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The issue with driving/damage is not the handling. It's that GTA:V

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Snake Without a Tongue
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#31

Posted 15 September 2013 - 05:38 PM

Am I the only one noticing that people who jump in and shout down criticism registered almost at the same time and have virtually nothing else in their time as members? Curiouser and curiouser.

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DymeDef
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#32

Posted 15 September 2013 - 05:38 PM

... has an identity crisis.

 

I am going to preface this by asking readers to please read entirely and, if you choose to respond, please do so by putting your "big boy" pants on.

 

There are tons of topics out there complaining about driving physics, car damage, etc. This is not one of them. This is merely a means to convey the issue at hand from a proper perspective.

 

The issue here is not so much the physics in my mind; rather, it's the fact GTA is inconsistent in how it handles the world in general.

 

Your health is low (realistic).

NPC health is low and can be KO'd by a single punch or knife strike (realistic).

Running speed is slow (realistic).

Biking speed is slow (realistic).

The slightest mistake on foot means death.

 

And now, we transition to cars:

 

Car health is incredibly high and you are basically invincible while moving.

Car damage takes forever to develop.

Cars cannot be permanently flipped (you can easily flip them back).

Cars are basically glued to the ground.

 

No matter if you like/dislike the driving in this game, you have to admit there's a disparity here. The transition from realistic to arcade is instant. And that, to some people, is problematic.

 

Consistency is the answer. I don't believe anyone who has played Saints Row 4 would be complaining about unrealistic physics, because the game is entirely unrealistic. However, this is not the case in GTA:V.

 

One moment, you die from taking 3 or 4 bullets from police on foot. The next, you're being chased for half an hour because police can't stop your car no matter their best efforts.

 

One moment, you die from being clipped by a car going 20 mph. The next, you're doing 90 degree turns in an SUV going full speed.

 

I urge everyone to think about this situation from this perspective. If the game was entirely unrealistic, I don't believe as many people would be complaining. But the game is filled with attempts at being realistic -- heck, look at the activity choices: Tennis, golf, yoga ... etc.

 

But then, you are taken from that "realistic" mindset and thrown into a completely unrealistic set of circumstances with no real reasoning as to why. It's as though on-foot gameplay and activities were developed by an entirely different studio than the driving mechanics.

 

I have no problems wrecking cars up and having the wreckage alter my cars ability to turn/ accelerate, or spin a certain wheel. I have not experienced this cars are stuck like glue to the ground. I have not experienced the ability to take turns in an SUV at 90 MPH without Franklins ability. I have not had problems with dieing in a car or having it take too much damage.

 

My question is simple and relates to your claim of realism.

 

If you littered the door of a car with ten million bullets, would the car still work? Would the car still drive? Yes, yes it would.

 

If you littered an engine block with a hundred rounds you would notice the car either not working at all or having tons of problems (depending on the engine block and the gun used).

 

I also have not come across that cars take forever to develop damage. I see they take less damage from minor accidents, but normal accidents still cause damage. And car damage will actaully change the performance of cars, unlike IV.

 

Also haven't had this problem of being invincible in a car. I take TONS of shots while in a car, maybe the leaker you are watching isn't getting into heated gunfights with the cops. At three stars and killing some cops, I get them aggressively pursuing and unloading on me. Hell they will shoot me up with their pistols from damn far.

 

Oh, I am sorry did you want that unrealistic damaging of IV, where the engine block was sitting in your lap a you sped down the streets going over 100 MPH?

 

Get your complaints straight, if you want to complain about realism and non realism be consistent. You basically use some examples of realism vs non realism and then use that argument to back your "other" statements. 

 

Almost every one of your "problems" I don't have. I have been playing since Thursday, and have yet to come across almost every one of these problems. Maybe you should hold out on judging until you actually play the game :)

 

There is plenty of realism and non realism, it is a game set in a semi realistic world. Semi Realistic.


Braindawg
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#33

Posted 15 September 2013 - 05:38 PM Edited by MinnieMan121249, 15 September 2013 - 05:39 PM.

And now, we transition to cars:

 

Car health is incredibly high and you are basically invincible while moving.

Car damage takes forever to develop.

Cars cannot be permanently flipped (you can easily flip them back).

Cars are basically glued to the ground.

You're completely wrong. Killing the player whilst he's getting into a vehicle is easier than him being on foot.

Car damage does NOT take forever to develop.

Yes they can. Most cars can be flipped back.

No they are not.

 

Stop reviewing the game if you haven't f*cking seen it yet. Because I dunno what GTA V you saw.

This is a "I'm not moaning" moaning topic. I don't need my 'big boy' pants for this one.


slumdunder
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#34

Posted 15 September 2013 - 05:39 PM

A LOT of people complained about gtaiv driving. A whooooole lot. It's clear that there's just two widely polarized camps with opposite ideas of what the game's driving should be like.

guden
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#35

Posted 15 September 2013 - 05:39 PM

As far as I can tell people who played GTA IV tend to dislike new driving, while people playing GTA for the first time like it very much. Some people just can't get over the past.


Scaglietti
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#36

Posted 15 September 2013 - 05:40 PM

This is the best sh*t I have read on this forum within this whole month! :^:

 

citizen_cane.gif

 

People can deny what you're saying but it is the truth...


AlasClarin
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#37

Posted 15 September 2013 - 05:41 PM

 

 

And now, we transition to cars:

 

Car health is incredibly high and you are basically invincible while moving.

Car damage takes forever to develop.

Cars cannot be permanently flipped (you can easily flip them back).

Cars are basically glued to the ground.

 
"Car health is incredibly high and you are basically invincible while moving."
Isn't it on a similar level to IV? The engine fails from time to time after collisions, but it doesn't blow up easily.
 
"Car damage takes forever to develop."
You expected BeamNG physics? Really? On current-gen (soon to be last-gen) consoles?
 
"Cars cannot be permanently flipped (you can easily flip them back)."
What? I heard of control of your cars while it's mid-air, and I must say it's an irk for me, but it's minor, but can you confirm we can always flip your car back?
 
"Cars are basically glued to the ground."
Are you sure you aren't begging for attention now? Yes, there is a lack of suspension which is disappointing, but cars gets airborne just as realistically (or more so) as in IV driving off ramps/slopes/higher grounds.
 
Maybe put more thought into your post before making silly claims and implications, let alone creating a whole new thread for it.

 

 

Isn't it on a similar level to IV? The engine fails from time to time after collisions, but it doesn't blow up easily.

 

No, it isn't.

 

You expected BeamNG physics? Really? On current-gen (soon to be last-gen) consoles?

 

No, they just have to take down the vehicle tolerance of damage and armor, so its more like GTA IV. Are you stupid so can't read?

 


ramtastic
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#38

Posted 15 September 2013 - 05:41 PM

I think the hard part for the devs was balance. Sure, we all want realism, but there is a point where achieving realism can detract from fun - ie the point of a video game. 

What the OP touched upon is the perfect example of how they try to blend realism and fun. Yes you can die easily, but they give you all the tools to escape these situations in a surreal and fun way. 

Moreover, there is a pressure on a huge dev team with a huge budget to deliver a pick-up-and-play experience, whether the experienced gamer likes it or not. For me, that's the two posts R* is pulling itself between.


pookie1
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#39

Posted 15 September 2013 - 05:42 PM

 

 

And now, we transition to cars:

 

Car health is incredibly high and you are basically invincible while moving.

Car damage takes forever to develop.

Cars cannot be permanently flipped (you can easily flip them back).

Cars are basically glued to the ground.

 
"Car health is incredibly high and you are basically invincible while moving."
Isn't it on a similar level to IV? The engine fails from time to time after collisions, but it doesn't blow up easily.
 
"Car damage takes forever to develop."
You expected BeamNG physics? Really? On current-gen (soon to be last-gen) consoles?
 
"Cars cannot be permanently flipped (you can easily flip them back)."
What? I heard of control of your cars while it's mid-air, and I must say it's an irk for me, but it's minor, but can you confirm we can always flip your car back?
 
"Cars are basically glued to the ground."
Are you sure you aren't begging for attention now? Yes, there is a lack of suspension which is disappointing, but cars gets airborne just as realistically (or more so) as in IV driving off ramps/slopes/higher grounds.
 
Maybe put more thought into your post before making silly claims and implications, let alone creating a whole new thread for it.

 

 

I'll tackle your retort one at a time.

 

Isn't it on a similar level to IV? The engine fails from time to time after collisions, but it doesn't blow up easily.

No. Cars are exponentially more resistant to damage than in GTA4, I'd say in the range of 300-400% stronger..

 

 You expected BeamNG physics? Really? On current-gen (soon to be last-gen) consoles?

No. I expect damage like we've seen in the past. Cars are currently almost indestructible -- even crappy cars. Please watch streams or play the game for yourself.

 

What? I heard of control of your cars while it's mid-air, and I must say it's an irk for me, but it's minor, but can you confirm we can always flip your car back?

Yes. You can always flip your car back, and you don't have to leave your car to do it.

 

Are you sure you aren't begging for attention now? Yes, there is a lack of suspension which is disappointing, but cars gets airborne just as realistically (or more so) as in IV driving off ramps/slopes/higher grounds

The issue is not jumping. The issue is that SUVs and all vehicles have an amazingly tight turn radius and there's never a threat of flipping your car unless you make a jump. It makes all cars feel the same.

 

Maybe put more thought into your post before making silly claims and implications, let alone creating a whole new thread for it.

They aren't silly claims. Please refer to everyone else in this topic who agrees there's an issue at hand.


Lock N' Stock
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#40

Posted 15 September 2013 - 05:42 PM

Rockstar were aiming for both the realism from GTA IV and the arcade style and variety from GTA III Era games to please everyone. I don't see what the problem is.


SlappyPwnsAss
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#41

Posted 15 September 2013 - 05:42 PM

This is what GTA V is all about... a nice mix between fun and realism. There you go.


Bonaldo
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#42

Posted 15 September 2013 - 05:44 PM


And there are no cool activities... Where's the drug dealing? Casinos? Gang wars?

 

No one cares because we have Yoga


pookie1
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#43

Posted 15 September 2013 - 05:45 PM

This is what GTA V is all about... a nice mix between fun and realism. There you go.

 

I am not debating that. But Rockstar did not give us a mix. They gave us two polar opposites with no consistency between. If they wanted a "blend" of realism and fun, then gives us a grey area -- not two polar opposite ends of the spectrum.

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AutoPenalti
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#44

Posted 15 September 2013 - 05:45 PM

Best. Thread. Ever. Created.

Scaglietti
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#45

Posted 15 September 2013 - 05:45 PM

 

 

And now, we transition to cars:

 

Car health is incredibly high and you are basically invincible while moving.

Car damage takes forever to develop.

Cars cannot be permanently flipped (you can easily flip them back).

Cars are basically glued to the ground.

 
"Car health is incredibly high and you are basically invincible while moving."
Isn't it on a similar level to IV? The engine fails from time to time after collisions, but it doesn't blow up easily.
 
"Car damage takes forever to develop."
You expected BeamNG physics? Really? On current-gen (soon to be last-gen) consoles?
 
"Cars cannot be permanently flipped (you can easily flip them back)."
What? I heard of control of your cars while it's mid-air, and I must say it's an irk for me, but it's minor, but can you confirm we can always flip your car back?
 
"Cars are basically glued to the ground."
Are you sure you aren't begging for attention now? Yes, there is a lack of suspension which is disappointing, but cars gets airborne just as realistically (or more so) as in IV driving off ramps/slopes/higher grounds.
 
Maybe put more thought into your post before making silly claims and implications, let alone creating a whole new thread for it.

 

No maybe you should put more thought into your posts because what you're saying is crap.


AlasClarin
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#46

Posted 15 September 2013 - 05:45 PM

This is what GTA V is all about... a nice mix between fun and realism. There you go.

 

This thread is about it being NOT a nice mix. It was badly handled.


Paaldanzen Danzma
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#47

Posted 15 September 2013 - 05:45 PM

Weren't people saying gta iv failed, because it was too realistic? We will always find something to bitch about. Therefore we are all a bitch and we suck.


Hypertenzion
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#48

Posted 15 September 2013 - 05:46 PM

Beautiful post, OP! :^:


AlasClarin
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#49

Posted 15 September 2013 - 05:46 PM

Weren't people saying gta iv failed, because it was too realistic? We will always find something to bitch about. Therefore we are all a bitch and we suck.

 

It was not because it was too realistic, it was because the optimization sucks as hell, and lack of good map  / features. But GTA IV physics are good.

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stee_vo
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#50

Posted 15 September 2013 - 05:47 PM

Are the cars really that hard to destroy though?

 

I haven't played the game but i heard that most of the cars people showed had been upgraded.

 

Just looking for an answer.


pookie1
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#51

Posted 15 September 2013 - 05:47 PM

 

This is what GTA V is all about... a nice mix between fun and realism. There you go.

 

This thread is about it being NOT a nice mix. It was badly handled.

 

 

Thanks Alas. That's precisely what this is thread is about.

 

I am ALL for a blend of realism and fun. A game that I believe handled this perfectly was Left 4 Dead. But in the middle of Left 4 Dead, there wasn't a button for you to turn invincible or insta-kill all zombies. Nor was there a requirement for you to sleep to recover your energy.

 

No, it understood the blend of realism and arcade gameplay.


AllenKS
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#52

Posted 15 September 2013 - 05:47 PM

Man, I can't wait until Tuesday so that stupid people can stop using the "U HAVEN'T EVEN PLAY IT YET, HOW CAN U KNOW WHAT IT'S LIKE JUST FROM 40 HOURS OF STREAMS AND FOOTAGE?"

 

Lol. I guess on the 17th the tagline will be "You've only played it for 1 day!"

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pookie1
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#53

Posted 15 September 2013 - 05:48 PM

Are the cars really that hard to destroy though?

 

I haven't played the game but i heard that most of the cars people showed had been upgraded.

 

Just looking for an answer.

 

I would estimate car health is 300-400% increased over GTA:4. 


stee_vo
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#54

Posted 15 September 2013 - 05:50 PM

 

Weren't people saying gta iv failed, because it was too realistic? We will always find something to bitch about. Therefore we are all a bitch and we suck.

 

It was not because it was too realistic, it was because the optimization sucks as hell, and lack of good map  / features. But GTA IV physics are good.

 

Is it really realistic to be sliding around all over the place if you apply the brakes at like 5mph though?


TyphoonJames
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#55

Posted 15 September 2013 - 05:50 PM

You raise some good points. Perhaps Rockstar wanted to please those who complained about the driving mechanics in GTA IV, and maintain the balance between arcade and realism by improving physics on foot and health. The pendulum seems to have swung too far and thus we have tonnes of people who are complaining about a game they haven't played yet.

Scaglietti
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#56

Posted 15 September 2013 - 05:51 PM

Man, I can't wait until Tuesday so that stupid people can stop using the "U HAVEN'T EVEN PLAY IT YET, HOW CAN U KNOW WHAT IT'S LIKE JUST FROM 40 HOURS OF STREAMS AND FOOTAGE?"

 

Lol. I guess on the 17th the tagline will be "You've only played it for 1 day!"

Indeed. Or you need to get used to it. Forum traffic around these parts will decrease though so hopefully those posts won't happen.


T-ru
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#57

Posted 15 September 2013 - 05:51 PM

Well, the name of the game is Grand Theft Auto no grand skydiving or grand map ... etc.

The game is GREAT, but come on take off the dust from your eyes and look at these car/motorbike damage physics.

I don't want to be negative but what is bad is bad!

 

I expected step closer to this: http://www.youtube.c...h?v=KppTmsNFneg

But it's like that: http://www.youtube.c...h?v=tKc-wol8tv0

 

I insist to this 'cause after beating of the game (all misions complete) the driving is one of the most important things!!!

 
 

 

 
 

Noeks
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#58

Posted 15 September 2013 - 05:51 PM Edited by Noeks, 15 September 2013 - 05:52 PM.

NO.

 

gta iv cars had a big problem: the driving was fun because of physics but it was unrealistic and boatlike, but  the damage was realistic and because of this punishing.

 

SO gta iv punished you if you crashed your car, but at the same time driving was hard boatlike unrealistic.

 

R* was too carefull and fixed both problems. handling is great dont f*cking hate, play burnout paradise, grand turismo 5 and tbogt and gta v looks like a mixture

 

BUT R+ also fixed car damage but there is no need because driving is realistic and you should ´get punished for ramming into things 

 

Spoiler


The_Communist
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#59

Posted 15 September 2013 - 05:51 PM

I completely agree with the OP and I simply feel confused. I'm not angered by any of it, just confused. I don't see the point in making a very deep and realistic game world for us to exist within, and make one of the core experiences feel like it simply doesn't belong there.

 

Whatever your view on GTA V is, you can't deny the driving hasn't been simplified, while everything else seems to have been broadened and generally improved. It just seems as if Rockstar aren't using the potential of Euphoria to the max, creating mechanics that ignore the beauty of such a unique game engine. It's almost like creating a rural landscape oil painting, but drawing the sky with blue permanent marker... 


Cuicide
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#60

Posted 15 September 2013 - 05:51 PM

 

And now, we transition to cars:

 

Car health is incredibly high and you are basically invincible while moving.

Car damage takes forever to develop.

Cars cannot be permanently flipped (you can easily flip them back).

Cars are basically glued to the ground.

You're completely wrong. Killing the player whilst he's getting into a vehicle is easier than him being on foot.

Car damage does NOT take forever to develop.

Yes they can. Most cars can be flipped back.

No they are not.

 

Stop reviewing the game if you haven't f*cking seen it yet. Because I dunno what GTA V you saw.

This is a "I'm not moaning" moaning topic. I don't need my 'big boy' pants for this one.

 

Do not talk bullsh*t here, fanboy.  :catloaf:





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