To me this game feels like its been made for kids. I'm tired of writing 'saints row style handling and physics' but that is IMO what has mucked up the game.
All the vehicles feel like they're glued to the road. None of them have any form of characteristics like body roll, suspension, grip etc...
Its a shame I mean just look at the rest of the game, its beautiful, and there is so much content (especially with GTAO round the corner - that stuff is immense!)... but do I want to create race tracks for a load of boxes to race round with no skill needed at all? ... no, I'd rather chuck GTA 4 back on and 'feel' the cars, position them on the track (apex), 'feel' the traction and grip and adjust my throttle and brakes accordingly. As I change my momentum I want to see and 'feel' the suspension working and along with it I want to see and feel the body roll.
Frustration. I just don't get how R* who have made this beautiful beautiful game (just look at ONE of the vehicles and you can see the amount of work that has gone into this game) and then thrown it all away because every vehicle handles the same and is subjected to these laughable physics.
Its upsetting because I honestly think that everything else in this game is 95%-100%
But the driving handling + physics (and a plane that takes off at 10mph? I mean wtf?) have ruined this game for me and many others so I think this game now deserves (because it feels like a kids game like Saints Row and that is being generous)... 65%?
OT - If Rockstar put GTA 4 physics and handling (or any other DECENT grown-up driving game) into GTA V it'll get 100%. It'll be gaming nirvana.
As it stands... c'mon, this game looks like it's been made for a 5 year old to play it.
Pretty much spot on. Rockstar have clearly spent more time refining the online to give a sh*t. But hey
"Maybe a driving simulator is a better game for you hurr durr"