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GTA IV handling is way more far realistic and better.

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Calanguento
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#301

Posted 14 September 2013 - 02:57 AM

Best description of the car handling in V so far: "They look like boxes sliding on the ground". I also disliked the car damaging system, damn they're too tough.
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WarJag
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#302

Posted 14 September 2013 - 04:12 AM

The car engine is really bugging me... I don't see any collision damage, the impact just stops the car, and the handling is more 'boxish.

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donconjo
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#303

Posted 14 September 2013 - 04:15 AM

Don't think so but driving a motorcycle could be better

Glenni91
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#304

Posted 14 September 2013 - 04:38 AM

No damage? Then how come when i see someone t bones a car at an intersection, a wheel flies off then? That's no damage right? Cus obviously a car having just 3 wheels left, isn't damage. =P

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lizardman563
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#305

Posted 14 September 2013 - 04:45 AM

No damage? Then how come when i see someone t bones a car at an intersection, a wheel flies off then? That's no damage right? Cus obviously a car having just 3 wheels left, isn't damage. =P

 

Ignore them, they haven't a CLUE what they are talking about, probably as they haven't actually played the game yet. 

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Geeteeaifive
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#306

Posted 14 September 2013 - 06:41 AM

The handlig will be like in IV but less boat alike, haven't you seen the gameplay videos? that's enought proof to me.

Stop spewing f*ckign sewage. Handling is a complete f*ckup. WHoever was in charge of making it should be fired in the head. gta 4 cars had weight in them, bouncing, crashing made real time damage, whiners will absolutely deny all of it as obliviously as religious lunatics.

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ccfc4
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#307

Posted 14 September 2013 - 06:47 AM

sady its true. and the more you drive the easier it gets. which is all ready elementary looking at the videos.


lizardman563
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#308

Posted 14 September 2013 - 06:49 AM

 

The handlig will be like in IV but less boat alike, haven't you seen the gameplay videos? that's enought proof to me.

Stop spewing f*ckign sewage. Handling is a complete f*ckup. WHoever was in charge of making it should be fired in the head. gta 4 cars had weight in them, bouncing, crashing made real time damage, whiners will absolutely deny all of it as obliviously as religious lunatics.

 

 

I'm willing to bet that you have never actually driven in real life. I'm not saying that GTA V's handling is realistic, but anyone who thinks that GTA IV's was absolutely spot-on realistic is a moron who has never driven before, and GTA V's handling isn't nearly as bad as you'd like to make it out to be. You have almost CERTAINLY not even played the game yet, and you want to base your opinions on a few leaked videos? Please. You are overreacting. Quit crying, child, there are issues far worse than how cars handle in a god damn video game. Get over yourself. 


xIIxFLAMERxIIx
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#309

Posted 14 September 2013 - 06:50 AM Edited by xIIxFLAMERxIIx, 14 September 2013 - 06:52 AM.

Im going to get hate for this but I don't get how IV's driving handling was bad? I Loved that I could slow to a stop realistically and not stop on a dime like it seems in V from the leaked GP. Also, the way I could turn slowly and smoothly around corners. In V it seems like they turn a little to " fast ", like in Saints Row. I remember racing down the main road in Algonquin with traffic on High and being able to swerve in between cars and it was so smooth and felt right. the feeling of the cars sticking to their lane.   And the sound was amazing for Cars in IV. The sound of the brakes squealing when you stopped. The engine sound being turned off. 

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ccfc4
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#310

Posted 14 September 2013 - 06:57 AM

also dont forget the videos we're looking at havent even got engine/brake mods on the cars, can you imagine them fully tuned its going to be stupid.


iFight
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#311

Posted 14 September 2013 - 06:58 AM

 

The handlig will be like in IV but less boat alike, haven't you seen the gameplay videos? that's enought proof to me.

Stop spewing f*ckign sewage. Handling is a complete f*ckup. WHoever was in charge of making it should be fired in the head. gta 4 cars had weight in them, bouncing, crashing made real time damage, whiners will absolutely deny all of it as obliviously as religious lunatics.

 

You played the game? If not you have to drive by yourself, gameplay leaks doesn't help at all. I think most vehicles have different handling.

 

Rockstar can change this maybe with patch but I need to try the game first.


gta5freemode4eva
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#312

Posted 14 September 2013 - 07:13 AM

Best description of the car handling in V so far: "They look like boxes sliding on the ground". I also disliked the car damaging system, damn they're too tough.

Yup - totally agree

 

No suspension, no weight shifting, all vehicles look like they weigh nothing and all handle the same, stupidly fast acceleration + braking + cornering, no difference in grip on different surfaces, vehicles feel + look disconnected from the world, no gravity, the damage seems non existent under 50 mph or so...

 

GTAV has an adult rating yet its clearly aimed for kids aged around 8 that want to hold the 'go' button and win.

 

Please tell me this is a pre-release 'joke' patch and R* are having a laugh with us.

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GKP
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#313

Posted 14 September 2013 - 07:21 AM

Bloody hell - its looking awful !...why would R* f*ck up the driving physics when GTAIV sold so well ?....why not just tighten the suspension up ?

 

Motherf*ckers !..


Fallout3
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#314

Posted 14 September 2013 - 07:30 AM

I was fine with IV's handling unlike many other people. Though from what I've seen about V, it looks pretty good.


Symbiote Venom
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#315

Posted 14 September 2013 - 07:32 AM

Very dissapointing


Cobra427Cobra427
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#316

Posted 14 September 2013 - 07:41 AM

 

Best description of the car handling in V so far: "They look like boxes sliding on the ground". I also disliked the car damaging system, damn they're too tough.

Yup - totally agree

 

No suspension, no weight shifting, all vehicles look like they weigh nothing and all handle the same, stupidly fast acceleration + braking + cornering, no difference in grip on different surfaces, vehicles feel + look disconnected from the world, no gravity, the damage seems non existent under 50 mph or so...

 

GTAV has an adult rating yet its clearly aimed for kids aged around 8 that want to hold the 'go' button and win.

 

Please tell me this is a pre-release 'joke' patch and R* are having a laugh with us.

 

Yes! You said exactly what I think now!



I asked the guy who played whether There are differences in physics,If you're playing for Michael, Trevor , or Franklin? He said that there is no difference , and heavy SUV,and lightweight sports car - driving,equally, no matter who is driving, and it's bad

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Doland J. Trump
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#317

Posted 14 September 2013 - 07:41 AM

Has it ever occurred to any that maybe, just maybe you can customise how your car handles at LS customs?  Or maybe the car that we've seen in so many videos (The white sports car, can't remember the name right now) is just the car Franklin starts with? And it's made to handle like that? Just a thought. 


Agni
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#318

Posted 14 September 2013 - 07:43 AM

Cars don't handle like that even when upgraded unless they're Le Mans Prototypes or summat.

 

Just face it. The physics are bad.

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gta5freemode4eva
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#319

Posted 14 September 2013 - 07:52 AM

I was fine with IV's handling unlike many other people. Though from what I've seen about V, it looks pretty good.

It looks TERRIBLE dude...!

 

You have eyes right? There is NO SUSPENSION. NO WEIGHT SHIFTING. I SAW A CAR GO OVER A CLIFF AND FLOAT DUE TO HARDLY ANY GRAVITY!! I'll stop with the caps ...

 

I saw a lorry that looked like it weighed the same as a Faggio

The dirtbike acted the same on Mount Chilliad (Rocky/sandy/harsh ground) as it did on the main highway ffs!

 

This HAS TO BE a pre-release 'stupid' patch. 

 

This game looks brilliant - it looks next gen

The content they're giving us is brilliant - new vehicles, weapons, customization, mechanics, GTAO (breath-taking), heists, creation tools!, stock market, property and business features, new gadgets, tactics, AI, and that is scratching the surface of this epic epic game,,, truly brilliant... but then...

 

... what the hell have they done to the physics and handling????!!!!!!

 

There is now no point in making our own races because we'll be driving boxes around them.

There is no point to upgrading cars because they weigh and handle the same.

There is no point to having a huge mountain and countryside because it acts the same as paved roads.

Rallying is pointless now because the surfaces act the same.

240 BEAUTIFULLY modelled vehicles (I mean just look at them, mouth watering details) but they look like they all handle + weigh the same, with sh*te physics!!

 

Speechless. They can't have done ALL this work and then decided on those physics and handling.

 

It's like being given the opportunity to have an orgy with 50 of the worlds most beautiful young woman. You get the finest foods and beverages that money can afford. Your house is transformed into a beautiful mansion with everything you and the girls could ever want. You choose a trip around the world to the most exotic places, see all the sights and hear the sounds. 1 million tabs of Viagra so you can go all year long baby! ... ....and then you decide to invite 50 of 

fugly.jpg

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Nuggets
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#320

Posted 14 September 2013 - 07:57 AM

I watched some streams and I hated it at first. Then the driving physics reminded me of the older GTA's and after that, I thought it looked much more fun than driving in IV. Not more realistic but a lot more fun. Really fun. It looked like an older racing game. Got a bit nostalgic which was the best part. So I approve these new physics.

 
I like the more arcade feeling in this game. Like the audio sounds when U get busted or wasted. Or when U pick up money from bodies it has that small audio sound. 
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chitoryu12
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#321

Posted 14 September 2013 - 08:49 AM

Okay, I don't get why people keep saying it's like Saints Row. Have you guys PLAYED Saints Row? I have. Three of them, in fact.

 

In Saints Row, cars aren't really cars. The camera is locked dead behind the rear, which makes handling feel very odd. Cars pretty much never skid or fishtail even a little (GTA V has fishtailing even in supercars, though not like in GTA IV where even a minor flaw in your turn at road speeds would cause a spinout). The most skidding you get is an intentional drift, which is more of a sideways slide than a drift. There's pretty much no flipping even if you try it intentionally: in Saints Row 3 I've actually seen cars suddenly flipped onto their wheels with momentum they didn't have when they started rolling, as if God himself reached down to reset your car. All damage is completely pre-done (and armoring your cars means that you can slam an exotic sports car at maximum speed into a solid wall and suffer absolutely zero visible damage).

 

Also, people who think GTA IV was realistic haven't actually seen or done high-speed driving or stunt driving. It worked at low speeds or for long, sweeping turns. At relatively fast speeds, it fell apart completely. Cars have very little traction in turns, to the point where a 40 mile per hour turn tends to result in a fishtail or spinout. Especially in the tight confines of Liberty City, supercars have little purpose when you can only maintain high speed for a few seconds before you need to slow down or risk smashing into something. Actual drifts (rather than barely controlled sideways slides) are almost impossible without a handling mod; the fact that you need to mod the game for proper handling should tell you something about the realism. Cars only feel like they have weight because they have a lot of body roll and turn slowly at speed; even a lightweight convertible can smash a pickup out of the way if its collision is at the right location (usually a corner) and will gladly keep on going.

 

Now let's assume that GTA IV driving is truly realistic. That is exactly how real cars drive.

 

......why is that a good thing?

 

It's not fun to fishtail and spin wildly on freeway bends because you didn't slow to 30 miles per hour beforehand. It's not fun to hit the gas and try to turn to escape, only to spin 180 degrees to a halt. Fun overrides strict, true-to-life realism.

 

It reminds me of the people whining about car damage, saying stuff like "If you hit that wall at that speed for real, you would be totaled. Canceling pre-order." You would HATE that kind of realism if you actually had it! Do you really want to completely total your car and fail a mission or die because you made a single mistake and crashed?

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Cobra427Cobra427
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#322

Posted 14 September 2013 - 09:11 AM

some people who were playing GTA 5 say a huge open world - beautiful, but because of the physics of car it is not interesting to explore.Personally, I was expecting physics gta4, but modernized for all-terrain vehicles. In GTA SA was good for that time physics-wheel drive, low gear, allowing to enjoy when slowly climbs the steep slope of the mountain in a jeep.In GTA5 it would be very exciting for all-terrain, mountains, rocks, mud. Unfortunately physics GTA5 does not distinguish between types of coverage, and is an arcade


GTA Banjo
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#323

Posted 14 September 2013 - 09:18 AM Edited by GTABanjo, 14 September 2013 - 09:18 AM.

I don't say this to people that often but.. :$

 

 

Go to hell, stop bringing us down man! We know it's a million times better so just GTFO and STFU

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Cobra427Cobra427
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#324

Posted 14 September 2013 - 09:22 AM Edited by Cobra427Cobra427, 14 September 2013 - 09:25 AM.

Okay, I don't get why people keep saying it's like Saints Row. Have you guys PLAYED Saints Row? I have. Three of them, in fact.

 

In Saints Row, cars aren't really cars. The camera is locked dead behind the rear, which makes handling feel very odd. Cars pretty much never skid or fishtail even a little (GTA V has fishtailing even in supercars, though not like in GTA IV where even a minor flaw in your turn at road speeds would cause a spinout). The most skidding you get is an intentional drift, which is more of a sideways slide than a drift. There's pretty much no flipping even if you try it intentionally: in Saints Row 3 I've actually seen cars suddenly flipped onto their wheels with momentum they didn't have when they started rolling, as if God himself reached down to reset your car. All damage is completely pre-done (and armoring your cars means that you can slam an exotic sports car at maximum speed into a solid wall and suffer absolutely zero visible damage).

 

Also, people who think GTA IV was realistic haven't actually seen or done high-speed driving or stunt driving. It worked at low speeds or for long, sweeping turns. At relatively fast speeds, it fell apart completely. Cars have very little traction in turns, to the point where a 40 mile per hour turn tends to result in a fishtail or spinout. Especially in the tight confines of Liberty City, supercars have little purpose when you can only maintain high speed for a few seconds before you need to slow down or risk smashing into something. Actual drifts (rather than barely controlled sideways slides) are almost impossible without a handling mod; the fact that you need to mod the game for proper handling should tell you something about the realism. Cars only feel like they have weight because they have a lot of body roll and turn slowly at speed; even a lightweight convertible can smash a pickup out of the way if its collision is at the right location (usually a corner) and will gladly keep on going.

 

Now let's assume that GTA IV driving is truly realistic. That is exactly how real cars drive.

 

......why is that a good thing?

 

It's not fun to fishtail and spin wildly on freeway bends because you didn't slow to 30 miles per hour beforehand. It's not fun to hit the gas and try to turn to escape, only to spin 180 degrees to a halt. Fun overrides strict, true-to-life realism.

 

It reminds me of the people whining about car damage, saying stuff like "If you hit that wall at that speed for real, you would be totaled. Canceling pre-order." You would HATE that kind of realism if you actually had it! Do you really want to completely total your car and fail a mission or die because you made a single mistake and crashed?

If the car is totally destroyed, not necessarily the character must get to the hospital, it's GTA. I want a devastating accident, but does not bother me, If a game character will come out of the car, was not injured



Powner811
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#325

Posted 14 September 2013 - 10:48 AM Edited by Powner811, 14 September 2013 - 10:48 AM.

 

 

 

''I dont understand why people are saying that it is less realistic. GTA 5 handling is more realistic.''

 

''How could physics that make the car stop in 2 seconds from 120 km\h to zero and make the car go through a turn on 120 km\h without spinning be REALISTIC??''

I suggest driving a car for your self and you'll see it, every car can have different handling, dont forget about handling customatization in GTA V. 

 

Get behind the wheel of an Aston Martin V8 Vantage S Volante and drive it hard on a track. I doubt you'll be able to drive like that Rapid GT Convertible in one of those leaked videos. The car had almost too much traction and ridiculous speed. A real Aston Martin is more drifty, not extremely grippy, it doesn't turn like that, and it's not that fast as well. So don't pull that "drive a real car" crap it's stupid.

 

Azazel quoted this BTW:

 

How does driving feel?

 

First off, don't worry, the driving isn't like MC:LA, the closest to "arcade" feeling you'll get, is while driving a tuned up super car as Franklin. The driving is similar to IV, but feels tighter, and more responsive. "Less boaty" would be how I would describe it. Driving differs between the three Protagonists as well.

 

As Franklin, it's easier to maneuver in a vehicle. Vehicles feel more responsive, turn harder, and overall just feel smoother to control. Drifting, J-turns, barrel rolls, etc, are all easier as Franklin. What do I mean? Say you take a 45° turn at 40 mph as Michael in a small car, you would end up hitting the wall if you didn't slow way down and hand break hard through the turn, as Franklin, you don't have to compensate as much, merely turning and lightly applying the breaks will see you drifting through that corner with ease without having to slow down as much.

 

So far, the driving's been a lot of fun, less spinning wildly out of control, and more getting to where you want to go. Those of you who want to do some awesome "Fast and the Furious" machinima will appreciate the "super cars." They differ from normal cars, they can turn on a dime, accelerate to top speed in a mater of moments, and drift through 90° turns like something out of a movie. They're truly in a class all their own. Don't worry, if you're a fan of GTA IV driving, the normal vehicles in the game handle roughly the same, just slightly tighter. The big trucks still feel heavy and tipsy at high speeds, and the small cars are light and nimble at low speeds. (Like the Honda civic esque car from IV)

 

 

It gives me hope but I still have doubt. i guess if you don't want to drive like Saints Row then drive with Michael or Trevor.

 

Why should you doubt when you havent played the game yet?


Powner811
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#326

Posted 14 September 2013 - 10:50 AM

full drifting in gta4 was impossible, because of all the cars work, non shut-off traction control

I looked 11 minute recording Stream gameplay, where Franklin drives a car through the countryside and runs away from the police. And I have no doubt that it's physics and damage to GTA SA, and that the final decision. There is little hope that if driving is Michael and Trevor, the physics will be different, but I do not believe it. Damage to the vehicle will not be better, for sure. Damage worse than gta4, why?!!

Rage-why.png

I suggest you to stop complaining untill you try the game for your self and take a controler in your own hands kid. Rockstar simply said, driving in GTA 5 will be like in GTA 4 but less boaty like. Learn to f*cking read and grow up.


king-rotty
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#327

Posted 14 September 2013 - 11:30 AM

I've seen the gameplay leaks. I was always as excited as I can get for this game and I still am.

 

I saw suspension working quite nicely for a game

I like the toughness of vehicles because I don't want to grab a new car every time I accidentally plow into a truck.

The steering looks nice, the cars still seem to have the 'circle' motion with the stick held completely in one direction which is awesome.

 

I think a lot of people are forgetting this is supposed to be a game. The practicality of having perfectly realistic cars would ruin it for me, and it'd just become a game where the object is to become the best driver.

 

For me, GTA has always been a 'toy' game. Where the fun is in playing with the objects in the world rather than following a story or background. It's all about learning to utilize the city with whatever toys the developers give you. So unrealistic cars are fine, I want to be able to manipulate them quickly and easily, in some ways unrealistically so that I can really do something fun and crazy.

 

car-city-carpet-90s-kids.jpg

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MalibuClub
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#328

Posted 14 September 2013 - 11:34 AM

For comparison:

 

Real Car: Easy, accurate and heh.. realistic

Forza 4: Pretty easy, accurate and very good (but not 100% simulation)

MNCLA: Very bad not accurate at all, Try to drive normally with the other traffic and you see. 
GTA SA: Easy, simple.. but not realistic

GTA IV: Not so easy as GTA SA, but working and more realistic, and accurate. Yes, suspension is too soft in some cars.

 

GTA V: I haven't played yet, so I can't say. But what I've seen the videos.. I'm a bit worried.

My English skills: Between bad and pretty bad.


Powner811
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#329

Posted 14 September 2013 - 12:00 PM

I need evidance that GTA 4's driving is looks ''realistic'' or eighter way you whiners are trolling or are complete haters for nothing.

 

I dont see boaty like style to be realistic at all, never seen a real life car just jagging or how ever you say it like a boat type style in real life, in GTA 4 it looks retarded kind of. Turning hard can be claimed as realistic, but even in real life, cars i've seen especially driving in taxi's, turning is doesnt look anything like in GTA 4. Kids will complain, teens and adults will have fun with this amazing game. 

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Davidbc
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#330

Posted 14 September 2013 - 12:35 PM Edited by Davidbc, 14 September 2013 - 12:35 PM.

 

No suspension, no weight shifting, all vehicles look like they weigh nothing and all handle the same, stupidly fast acceleration + braking + cornering, no difference in grip on different surfaces, vehicles feel + look disconnected from the world, no gravity, the damage seems non existent under 50 mph or so...

 

 

I will contact rockstar and tell them exactly this... omg they completely f*cked up driving in this game. I have the game, I know what I'm saying. There are tons of different vehicles and you can even drive cranes in the docks and move containers, but the handling is complete and utter rubbish.

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