My initial intention was to start a new thread, but seeing this one has somehow evaded all the twats in this forum, I'll just post my 2 cents here.
First of all, I won't be playing GTA V anytime soon as I don't have a console and I don't plan on getting one, so I'll base all of my impressions and opinions on the streams and videos I have watched.
Overall, the game seems really really nice, with amazing graphics and eye-candy, an enormous map and hundreds of things to do. Everything I have seen in GTA V is outstanding, except for the driving physics. This aspect of the game really disappoints me. When Rockstar said that they are going to give us a cleaner version of IV's driving physics, I was expecting something close to THIS:
Instead, I get an arcadey mix of Sleeping Dogs and MC:LA with a little bit of IV feel to it and the bad damage model that just makes it worse.
I don't want people telling me that I haven't played the game cuz I know I haven't and I don't need to. I have built my own evaluation criteria. I don't need to play Saints Row to know that I don't like its driving physics. And I also don't need to play GTA V to make the difference between the driving in the video I posted above and the driving in the game itself.
And the last thing I wanna add is that some people seem to think the more arcadey, easy, and responsive a car is, the more fun it is. You can speak for yourself because for me (and probably a lot of people out there) THAT is the total opposite of fun and that is exactly why I enjoy Mafia 2 more than any other open world game that is out by now.