October 2013 - 05:23 AM
. You can keep up with a dirt bike in a chopper.
you think a chopper cant keep up with a dirt bike? lol! Choppers easily go 120+ depending on the type.
On tarmac, yes. Off road? Hell no.
- DrAnomalous and jagcivtec like this
#1522
Posted 10 October 2013 - 11:01 AM
I traded my copy in a week after I got it...driving physics hurt my head... I still have GTA 4 though because the driving is hilariously fun
- namor likes this
#1523
Posted 10 October 2013 - 01:30 PM
The driving i like, i love racing online. But the AI of the traffic when racing, I'm not a fan of:
#1524
Posted 10 October 2013 - 02:02 PM
The driving i like, i love racing online. But the AI of the traffic when racing, I'm not a fan of:
Anyone who says that driving in GTA V isn't soulless and boring would do well to watch this video.
#1525
Posted 10 October 2013 - 04:12 PM
. You can keep up with a dirt bike in a chopper.
you think a chopper cant keep up with a dirt bike? lol! Choppers easily go 120+ depending on the type.
Did you just skip over the first sentence?
#1526
Posted 10 October 2013 - 04:36 PM
The driving i like, i love racing online. But the AI of the traffic when racing, I'm not a fan of:
Anyone who says that driving in GTA V isn't soulless and boring would do well to watch this video.
I dont think I saw the brake light go up even once. What a joke.
#1527
Posted 10 October 2013 - 05:34 PM Edited by mastabatrix, 10 October 2013 - 06:36 PM.
you having problems with cops in gta5 ? lol another game who cant drive
rofl you can't call people out on their driving skills when you can't even get the word gamer right
#1528
Posted 10 October 2013 - 06:33 PM Edited by mastabatrix, 10 October 2013 - 06:36 PM.
I guess it's abit silly how you can rotate your car in the air but at least you get more of a chance to land correctly, aint going to complain about that though so I guess i like the driving.
oops I double posted while I've done this is there anyway to delete your own posts?
#1529
Posted 10 October 2013 - 07:01 PM
I guess it's abit silly how you can rotate your car in the air but at least you get more of a chance to land correctly, aint going to complain about that though so I guess i like the driving.
oops I double posted while I've done this is there anyway to delete your own posts?
You´re not supposed to get "more of a chance to land correctly" by raping physics lawas, but by paying attention to the way you take off.
It´s indeed silly, but it´s not the worst problem the car dynamics have, and that says a lot really...
#1530
Posted 10 October 2013 - 10:06 PM

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