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SAWESOME

GTA SA Graphics Playable Graphic Enhancement Graphics enhancement San Andreas Awesome SAWESOME
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Pooyan Cyrus
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#1

Posted 12 September 2013 - 08:09 AM Edited by PooyanCyrus, 15 September 2013 - 07:26 PM.

TOPICheader.png

 

-- WARNING --
DO NOT upload this mod anywhere without giving credit to PooyanCyrus and Marty McFly.
If you want to make a better mod based on SAWESOME, YOU SHOULD mention that it's based on SAWESOME and give credit to PooyanCyrus and Marty McFly.

CHANGELOG

V1.2
1. Added "Screenshot preset"
2. Improvements to shadows on High-End preset
3. Removed Depth-of-Field on High-End preset
4. Improved Depth-of-Field for Screenshot preset

V1.1
1. Better Depth-of-Field on High-End preset
2. Fixed a minor bug

ABOUT SAWESOME

SAWESOME is a graphic enhancement for GTA:San Andreas. It changes the look and feel of your game. There are two presets available to install: High-End and Low-End.

The Low-End Preset is tested on two rigs with these specs:
1GB Ram, Nvidia 9400GT 512MB
2GB Ram, Nvidia 9600GT 1GB
and works fine

And the High-End worked fine on a rig with these specs:
4GB Ram, Nvidia GTX 670 2GB

 

The Screenshot Preset isn't made in a way to be playable, and playing with screenshot preset is no, but it's nice if you're thirsty for making screenshots!

FREQUENTLY ASKED QUESTIONS

- What does this mod Change?
It changes game's timecyc, adds some effects, has some nice reflections, optimized Depth-of-Field (disabled on Low-end preset), Motion Blur (disabled on Low-end preset), a vibrant color mod and soft shadows.

- Is it a playable gfx mod or a screenshot-only one?
Low-end set is playable on low-end PCs and High-end set is playable on High-end PCs. By the way, Nice screenshots can be made using High-End preset!

A screenshot preset is added for people who want to make stunning screenshots!

- Where can I get the complete "effeX" mod?
It will be released on gtaforums.com and gtagarage.com soon.

- What hell does the word SAWESOME come from?
- It's short type of "San Andreas Awesome".

 

DOWNLOAD V1.2

 

Some screenshots:

 

SAwesome_Shadows.png


SAwesome_Hi_DOF.png

 

SAwesome_HighEnd.png

 

SAwesome_Screen_First_cutscene.png


Musi
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#2

Posted 12 September 2013 - 08:43 AM Edited by Musi, 12 September 2013 - 08:44 AM.

wrong topic, sorry. Someone delete this


Pooyan Cyrus
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#3

Posted 12 September 2013 - 08:48 AM Edited by PooyanCyrus, 12 September 2013 - 08:54 AM.

wtf are you saying musi? mod showroom is for showcasing [near]completed mods so what's wrong? :/


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#4

Posted 12 September 2013 - 09:02 AM

PooyanCyrus, yeah. This is not the wrong section, but you can change the title to "[WIP] SAwesome".

Btw, nice mod. But I think you should post at least 5 to 6 screenshot(reflection, water, shadow, lighting effect, blur, etc)
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Node
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#5

Posted 12 September 2013 - 09:12 AM

wtf are you saying musi? mod showroom is for showcasing [near]completed mods so what's wrong? :/

 

I think he meant that he posted in the wrong topic and wants a moderator to delete his post.

 

Anyway, nice work. :^: 

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Pooyan Cyrus
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#6

Posted 12 September 2013 - 09:41 AM

Thanks @The_Sorrow
@Jengsebong007: I'm hardly working on timecyc to have realistic colors and don't have time to take screens but i'll upload some soon

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#7

Posted 12 September 2013 - 10:00 AM

Just me or your mod is fully aliased? could you some screens of "your" works?

Pooyan Cyrus
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#8

Posted 12 September 2013 - 10:44 AM

@HPro: So whose work are these screens? Your aunt's? This mod has a nice Anti-Alias but screens are a little rubbish because they're taken in low-res.


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#9

Posted 12 September 2013 - 11:39 AM

 

@HPro: So whose work are these screens? Your aunt's? This mod has a nice Anti-Alias but screens are a little rubbish because they're taken in low-res.

 

You are disrespectful like me in your mother's bed.

Listen kid, your SAWESOME is just sh*t and it does not change anything in the game.

Pooyan Cyrus
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#10

Posted 12 September 2013 - 11:52 AM

@Hpro: OK so you can install other mods if you dont like this.

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#11

Posted 12 September 2013 - 12:00 PM

HPro and PooyanCyrus, watch your words guys. Don't say bad words or flaming other users or both of you will kicked out of this forums.

Pooyan, don't care what they say, just continue doing your work and don't give up.
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Node
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#12

Posted 12 September 2013 - 12:24 PM

HPro and PooyanCyrus, watch your words guys. Don't say bad words or flaming other users or both of you will kicked out of this forums.

Pooyan, don't care what they say, just continue doing your work and don't give up.

 

This +1

 

Who cares what one person thinks.


In45do
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#13

Posted 12 September 2013 - 03:29 PM

If you can make the water to reflect the surround it (real time reflection), I'll follow this mod until it's release. :D


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#14

Posted 12 September 2013 - 03:31 PM

If you can make the water to reflect the surround it (real time reflection), I'll follow this mod until it's release. :D

You can't with ENB.


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#15

Posted 12 September 2013 - 03:36 PM

You maybe laugh when I said this, but the reflection did happen when the settings are correct. I've found it around GTAF threads long time ago and see some screenshots. Don't know is it still active thread or not. (it's been months I've waiting)


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#16

Posted 12 September 2013 - 03:41 PM

You maybe laugh when I said this, but the reflection did happen when the settings are correct. I've found it around GTAF threads long time ago and see some screenshots. Don't know is it still active thread or not. (it's been months I've waiting)

SA:Render? :p


In45do
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#17

Posted 12 September 2013 - 03:42 PM

ENB of course!


In45do
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#18

Posted 12 September 2013 - 03:48 PM Edited by in45do, 12 September 2013 - 03:50 PM.

If found it! (I can't use BB codes properly) >> : http://gtaforums.com...lections/page-8


TJGM
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#19

Posted 12 September 2013 - 03:58 PM

If found it! (I can't use BB codes properly) >> : http://gtaforums.com...lections/page-8

Apparently that was the map turned upside down with the transparency that you get from ENB to make it look like reflections.. and it was only available for San Vice. So I wouldn't exactly call it real reflections especially considering how clear they are.


In45do
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#20

Posted 12 September 2013 - 04:12 PM

Check the page 7 of the link that I gave to you. There's a screenshot that shows an 'unfinished' reflection.


TJGM
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#21

Posted 12 September 2013 - 04:22 PM



Check the page 7 of the link that I gave to you. There's a screenshot that shows an 'unfinished' reflection.

That still looks like the same method to me.

 

Screenshot for people who are wondering.

enbreflv.png

 
Uploaded with ImageShack.us

In45do
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#22

Posted 12 September 2013 - 04:27 PM

What you mean the 'same method'? Do you mean like puting another building upside down and give a clear water effect?

 

I'm really sure that we can make water reflection with ENB. :)


Pooyan Cyrus
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#23

Posted 12 September 2013 - 04:37 PM

@in45do: it's not reflection. It's more like a "Confusion"! Lots of bug and no way to fix them :( It's exactly against what i want: I want it to run without bug.


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#24

Posted 12 September 2013 - 04:40 PM

@in45do: it's not reflection. It's more like a "Confusion"! Lots of bug and no way to fix them :( It's exactly against what i want: I want it to run without bug.

Its not a bug.. its the way ENB works.


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#25

Posted 12 September 2013 - 04:41 PM

@PooyanCyrus: As I post before, it's unfinished.


TJGM
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#26

Posted 12 September 2013 - 04:48 PM Edited by TheJAMESGM, 12 September 2013 - 04:48 PM.



What you mean the 'same method'? Do you mean like puting another building upside down and give a clear water effect?

 

I'm really sure that we can make water reflection with ENB. :)

It's the same method used for the San Vice one. Adding every single object under the map again would take way too long and the game would crash because of too many IPL's.

 

Rockstar used this method to create a water reflection once in Vice City.

Notice how the building appears and everything else doesn't. (lamppost, tree, etc..)

10ea19275509781.jpg 


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#27

Posted 12 September 2013 - 04:50 PM

Yeah, but in 'unfinished' reflection, it is impossible to create the blue sky.


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#28

Posted 12 September 2013 - 04:52 PM Edited by TheJAMESGM, 12 September 2013 - 04:53 PM.

Yeah, but in 'unfinished' reflection, it is impossible to create the blue sky.

Because underneath the map is the same color as the sky.


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#29

Posted 12 September 2013 - 04:58 PM

Blue hell? No, absolutly no.

 

As you see, the setting of the water (ENB) creating a bug that stretching the real size of an object. Like the blue sky, it is stretched because the setting of the water (creating reflection) and unfortunately it's not a real time reflection.


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#30

Posted 12 September 2013 - 05:09 PM Edited by TheJAMESGM, 12 September 2013 - 05:11 PM.

Blue hell? No, absolutly no.

 

As you see, the setting of the water (ENB) creating a bug that stretching the real size of an object. Like the blue sky, it is stretched because the setting of the water (creating reflection) and unfortunately it's not a real time reflection.

ENB stretches the objects underneath the water and makes the water transparent and blurred to create a reflection type look.

 

Also, about blue hell. You're right. Not exactly sure what's creating the sky color, it could easily be the water color in the Timecyc though.

 

EDIT: Not sure why people call it blue hell.. it's basically grey.





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