The driving in GTA4 wasn't a simulation, although it leaned towards realism. I think it was a little unforgiving but it was ok once you practiced and drove around for a while.
I understand they didn't want it to be so unforgiving this time in GTA5 and I agree it needed some tweaking,BUT....
Man they went too far!!! too arcady, no physics at all!! on road or off there is no friction factor at all, all vehicles are on rails, magnetized to the pavement and even worse to the dirt off road.
It feels so cheap!!! Saints Row style arcady cheap handling. It's absolutely worse than GTASA, Just Cause 2 has a nice balance of vehicle physics.
And then comes the damage modeling, totally pathetic!! Cars take no damage from severe rollovers and crashes, maybe some scuffing and that's it. I thought it was ground braking in GTA4. Why changed something so well designed?
Come on, they try to simulate how long it takes to steal a car, break the window, hotwire, etc, takes nearly ten seconds, then they give us this cheap arcady driving?
I don't like one bit of it, it's cheap, really cheap vehicle mechanics and physics, and it will cause many games to end up in the used game shelves.