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SpeedoSA

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fastman92
  • fastman92

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#1

Posted 16 September 2013 - 05:08 PM Edited by fastman92, 16 September 2013 - 08:06 PM.

SpeedoSA


Speedometer is great improvement of gameplay in games where vehicles can be driven. No speedometer was implemented by Rockstar Games, though.
This speedometer is inspired by SpeedoIV and it's compatible with its textures and skin packs.
Furthermore as opposed to competitive speedometers made for GTA SA this one provides a way for total customization with .ini file as well as repleacable textures.
Also, three facts can't be forgotten as written below:

Fully compatible with GTA San Andreas v1.0 [US] HOODLUM No-CD Fixed EXE & GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE
Fully compatible with any screen (4:3, 16:9, 16:10...)
Open-source work, can be studied and modified by other developers.
- - - - - - - - - - - - - - - - - -

 
Download
http://www.mediafire...peedoSA_1_0.rar

See the video about tool:
See the project mod page: http://www.gtagarage...ow.php?id=24908
See the project topic: http://gtaforums.com...92967-speedosa/

***** Installation
Make sure you are using one of the following gta_sa.exe versions:
1. GTA San Andreas v1.0 [US] HOODLUM No-CD Fixed EXE:
EXE size: 14 383 616 bytes

2. GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE:
EXE size: 15 806 464 bytes

Car spawner is fully compatible with both of them, 1.0 US and 1.01 Euro No-CD shortly.

I you haven`t CLEO4 Library then download it from here: http://cleo.sannybuilder
CLEO4 or later is required. The CLEO library version requirement may change with the new version of SpeedoSA.

- Copy all files from put_to_root_of_GTASA to GTA San Andreas directory.

***** Configuration
Open CLEO\SpeedoSA.ini

Settings are stored in [CONFIG] section.

Explanation of setings:
Autostart - if enabled, then speedometer will be active by default, no need to press toggle key to enable it.
ToggleKey - key used to disable/enable speedometer. See virtual key codes in Google.
EnableKMH - if enabled - kilometers per hours unit will be used, otherwise miles per hours unit will be used
MaxSpeed - max speed to be shown on speedometer's texture, given in unit specified by EnableKMH
SpeedMultiplier - multiplies a speed by a certain value. 1.0 by default - no multiplication involved.
SpeedometerAngleMultiplier - multiplies an angle of analog speedometer's needle by a certain value.
ScreenAlign - sets alignment of speedometer. Available options:
- BL - bottom left
- BR - bottom right
- TL - top left
- TR - top right

SpeedometerPositionX & SpeedometerPositionY - position of analog speedometer's texture. Given in scale 640 x 480
SpeedometerSizeX & SpeedometerSizeY - size of analog speedometer's texture.

EnableDigitalSpeedometer - if enabled, digital speedometer will be active. Speed value will be drawn.
SpeedometerDigitalPositionX & SpeedometerDigitalPositionY - sets position of digital speedometer, value is relative to position of analog speedometer and given in scale 640 x 480
SpeedometerDigitalDrawCentered - if enabled then speed value will be drawn centered on position specified as above.

SpeedometerUnitPositionX & SpeedometerUnitPositionY - position of speedometer unit information such as KMH/MPH. Value is relative to position of analog speedometer and given in scale 640 x 480.
SpeedometerUnitDrawCentered - - if enabled then unit information will be drawn centered on position specified as above.

SpeedometerColorOfTextValues - color and alpha of text values belonging to analog speedometer
Angle - adds certain angle to speedometer's background and needle texture.
Alpha - alpha value of speedometer textures.

***** Replacing of textures.
SpeedoSA's textures are compatible with textures of Speedometer IV (SpeedoIV): http://www.gtagarage...how.php?id=7493
You can download textures and they're appear as Bck.png and Pin.png.
Use TXD Workshop to open models\txd\speedo.txd.
Replace Bck texture with image Bck.png.
Replace Pin texture with image Pin.png.

***** Changes
** 1.0
First version.

***** Thanks to:
oinkoink for making his speedometer IV.

***** Informations:
Date of release: 16-09-2013 (d-m-Y)
Author: fastman92
Version: 1.0
For: GTA San Andreas
E-mail: [email protected]
Visit fastman92-page.tk

HeresOtis
  • HeresOtis

    The SCM Undergrad

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#2

Posted 17 September 2013 - 03:44 PM

Wonderful mod. Nice work.


fastman92
  • fastman92

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#3

Posted 17 September 2013 - 03:52 PM

HeresOtis, thanks for reply.

If anyone can help me with making the rest of textures (fuel meter texture which is planned), please let me know.

forfun10gta
  • forfun10gta

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#4

Posted 17 September 2013 - 06:14 PM

Awesome job brother! Really nice mod!


Rizky Rizaldi
  • Rizky Rizaldi

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#5

Posted 24 September 2013 - 07:38 AM

HeresOtis, thanks for reply.

If anyone can help me with making the rest of textures (fuel meter texture which is planned), please let me know.

You may can import the code from other speedometer mod with fuel gas


Gramps
  • Gramps

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#6

Posted 24 September 2013 - 09:39 AM

He didn't ask about code, only texture. He could code this himself in his sleep.

  • SilverRST likes this

Rizky Rizaldi
  • Rizky Rizaldi

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#7

Posted 12 October 2013 - 09:49 PM

Mod doesn't compatible with your Analog Clock 2.0
How to fix it?


fastman92
  • fastman92

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#8

Posted 12 October 2013 - 11:28 PM Edited by fastman92, 12 October 2013 - 11:29 PM.

Mod doesn't compatible with your Analog Clock 2.0
How to fix it?

Very easily.

Use Script Dependent Drawings made by Wesser.
No more problems of white textures drawn by CLEO script.

TJGM
  • TJGM

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#9

Posted 12 October 2013 - 11:57 PM

By far the best speedo for SA. Good work fastman!


BLlTZ
  • BLlTZ

    Typical behaviour for someone with your condition.

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#10

Posted 14 October 2013 - 04:00 PM

I've been trying to move the Speedo a bit above the text of streets who appears quite fast and blends with the semi-transparent textures of Speedo, but SpeedometerPositionX&Y doesn't have any affect. It works only if I want to set it lower on my screen, enough until I don't see it anymore. Could this be a bug. Anyone wants to verify this.


fastman92
  • fastman92

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#11

Posted 14 October 2013 - 04:41 PM Edited by fastman92, 14 October 2013 - 04:43 PM.

There's no bug at 99%.
Please read this information:

ScreenAlign - sets alignment of speedometer. Available options:
- BL - bottom left
- BR - bottom right
- TL - top left
- TR - top right

SpeedometerPositionX & SpeedometerPositionY - position of analog speedometer's texture. Given in scale 640 x 480


Default screen alignment is ScreenAlign = BR
It means that:
horizontal position is aligned to the right.
vertical position is aligned to the bottom.

BLlTZ
  • BLlTZ

    Typical behaviour for someone with your condition.

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#12

Posted 14 October 2013 - 04:50 PM

Oh, okay. It was my fault of not paying attention correctly. I thought you have the posibility to move the Speedo anywhere you would like. So you have only four options.


fastman92
  • fastman92

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#13

Posted 14 October 2013 - 04:52 PM Edited by fastman92, 14 October 2013 - 04:55 PM.

It was my fault of not paying attention correctly. I thought you have the posibility to move the Speedo anywhere you would like


But you can move the speedo anyway.
It's even better - speedo coordinates may be aligned to one of 4 alignment modes.
To move speedoSA freely you've got coordinates:
 
SpeedometerPositionX = 6.25
SpeedometerPositionY = 6.25
Now you know 6.25, 6.25 is aligned to bottom right by default.

Just put the coordinates 320.0, 240.0 (X, Y) and see the speedometer in the middle of screen.
For learning try out coords 0.0, 0.0.

BLlTZ
  • BLlTZ

    Typical behaviour for someone with your condition.

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#14

Posted 14 October 2013 - 05:27 PM Edited by -BLITZ-, 14 October 2013 - 05:28 PM.

Well, yeah. At first I tried with 15.0 on both before posting here, meaning I barely moved the Speedo from his position. Thanks, for the heads up. Now I know that I can play a bit more with the Coor. settings :)


fastman92
  • fastman92

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#15

Posted 14 October 2013 - 05:40 PM Edited by fastman92, 14 October 2013 - 05:40 PM.

Just a reminder for anyone:

***** Replacing of textures.
SpeedoSA's textures are compatible with textures of Speedometer IV (SpeedoIV): http://www.gtagarage...how.php?id=7493
You can download textures and they're appear as Bck.png and Pin.png.
Use TXD Workshop to open models\txd\speedo.txd.
Replace Bck texture with image Bck.png.
Replace Pin texture with image Pin.png.





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