I dont see how you can group sound fx and music together?
The sound fx are good but the music is trash
Jump to content
Posted 21 September 2013 - 05:22 AM
I dont see how you can group sound fx and music together?
The sound fx are good but the music is trash
Posted 21 September 2013 - 06:49 AM
OVERALL - 9.5/10
All I can say is, I <3 GTA V
This game wins the Official PORN REPLACEMENT AWARD!!!
Edited by natethegreatforlife, 24 September 2013 - 06:52 PM.
Posted 21 September 2013 - 01:21 PM
Posted 21 September 2013 - 03:37 PM
Too less heists... Only the "BIG ONE" and the jewel store heist was a real heist... all others... the money we stole went to the fking FIB bitch.
The Big one was big... but I'd like to make more heits I mean... C'mon we got a big world... why aint there 3 - 4 jewel stores, more banks etc... why not
rob something else. There's a lot to rob.
Story was one of the best I've played.
Niko Bellic is still the best
then GTA V
then Vice City
Then San Andreas
GamePlay rocks. Couldn't be better.
Posted 21 September 2013 - 05:46 PM
A whole bag of awesome!
Rockstar kings once again!
Posted 21 September 2013 - 06:25 PM
I dont see how you can group sound fx and music together?
The sound fx are good but the music is trash
If you feel the music is 1 and the SFX is 5, then put 2~3 in the Sound FX/Music cathegory.
Edited by Pinnkiepie, 21 September 2013 - 06:26 PM.
Posted 21 September 2013 - 08:08 PM
So I just got this game.
The story 9/10: Brilliant, I was on my edge of the couch the entire time because of the awesomeness, -1 point because it was only 65 missions, regardless, it's still amazing.
The rest 10/10: This is the game of the decade a'ight.
Now time to wait for the PC version to delight myself to a real FJ Cruiser, with a more subtle fictional name.
Edited by Bonnano, 21 September 2013 - 08:09 PM.
Posted 22 September 2013 - 05:53 AM
It's a fantastic experience. Probably the best GTA game I've ever played. I don't go around buying every game like I used to do back in the day, but, for GTA, I was lined up at midnight.
The 3 character story is simply outstanding, each character has a unique identity. Michael makes you feel like a mentor, Trevor makes you feel like a bad ass, and Franklin makes you feel like young and hungry learner.
Los Santos is a great city with beautiful graphics. The cars are all gorgeous. What's remarkable is how seamlessly you go from driving, to shooting, to missions, to stores, to flying and taking ocean adventures in boats and jet-skis.
The story is outstanding, they put a lot of thought into it, everyone from any walk of life can relate to all 3 of these guys. The writing is movie-script quality. Stock market is amazing. The cell phone works perfectly for game functions.
This is a masterpiece. It's simply the best GTA video game that has ever been created. Rockstar is the best and everyone should bow at their feet. Nobody is close right now. They set the bar so high with this game that the Next Gen Launch seems like a year too soon.
Posted 22 September 2013 - 09:52 AM
Posted 22 September 2013 - 11:51 AM
Grand Theft Auto V is the best game that I have ever laid my eyes on. From the first mission to the last, as well as beyond that with the various side missions and hours of free roaming, this game is perfect. Not only does it look and sound beautiful, but it feels beautiful; just having the chance to play this game is a treat. The characters have brilliant back-stories, the plot does not rely on filler missions, and the game looks absolutely stunning.
No wonder this game has broken sale records. We have the most serious competitor for Game of the Year (and Game of the Decade, when the time comes) here.
The graphics of this game are absolutely stunning. Trust me when I say that I haven't seen anything as beautiful as Grand Theft Auto V.
The sounds of this game are amazing; whether you're driving through the countryside, or speeding through the busy streets of Los Santos, the sounds will represent this beautifully. As for the music, I don't think I've heard many better scores in a video game before. They've really taken notes from their past games (Red Dead Redemption, L.A. Noire, Max Payne 3) and bettered each of them for this soundtrack; heaven to my ears.
I thoroughly enjoyed completing this campaign; the plot itself was very well written and the way it was executed was amazing, and the characters back-stories are very well structured. The way that the three protagonists stories intertwine is amazing, and I enjoyed every moment of the story.
From shooting and hiding for cover, to the swimming and bike riding, the mechanics of Grand Theft Auto V are spectacular. Every movement animation was executed brilliantly, and leads to a smooth gameplay experience. Despite what most other people say, I even enjoyed the driving! I've never driven a car at the high speeds that I do in this game, so I can't say if it's extremely realistic or not, but it's definitely enjoyable, and I found the cars easy to control (especially as Franklin).
Finally, the gameplay of Grand Theft Auto V is amazing. The variety of activities that you can take part in is absolutely astounding. Whether you want to have a peaceful game of golf, or take out hundreds of cops, this game will give you an absolutely amazing gameplay experience.
Total Score 10/10
One word to describe this game: Perfection. Thank you, Rockstar Games.
Posted 22 September 2013 - 01:01 PM
******Review by Grawitj/Bambookas******
Graphics are absolutely gorgeous. When you walk through city or county I have been amazed how much details there is over all corners.
Music and sounds quality is very very good, the only thing in my opinion is that some sounds seems to be very "dusty" for example car sounds seems to be low volume.
Storyline was one of the best in all game history, if not the best. I love it and characters seems to be very colorful persons. Area is huge and amazing. Otherwise, GTA V don't leave as much deep feel after you finish it, as GTA San Andreas did.
Mechanics seems to be improved and I love how it works in GTA V except driving could be less sticky.
Gameplay is awesome, it has some major bugs like police cars climbing mountains better than your modified Jeep and or sometimes cars get in under road for few seconds. Actually I love physics and even car arcade driving become not an issue for me any more. Otherwise after you finish main missions, game starts to feel boring and you need just about 8 more hours to finish other 50% of it. It's very short game. You don't really have left anything to do in the city after you complete the game.
Summary in total
GTA V is a wonderful creative game, but it feels on it's own feet. 69 missions are just not enough for this kind of game and even in much more bigger map. City seems to give fake city feeling time by time, because you just can't find anything to do in there. R* said some of us will not going to find out whole map in even 100 of hours of playing, but I did it in 45 hours. I had a bigger expectations and even after you watch trailers, you can notice even trailers seems to be much more alive than GTA V game itself.
Let's be honest, game don't reach even half of the fame and glory what GTA San Andreas had to give to a players. GTA V disappoints me. In some ways even GTA IV had more to offer than GTA V.
Total Score: 8/10
Edited by grawitj, 22 September 2013 - 01:10 PM.
Posted 22 September 2013 - 06:14 PM
Graphics | 2/2
+ | The graphics took me by surprise I mean I thought the game would look bad. The water is just gorgeous, still water, crashing waves, pool water, they're all beautiful. The draw distance and detail is shocking judging by how huge and how content filled V is. What is everyone else's excuse lol who make games that don't look as good as this?
SFX/Music | 2/2
+ | The sound effects are nice, when you're in the country or near water it is literally soothing. The cars sound great but that isn't anything I care about. All GTA's have mediocre car sounds but this one has some nice sounds. The music is fairly great. Found some great 80's rock music, love the West Coast Classics Station, and Non Stop Pop isn't as annoying as I thought it would be.
Storyline/Plot/Characters | 2/2
+ | Love the story, love the action, the characters are well developed. This is a game like IV which I could play again and again. Nothing is tedious except for how that bitch Amanda rushed Michael after she tried to shoplift.
Mechanics | 2/2
+ | Learned to love the handling and curving around bends in the country, feels wonderful. I don't give a sh*t about the crashing at all. IV was better yeah but who cares? Don't crash much anyways because I have OCD where I hate driving around in a dinged up car. The shooting is harder and therefore funner for me. Almost all actions have been well animated such as hoping off roofs. I also loved flying planes, it was hard and funny. Tried to land a 747 in Fort Zancudo and exploded upon my flawed landing.
Gameplay | 1 / 2
+ | - This is where it starts to fall down. I love the game a lot but certain things irk me like the lack of interiors and no purchasable property. It isn't that bad though. We get a sexy Mediterranean house and a modern one further up in the hills. More interiors should have been done though. I wish there was more car customization for certain cars like interior colors or bumper parts for every car instead of just a few. I'd also love to buy all cars in the game, not a selected few.
- Wonderful addition to the GTA Series and I cannot wait for the full experience -- Online. It will be WILD! This game isn't perfect but it is extremely well crafted and the world is just oh so beautiful and detailed that it would be wrong for me, the exploring type, to give this game a score below 9.
Otherwise after you finish main missions, game starts to feel boring and you need just about 8 more hours to finish other 50% of it. It's very short game. You don't really have left anything to do in the city after you complete the game.
Very short game? What did you rush throught the story? There is stuff to do after the story and it is better than IV so I have no problem.
Edited by StingrayX, 22 September 2013 - 06:20 PM.
Posted 22 September 2013 - 09:17 PM
Amazing graphical technology and open-world. Really impressive what they've accomplished considering they're working with 8yr old hardware. Presentation is professional with very high production quality, as always.
Audio effects are solid. Music this time around is a bit on the weak side. It's all subjective but I personally didn't appreciate all the rap/hiphop/electronic stations saturating the radio. Still no classical station either.
Weakest aspect of the game for me. Of the 3 characters, Trevor was the only one who was remotely interesting. Michael and Frankling lack any personality and are generally boring.
The final story sequence really killed it for me. You had a combination of
- the biggets heist in the game
- Trevor's and Michael's open hostility towards each other
- Frankling being pressured into killing one of them
All these combined should have produced an amazing climax...but the balloon simply deflated in a fart rather than popping. The final heist was very dissapointing and lacked the grandeous scale that the story was building up since the Union Depository job was first mentioned. It was just a generic shootout with some basic driving/flying. Nothing new or unique, and it definetely didn't feel like you were doing the biggest heist of your life. Overall the FIB missions were more interesting than the actual heists.
The final sequence was also supposed to close out Michael's and Trevor's conflict, but nothing happened. The duo just reconciliated and went their ways after being on the verge of killing each other.
And Franklin's decision? Whose idea was option C anyways? It was the most cliche and cheesy ending I've seen in a videogame in a LONG time. The 3 characters just casually eliminate all the antagonists and ride off into the sunset...BOOO!!!! Really felt like Rockstar took the easy-way out this time. Maybe they didn't want the same reactions they got from GTA IV's and RDR's endings.
Either way, the final heist had potential to be absolutely amazing - it could have been the largest heist in the game, AND simultaneously closed out the character story by having 1 of the characters die(based on player decision). A wasted oppurtunity.
The game is playable and there are no major flaws, but it's far from perfect.
- Cars are too arcady now, and lack the sense of weight they had in GTAIV. Also the collision model has been gimped into irelevance.
- Helicopters have an inexplicable shaking behavior that makes flying extremely annoying, even at 100% pilot skill.
- The aiming system needs to be reworked ASAP. Auto-aim just takes away all challenge from the game, you can start and end firefights in about 5 secs. Meanwhile free-aim lacks any aim-assist and is generally hard to use with the FPS inconsistencies. You're stuck either playing with an auto-headshot aimbot, or hard-to-use free mode. Assisted aim would be a solid compromise, but being unable to swap targets on the fly makes it useless.
Gameplay is as fun as ever. The rich, open-world truly feels like a real place. They've finally got that right blend of quality and quantity, a perfect hybrid between SA and IV.
The missions in single player were probably the best of any GTA game. Every single mission felt unique and fresh in its own way. At no time did I feel that I was grinding through repetetive tasks like in previous games.
Total Score: 7.5/10
Perfect if not for the story.
Edited by naizarak, 22 September 2013 - 09:24 PM.
Posted 23 September 2013 - 12:10 AM
Presentation/Graphics i seeing better in 2011 2012
Sound FX/Music boring i hearing much better music in the game grand theft auto san andreas with gun sounding better in game red dead redemption
Storyline/Plot/Characters i do not like characters majorly trevor i think storyline in red dead redemption and sleeping dogs is better storyline
Mechanics i do not enjoy driving how on the game midnight club los angeles just i feel shootout is not real shootout for just i am concentrating in the center point and not the real action how in game saints row 3
Gameplay i think death is too fast i can not play fun how on historic games grand theft auto
i give 4/10 for i look honest in the game i do not do that the fanboys doing i do not massage sexual to rockstar i am truth good boy
Posted 23 September 2013 - 02:01 AM
Ok, Ladies and Gentlemen, here is my personal review:
RockStar's attempt at a groundbreaking re-imagination of Modern-Day California is one of great detail and immersion. Almost immediately, you will be overwhelmed by the shear size and glamour of Los Santos City and the Blaine County Country Side. RockStar has presented the satirical Los Santos in a manor that will surely be remembered by those as the boiling pot of colorful billboards, personified pedestrians, and wide-rang of cultural land.
The minute detail on the buildings and streets (such as ageing walls and crackling roads) are of the utmost caliber. From the ever unique storefronts, to the awareness bumps on the cross-county highways, RockStar has nailed the eye-candy.
Also cannot forget the water and underwater appearances. The shimmering rivers, seas, and oceans provide the suns gleam above all. The underworld of the waters are of course, presented with a life hidden beneath the foamy waves. Creatures of the blue and flora are abundant!
Of course with old hardware and its' limitations, RockStar could not have possibly created a flawless presentation. "Pop-ins" (buildings and other textures fading in as you move towards them) are, yet again, a cripple to GTA V.
To those who digitally downloaded, driving at a high-rate of speed may cause the game to actually freeze for about 1-2 seconds, while the scenery loads (as well as pop-in madness). A reason to why as the jet aircraft in the game fly at such a low speed. This is expected for such old hardware, but to what extent? That's for you to decide.
Overall, the graphics compliment the presentation, top notch and ready for discovery at every turn.
Sound FX/Music: 9/10
Yet again! RockStar creates the voice acting/dialogue of top-budget movies! From the anguish in Michael's voice, Trevor's grumpy-sarcastic modem, and Franklin's pitiless attitude, their motives and feelings are expressed with the highest caliber. What about the other people sprawling around San Andreas? Of course, they also contain a color-wheel of scripted talk and response. Don't forget the 2 talk-radio shows!
There are 17 radio stations
Now the music.
For the first time ever, RockStar has introduced its very own score. Depending on what you get into, the score will kick in to motivate you to the end. During missions, the score accompanies the volume of the incident. Whether it is explosions, or car chases, the score raises itself, maybe even hindering you from turning on the radio!
The radio. Now, of course, this is completely based on your opinion and preferences.
Nevertheless, I found the assortment of music complied into the 15 music stations to be there for any music lover. Whether it is rap, pop, country, jazz, rock, world, and visualization, there is something for you here. You might even gain a liking for tracks you haven't heard! I know I did!
Of course, back to opinion, you could absolutely be disgusted by the tracks that you have no choice in.
While another GTA console game goes by without an 'Independence FM' for us, we have no choice.
RockStar has a knack for picking mostly lesser-heard songs for the radio stations. This goes back to discovering new music and how open/closed you are to the choice.
With this new installment of the franchise, we move away from GTA IV's ultra-serious mindset.
Though Michael and Trevor continue to harass each other about the past, the mood for GTA V is quite hilarious. Almost every strict encounter becomes diluted by Trevor's puzzling responses and the flowed dialogue.
Definitely a psycho, Trevor is the redneck-country man. While his almost-always battered appearance,Trevor surprisingly offers up the most intelligent dialogue you will experience. He has a gift to piece together other people. He also holds the gift of truth and confidence. Whatever is on his mind, you will hear it... and see it...
Michael is the capture of the retired who have had enough. He is burnt out by time and stress that now envelopes his life. From his kids and wife, his relationships and attitude become some of sadness. The opening scenes of GTA V show us this. If not for Franklin's youth, Michael's heist days were over. As Michael has said before: "This is Franklin, the son I always wanted"
The youngest protagonist, he is the fuel that reignites Michael's criminal days. He also strives to get out of the 'hood' As he is surrounded by 'idiots'
Possibly the most cliche and easily predictable outcome, this is where the game lacks.
If not for Michael's and Trevor's bantering, the game would seem the same as "Go here, do this" The options leading up the "Big One" only lacks at the end. What was supposedly the biggest score turned out to be a "shoot these guys" Not to forget, there really is only 2 heists. The first and last. While the other 4 are doing errands for the FIB and not seeing a single dollar.
Mechanics: 7/10 (Driving in my opinion shouldn't have been over-tweaked)
Oh boy, here is another, it's your opinion section.
Do you prefer realism? Or arcade? Your opinion on GTA IV's driving/damage?
[Enter your review here]
In short, RockStar has made it easier for all to compete online now.
Ok! One section that we all can agree on! (for now).
The covering systems were heavily reconstructed. No longer will you experience awkward occurrences where enemy N.P.C's (A.I) would share cover with you. Fighting systems are enjoyable and fluid.
Now, I don't know about you, but I found shooting to be a little finicky. A slight adjust of the right-analog stick would send the ultra-tiny aim dot across my screen. Even with sensitivity adjustments, my dot would never find its location without slipping multiple times. The Auto-Aim also was a bit confusing. At first I would shoot down an enemy, now my dot would swing freely until I let go of the L2 (Left-Bumper).
Another opinionated response, I feel that the Police definitely put up one hell of a fight. What they use now is a "cone-sight" detection. While RockStar has advertised this as a fair system, I have not been so accomplished with such. Many times, will I hide in a location you yourself, would think "Ha! That's right! Drive right by me!" Then all-of-a-sudden, they turn down the way you are! Wait? WHAT!? HOW?! At times, you will be frustrated by how the cops just know the perfect place to look.
Remember the glorious shootouts you could bring upon the LCPD? Well, you might what to think twice about that in San Andreas... You will find that the LSPD seems to have remarkable aim for only being police...
Anyway, with the new 5-star wanted levels (No 6 stars anymore), you will certainly see a difficulty spike in the police force. Now armed with spike-strips, car-ramming officers, and relentless eyes in the sky, you will think twice about your actions. (I got killed for stealing a bike...)They're less tolerant as well!
Now that the story is complete, what do I do?
Yes, I have completed ALL the missions (69) and the Strangers and Freaks.
I've tried all the mini-games, (Triathlons, Parachuting, Car Races, ATV Races, Yoga, Tennis, Golf).
But now I am driving aimlessly around San Andreas, just like Liberty City. A.K.A I'm bored with it.
Hopefully when GTA Online releases next October (October 1st), my interest will reinstate while my friends and I take on the climb to the top.
Total Score: 8/10
Posted 23 September 2013 - 03:45 AM
Posted 23 September 2013 - 04:24 AM
Grand Theft Auto 5 takes the series in a more fun-focused direction, but sacrifices the realism that made Grand Theft Auto 4 such fun to begin with.
What we end up with is a conflicted, but still very well executed entry into the series, which will attract more gamers to jump aboard but may alienate older fans.
The graphics are nothing short of impressive on the PS3 copy I played, they build on the already outstanding visuals of the previous game and really help to give depth to the characters and environment. While there are some slight inconsistancies with jagged edges on distant objects, this is not uncommon for console games, but if this was the sacrifice that Rockstar had to make; then I have no issues whatsoever.
I find it unfair to judge the choice of music in the game, as this is subjective to each player.
For a fan of the innovative sound design in the previous game however, I found myself wondering why Rockstar hadn't payed more attention to this very important part of the experience. While the radio portion of the game is outstanding as always, I had issues with the sound levels in particular, characters being way too loud for certain situations for instance, I found to be illusion breaking when everything else was of a higher standard.
We got a slightly more unconventional plot this time around which I found refreshing, the use of three main characters was a very useful way to keep things interesting, I felt that the characters were strong, but I was disappointed that there were not more.
Lester and Trevor in particular, were two very interesting characters that provided a good counter balance to Franklin and Michael's relatability, but I feel another unpredictable character in the mix could have elevated things a lot more.
The ending unfortunately felt tacked on and lacked any build up, it felt completely unnecessary to kill off a main character at this point without further exploration of each of their personalities.. and the option to kill Michael felt insulting as this is something that Franklin's character would never do, it directly contrasted with the person who Franklin was portrayed as throughout the game.
It makes no sense to me as to why GTAV should have a definitive ending that portrays it's main characters in such a bad light, unless the most relatable character sacrifices himself.. It's simply depressing, and not the way a game should end if we are to want to stay connected to the characters to continue exploring the world.
The poor ending actually put a dent in my want to continue playing, and for this reason I give it one star, there was a huge room for improvement with such a vast world to work with.
Combat and NPC response to damage have been improved, which will be a relief to anyone who sat through the entirety of GTAIV, combat could have done with a little more variety in the way of melee weapons and hand-to-hand combat; but it is still a step forward.
Driving-wise however, GTAV is step back in comparison to the previous games, realism and skill based gameplay are sacrificed for fun, and while it is fun while it lasts.. The series' signature drifting is long gone, and it is far too easy to dodge through traffic at high speeds.
Decisions such as the lack of realistic car damage, a lack of personality to the different vehicles in the game.. are somewhat overlooked by the re-introduction of vehicle customisation, which i'll go into next:
Rockstar have pushed the boundary of game design with the introduction of three interchangable characters, random events keep the game fresh and exploring a GTA map has never been more fun for these reasons. What must also be praised is the amazing attention to detail that Rockstar has put into creating the city and it's surrounding countryside.
Vehicle customisation covers a lot of bases, but the lack of choices on each aspect causes this feature to lose steam after a while, what disappoints me most about the vehicles in GTAV is that there is no sense of heirarchy, virtually any sports car can be turned into the fastest car in the game.
A few users have called GTAV a HD remake of San Andreas, and for the most part I find myself agreeing with this, there are no real innovative features that wow me, i've seen it all before in previous games, but what cannot be denied is that these features are all executed well in GTAV.
Total Score: Score 7.5/10
Edited by RespectIsEverything, 23 September 2013 - 03:54 PM.
Posted 23 September 2013 - 04:27 AM
(sorry for the double post).
Edited by BmacTheSage, 23 September 2013 - 04:36 AM.
Posted 24 September 2013 - 11:29 PM
Five years or more in development, this was supposed to be the game that ushered in next generation gaming and set the standards for all to come. So why do I feel so let down?
There are three separate issues I’ll be indentifying and discussing in this article, but we’ll start with the reason most people are here – to read why I think the game itself doesn’t live up to expectations. The only criticisms of the game so far have been twofold, and neither even begin to shed a light on GTA V’s flaws as a game – the misogynistic representation of women, and the interactive torture scene. That’s as sophisticated as any criticism of the game gets, and for professional ‘reviewers’ that’s frankly a pathetic, abysmal effort. As gaming moves out of the shadows and into the mainstream, sure, these semi political issues are important for the medium as a whole – but neither ‘criticism’ has anything to do with the actual game design, which, you know, is why people buy games: to play them. The clue is in the word. Please bear in mind I’m not taking into account GTA Online, which I will discuss later – as it isn’t out yet, none of the reviews I have criticised have touched on that either. More on this later; for now, let’s delve into why GTA: V comes up short as a title. Spoilers abound beyond this point.
Let’s start with the meat of the game, the main storyline. The first 30% of the missions are excellent. From pulling down a mountainside house with your car, to a dark warehouse shootout lit up by a mounted shotgun flashlight, to jet skiing away from pursuers through tight canals and chasing down gangsters with your dog - all the way through to the culmination of the first period of the game, the jewellery store heist, the missions are very varied and fun. Just as a side note, the graphics despite criticism I’ve heard, are in my opinion excellent, and the driving is much improved. Switching between characters in free roam is clever, looks cool, and is fluid.
From that point onwards, bluntly, the missions devolve and become stale. There is copious amounts of drive from point A to point B, and they soon become ‘go here, shoot things/watch cutscene’ with very little variety. Even the ones that are more varied are usually heavily scripted, forcing you to switch between characters at a certain point or simply taking over the controls. One moment in particular sticks out for me to illustrate this – you have to land a bike on a train as Trevor, yet as soon as you get anywhere near the correct landing position the game takes over, steadies you, and shoots you off along the train. Where’s the fun in that? It takes zero skill. You’re just playing out another cut scene, and this type of thing happens far too often to be fun. Another mission tells you to put Franklin and Trevor “in strategic points”, which is a choice of two from three, which immediately devolves in a matter of seconds into a run of the mill shootout. Assassination missions, where you must eliminate business leaders and therefore affect stock prices, could have been an interesting and subtly implemented feature. Instead, your contact Lester just bluntly tells you “invest in this stock” before each mission, making it an arbitrary activity entirely devoid of any thought or intrigue. The dullest mission in the game has you place containers on a lorry from a dockyard machine (with awkward controls), getting you to line them up exactly right. It’s literally painful.
By far the biggest major flaw with the missions though, is the chronic underuse of the assets the game has. The beautiful world map is pretty huge, so why do 90% of the missions occur in about 20% of the map? The entire top right 25% of the map has literally nothing take place in it at all and the overwhelming majority of the countryside, deserts and oceans are just scenery – nothing happens in them. Not only that, but so much goes unused – you never get in a military jet, planes, boats and special vehicles barely register and there’s literally one mission that involves scuba diving (why spend all that time on rendering the ocean floor?).
The main set pieces of the game, hyped up as being customisable ‘your way’ operations, prove to be a blunt choice between option A and option B. Crew members were portrayed pre-game as having skills that improve as you select them for jobs, which turns out to be a grand total of four times. Not all crew member types (gunman, hacker, driver) are used on each heist anyway, which makes the “heist planning” about as gimmicky and shallow a feature I’ve seen on a game. The first heist is a lot of fun, the rest just play out as elongated cut scenes with occasional pauses to shoot people. One involves stealing a chopper and sub in preparation, only for the actual mission to last about 2 boring minutes of holding a button to sink the ocean floor and rise up again, at the end of which you gain nothing. Fabulous game design that certainly isn’t.
Other than the actual content of the missions, the story itself is weak at the best of times, appallingly bad at worst. Michael is the character with the most fleshing out, his family issues providing a nice surrounding backdrop. The other two, however, are shell characters – Trevor is a psychopath, with no back-story other than the repeated and entirely unsubtle line “I had daddy issues growing up”, and Franklin is even less interesting. He’s a hood rat working as a car repo guy, who stumbles across Michael during a burglary from Michaels own house. The two then inexplicably immediately bond, Franklin dubbed as “the son that Michael never had”. It’s clumsy, lazy storytelling; the quality of it summed up best in one late game scene when Trevor appears literally out of nowhere (with no explanation ever offered) to help Michael in a shootout at a government building. Literally a mission previously, the two had each other at gunpoint over Michaels decade long collusion with the FIB, that results Michael being kidnapped and Trevor stating he doesn’t care if he’s killed, offering no help, instead leaving Michaels rescue to Franklin. Why he then suddenly turns up out of nowhere to help his turncoat ex best friend, or how he knew to be there, is never expanded upon, he just turns up. Their ‘beef’ and constant angst with each other continues in every cutscene right to the end of the game, with no character development ever in sight, until the final scene (if they all survive) when they all become friends and walk off into the sunset, forgetting all the drama that had built up until that point. It’s badly thought out, smacks of laziness and is about as weak a narrative as you’ll find in any story, and I expected so much more from Rockstar.
Aside from the missions and story, other elements of the game design are frankly ludicrous from an experienced developer. One of the exciting things about any game is the sense of progression, and that’s especially pertinent in a crime game that’s about rising to the top with your ill gotten gains. The majority of the buyable items in game become totally arbitrary after your first heist in which you make thousands of dollars – purchases such as guns, clothes and car modifications become meaningless, hollow achievements - you spend on them without a single care for their extremely low price tags given the amount of money made available early on. It’s just click this button to have this thing – there is zero trade off or consideration, which kills off the excitement of actually earning any more money. The sums of money earned through mini games like collecting nuclear waste, robbing stores or transporting gun shipments are miniscule and irrelevant in the face of your cash pile, making them pointless activities in terms of gaining any sort of reward for doing them. The money mechanics totally kill it all early on.
Early on in the game in my naivety, I thought this may be remedied by the properties and businesses you could purchase – perhaps even ridiculously expensive jewellery or watches to spend your stack of (not very) hard earned cash, but that never materialises. The businesses give ridiculously small payouts, and unlike previous games, their income cannot be improved by performing tasks for the business – occasionally you’ll have to chase down somebody that has robbed your weed store, that’s it. Post game, you just sit there with millions of dollars to trade on the stock market (wow, fun), to try and buy the more expensive businesses that are actually no more than useless ornaments with tiny weekly income. There’s no residential property, there’s no jewellery, there’s no business building, it’s empty, hollow and shallow.
Staying with this theme of progression and customisation, let’s travel back 9 years, or in the parallel universe of the GTA series, 21 years, to GTA: San Andreas. The game was a major step up from its predecessors, not in terms of its graphics - which had barely moved on from GTA 3 – but in terms of the game itself. Aside from the (far better) main storyline, you had this real sense of gradual progression in the game. From levelling up gun skills to dual wielding hitman level, to earning enough money through your businesses to purchase that exclusive hillside property, to decking out CJ in jewellery and clothes and getting him ripped in the gym, and most importantly seeing through the transition from low level grunt to gang leader, taking over turf with your crew in epic gun battles – the game had this fantastic sense of “I’ve done good (for myself) in this world, I’ve earned this” – there is nothing like that emotional payoff in 5.
Franklin is handed over a stunning Hollywood hills property early on in the game to live in, character “skill” changes are barely noticeable at all (I paid no attention to any of my “stats” the whole way through and it made zero difference to gameplay) and there is this post game sense that you’ve made no real difference to your life since the first heist. Other questionable game design choices include the annoying automatic outfit changes (I just gave up bothering to change clothes about the fifth time I’d just decked my character out, only to see all his clothes change about 30 seconds later after a character switch), the lack of real depth to the customisation in general (guns available “in a range of colours” – that would be a choice between 2) and the inexplicable minigames – seriously, who didn’t play half a game of tennis or golf and go “oh that’s kinda cool” and then never went back to it. Why on earth did they spend time developing these pointless, not very fun minigames? Show me somebody that doesn’t think that the time spent developing those couldn’t have been spent better elsewhere, and I’ll show you a liar or a madman. There are practically zero playable interiors in the game, which gives it all a cardboard cut out feel – so at odds with the pre game promotional material and sounds coming out of Rockstar.
And the ending. God the ending. Never have I experienced such an anti-climactic, boring ending to a video game, that sets itself up to be “epic” and fails so, so miserably. I’m basing this on option C (which, as it keeps all the main characters alive, I’m assuming most will) in which you must eliminate 3 of your “nemeses” from the game, one with each character – the first, a gang member I’d entirely forgotten about, another a Chinese gun runner you never meet or care about at any point, and the last, a more memorable FIB agent character. All three were over in about five seconds. The Chinese guy – you pull up right next to his car as Franklin. RPG, done. Finito. Switch to Michael, the gang member is playing basketball on a court, you run him over and drive off. Done. Switch to Trevor, The FIB agent is a sitting duck on a ferris wheel, headshot, done. That’s it. It was all over in about 3 minutes with zero skill or tension. It was so anti climactic I couldn’t believe it was a final GTA mission. Remember running up on big smokes mansion in San Andreas, pursuing Tenpenny and finally killing him? How epic and cathartic that felt? None of it here. The final part is, surprise surprise, a tedious shootout that last 5 seconds, a needless, inexplicably long drive halfway across the map, before a cutscene in which you have the slightest bit of interactivity. Despite it being totally anticlimactic, it’s a brilliantly pertinent way to sum up the games design: shoot a bit, pointlessly drive miles, watch the cutscene. I couldn’t believe that was the end of the most hyped game of all time.
So that’s the majority of my problems with the game itself, and despite all of that, it’s still fun. It’s just a shame it actually feels like the series has been going backwards ever since San Andreas, and the 3 character system doesn’t save it. For me, SA is still a vastly better, more memorable game, with better mechanics, storyline and overall satisfaction. The fact there is only one city in GTA V and three in San Andreas, actually makes SA feel much bigger, despite it technically being a smaller map. I can’t help but feel let down. We were promised a fully realised world, we got nothing of the sort. The series hasn’t meaningfully progressed since San Andreas. This is the iPhone 5 to the 3g – looks prettier, slightly bigger, actual innovation totally lacking.
Posted 26 September 2013 - 04:52 PM
10/10. Best GTA game, pretty clear to be honest. I hate to hate on people's opinions but honestly? I don't get why anybody would dislike this game. I know a good 10-15 people who have played it and all of them say it's one of the games they've ever played.
Posted 26 September 2013 - 06:37 PM
Guys, What are you on??
This GTA5 is so poor. Come on, the damage when you hit another vehicle is stupid, a few scratches!!!, GET REAL ROCKSTAR.
Whoever heard of driving any vehicle even a Bus straight up hills, boulders, mountains. Impossible so why can you do it. Why can you hit someone and kill them instantly?? GTA4 was great this is pure crap.This game is for nerds and is a kiddies game. My copy has been donated to the local Kids nursery. What a rip off
Posted 27 September 2013 - 04:26 AM
V without a doubt is one of the best current gen games ever made and probably one of the few that can say it dictates the industry. However for me, it is not a perfect 10. No game is a perfect ten because nothing is perfect, but V is the next best thing.
Visuals/ Audio 10/10
V is stunning to look at and play. Everything looks and feels fantastic. Texture pop-ins happen, but are kind of expected on a game so large. Los Santos is a living breathing world. Just go for a sky dive and open your chute early and you will understand what I mean. In terms of sound, the radios are top notch like normal and sound effects are outstanding. You can hear every little detail.
There is so much to do and experience in V. A lot of people don't like the driving, but I love it. It is so much fun to go zipping through traffic while on the highway. The driving allows for the player to make use of all the hidden alley ways, and short cuts, something IV missed out on. P.S I still loved the driving in IV. Vehicle damage is good too. It may seem that the cars are bulletproof but trust me, they are not. The axles are easily damaged. Just drive into a train and you'll understand. There are many activities to get absorbed in, but I feel that a couple of them are not finished. Yoga and the stock market are examples of this. The missions are extremely fun and action packed, but are missing something that IV had. I played IV's story several times, but I doubt I will do the same with V. Also, the use of all the characters in the missions is not as free as I thought it would be. Some are too scripted for me lacking that freedom that come with Sandboxes. The new Police A.I makes it feel more rewarding for the player when they escape. However, The time it takes for the wanted level to go away is somewhat annoying. Shooting and fighting are fluent and so much fun to get engaged in.
Story/ Characters 8/10
For me, the story of Niko Bellic is better than the one in V. However, considering the fact that Rockstar told the story of three main protagonists instead of one, it is still note worthy and very well done. However, it does not have that "omg factor" that IV had. The story starts out great, but goes down hill from there. I did not really care for the whole Michael and Trevor drama. It is obvious that Rockstar was listening to the fans in terms of the characters. We have the family man, the gangster and the total nutjob. I like this as it allows for the player to have more choice and allows for more character development, but outside of the main characters, Lester and Lamar, I did not like any of the other characters. They irritated me for some odd reason. (Jimmy represents half the community on these forums.) Regardless, the story is well done considering the circumstances, but still not the best of the series.
Overall, V is awesome and I will sink countless hours into it. There is just so much to take in and explore, the amount of detail and the balance between realism and arcade is perfect. Final score: 9.2/10
Posted 27 September 2013 - 09:59 PM
Edited by grandtheftchronic, 27 September 2013 - 10:00 PM.
Posted 28 September 2013 - 12:40 AM
0 members, 1 guests, 0 anonymous users