50 or 60 fps has been around since the dawn of television and was absolutely necessary to transmit smooth motion in close up, fast sports action and scrolling text, to give a few examples. I find it puzzling that would game developers would try to convince otherwise
. Perhaps they have only watched ripped videos themselves. My SA is locked at 25 fps even.
A couple months ago I found this thread where mip-mapping was discussed
, and a mod to add complete mipmaps proposed. But no work on such mod was announced. This would eliminate flicker on distant textures, especially on roads.Here
a road is seen with filtered textures that are downsampled as distance increases until the two lines cannot be resolved. But in the area
that you demonstrated, the road is not mip-mapped, and the two lines go on forever, and during motion showing on some frames but not on others. Detail is good up until where the red car is, and then alias badly. I think some kind of a mod would be needed to remove this problem.
If you can increase the resolution, then the distance at which aliasing occurs moves further away. But if you can reach framerates of 75 or above (above would need a crt screen), the shimmering gets partly cancelled out in the eye, which is sweet.
If you also see flicker on a static car, as was (perhaps in error) captured on the video, regular anti-aliasing would fix that. SA cars are quite detailed, wit many fine lines. I find that AA greatly improves picture quality. But overhead wires, trees, fences cannot be processed by it.
There is some interlacing/deinterlacing taking place in your video chain, which is the only reason I could name why the picture is jumping up and down, and fine detail flickering. Why would that be on a PC?