If car physics were real the game would be boring as most accidents would have your car almost wrecked and undrivable. Is that the kind of game yall want?? So realistic that after a small crash at 30-40 mph your car is totaled? Id rather the damage be more like San Andreas where your car would eventually get a lot of damage but only after a lot of crashing it.
GTA IV car physics would have sufficed. They were perfect, imo.
GTA IV car physics were horrible.
Couldn't hit a car without spinning out.
Most of you have never even driven a car irl yet you complain...
Go drive a car and then come back.
Well that was extremely presumptuous and condescending. To the defense of your target crowd, they may have much more gaming experience than you with all your 'worldly experience'. Therefore they may know what constitutes realistic style versus arcade style driving.
My advice is this, if you like the style of GTA IV better then wait for the PC version of GTA V and download a realistic handling DAT file. I'm very sure someone will make this given there is so much fuss about it.
I'm sure half the people on this forum can't even drive.