Quantcast

Jump to content

» «
Photo

The Elder Scrolls 6

DUN DUN DUN!
71 replies to this topic
GTSabreFan
  • GTSabreFan

    Crackhead

  • Members
  • Joined: 18 Nov 2012

#1

Posted 09 September 2013 - 01:32 AM Edited by GTSabreFan, 10 September 2013 - 03:47 PM.

Well, I don't know about you , but I am a TES fan, played Skyrim, Oblivion and Morrowind .. good games

 

Anywho this thread hopes to get a convo started on TES 6, not to mention new features and where the f*ck well it be (Storyline as well)

So, lets get speculating 

 

 

(This is probably gonna be the official thread for TES 6 on GTA Forums) 


GTASAIDEAMASTER
  • GTASAIDEAMASTER

    Made in china.

  • Members
  • Joined: 03 Jul 2010

#2

Posted 09 September 2013 - 03:42 AM

I hope it's on either Elsweyr or Black Marsh.The beast races should be on the spotlight this time.I also wouldn't mind seeing it on Valenwood,but it seems mostly like unsettled forest.

I'd also love to see more stuff envolving the snow elves,I loved seeing that in Dawnguard.I'd love to see a snow elf playable race in the future,but mods will do that for now :)

I have no storyline ideas,but I'd love to see more weapon types in it,like spears,which I think were on Morrowind(don't burn me,I never played morrowind).


Majestic81
  • Majestic81

    Love For Sale

  • The Lost MC
  • Joined: 11 Jan 2012
  • Unknown

#3

Posted 09 September 2013 - 03:58 AM

I doubt beast lands will be featured any time soon. also were likely not going to hear an announcement or anything until late 2015 or even 2016. you should just discuss what you want in the Skyrim topic.


Kiffster
  • Kiffster

  • Zaibatsu
  • Joined: 27 Mar 2013
  • South-Africa

#4

Posted 09 September 2013 - 06:11 AM

My guess is that TESVI will take place in Elsweyr. Simply because some of the Khajiit you talk to in Skyrim go into great detail about what their homeland looks like. Also, the desert and jungle landscape would be so much different than snowy Skyrim. Personally, the Khajiit is my favorite race and I would love to see their homeland.

Then again, VI can also take place in Summerset Isle, home of the high elves, because of the whole Thalmor business in V...

Wherever it takes place, I'll be happy tho :)

Melchior
  • Melchior

    The blood of our martyrs will water the meadows of France

  • The Connection
  • Joined: 16 May 2009
  • Unknown

#5

Posted 09 September 2013 - 01:16 PM Edited by Melchior, 09 September 2013 - 01:17 PM.

The thing with the beast races is that they're a novelty act. If you removed them from the game entirely it wouldn't be that different, so I doubt they'd have an entire game set in their homelands. 

 

I'd say we'd be more likely to see a game set in High Rock. I'd like a game set in the Summerset Isles but I think Bethesda likes to keep a lot of mystique surrounding them so it doesn't seem likely. Plus it seems unrealistic to expect any kind of focus on the Altmer, they aren't very humanised, sympathetic or developed compared to the Dunmer. High Rock and/or Hammerfell seem most likely, but I'd like it if some areas of Summerset and whatever the Bosmer homeland is called to be accessible.

 

My only concern is that High Rock will be too medieval and English and it'll give the game a generic fantasy aesthetic.


Majestic81
  • Majestic81

    Love For Sale

  • The Lost MC
  • Joined: 11 Jan 2012
  • Unknown

#6

Posted 09 September 2013 - 03:15 PM

I've placed my bets on Hammerfell a long time ago, its either elves or humans, and likely humans. a game set in the summerset isles would be hard to make with the current written lore. High Rock was already in daggerfall alas not in great detail. so theres a chance for that too, i just think hammerfell and redguards are more interesting than HC and bretons. and it wasnt featured yet except in TES Redguard which was a spinoff and wouldnt be considered a TES game.


GTSabreFan
  • GTSabreFan

    Crackhead

  • Members
  • Joined: 18 Nov 2012

#7

Posted 09 September 2013 - 03:31 PM

Hammerfall has been done in various spin offs, however has a avid Redguard player , I wouldn't mind :3

 

My bets are on Valenwood and the Summerset Isles, because there pretty big , but not AS big has the beast races provinces but also have some pretty good possible storyline archs to be created.

 

I wouldn't mind them but on the note of Black Marsh and Elsweyr they'll probably be done later, because the Thalmor only have intrest in Elsweyr and the Khaljit are pretty much in there back pocket, Black Marsh is also like Summerset Isles, it hasn't been talken or even affected by the war due to some odd reason (First province to seed from the empire)


RedDagger
  • RedDagger

    Crash test dummy

  • GTA Series Staff
  • Joined: 24 Oct 2011
  • United-Kingdom
  • Draw Contest Grand Prize 2016
    Most Desperate Campaign Poster 2015
    April Fools Winner 2015
    Best General Topic 2015 [GTAForums Newbie Guide 2.0]
    Helpfulness Award

#8

Posted 09 September 2013 - 04:42 PM

As much as I'd like a world that uses multiple areas to make one big game world, I'd prefer if they stuck to a smaller world with lots more depth, considering this was one of Skyrim's main falls. 

 

Though saying this, I'd like somewhere in the south, would be nice for Elsweyr and Valenwood in one map - a nice mixture of forest and desert.

 

I've also wondered if they'll venture out away from tamriel, considering all the different landmasses known to exist/have existed. That would certainly be interesting, but they'd probably need to do good work on Tamriel first.


Rawra
  • Rawra

    Daedric Prince of Madness

  • Members
  • Joined: 06 Aug 2007

#9

Posted 09 September 2013 - 06:20 PM Edited by Rawra, 09 September 2013 - 06:26 PM.

For the storyline, I would like it to be similar to Morrowind in that it doesn't force it upon you from the very beginning. I'd also like the MQ and the important characters to be more fleshed out than it was in Skyrim.

 

Personally, I would like it to be in the Summerset Isles and to carry on the Aldmeri Dominion as I feel it could be a great MQ with trying to stop the Dominion removing worship of Talos, and then removing mankind completely -- it would also be a nice change from the MQ revolving around some big god/demon.

 

For features etc, I would like spell-making returned, a journal system like Morrowind with proper directions etc given so that I don't need to use the compass to find everything, choices and consequences, armour split up at least at Oblivion's level, weapon/armour repairing, more attention to companions on the scale of Dragon Age: Origins and a more alien world - one of the big draws of Morrowind to me is how different it is; I first fought a Scrib and, to my surprise, was paralyzed and had to watch as I was killed.

 

 

Edit:

Oh and also -- if it were Summerset Isles, I would hope they would not pull a ESO and disregard the lore of the look of SI as 'poetry'


Majestic81
  • Majestic81

    Love For Sale

  • The Lost MC
  • Joined: 11 Jan 2012
  • Unknown

#10

Posted 09 September 2013 - 06:30 PM

The problem with Alinor is that the dominion doesnt allow humans on the island, so unless the game takes place decades after Skyrim and the thalmor are out of the picture by then, summerset isles wont do. im cool with a Thalmor storyline but it can take place in any other province, such as hammerfell (remember the resistance), high rock.. etc.


Rawra
  • Rawra

    Daedric Prince of Madness

  • Members
  • Joined: 06 Aug 2007

#11

Posted 09 September 2013 - 06:34 PM

Is that written officially, or is it assumed that the Dominion would have control everywhere in Alinor? I can see what you mean though and so perhaps another province would do...not sure what though.


Finite
  • Finite

    Lazarus

  • Members
  • Joined: 04 Dec 2010
  • None
  • Discussion Award [Gaming]
    Literary Prowess [General Chat]

#12

Posted 09 September 2013 - 06:49 PM Edited by Lightning Strike, 09 September 2013 - 06:49 PM.

I'd say we'd be more likely to see a game set in High Rock. I'd like a game set in the Summerset Isles but I think Bethesda likes to keep a lot of mystique surrounding them so it doesn't seem likely. Plus it seems unrealistic to expect any kind of focus on the Altmer, they aren't very humanised, sympathetic or developed compared to the Dunmer. High Rock and/or Hammerfell seem most likely, but I'd like it if some areas of Summerset and whatever the Bosmer homeland is called to be accessible.

 

My only concern is that High Rock will be too medieval and English and it'll give the game a generic fantasy aesthetic.

 

I doubt we'll see another game based in High Rock for quite some time, due to the fact that TES II: DaggerFall was set there and Bethesda doesn't tend to repeat itself, at least when it comes to the locations they set their games in. 

 

I've also wondered if they'll venture out away from tamriel, considering all the different landmasses known to exist/have existed. That would certainly be interesting, but they'd probably need to do good work on Tamriel first.

 

They certainly do, as trying to introduce the other lands on Nirn could be a tad confusing to those who aren't complete lore nuts like myself.

 

I think that perhaps the best place to set the next Elder Scrolls game would undoubtedly be Hammerfell, the Redguard's homeland is in state of almost incomprehensible turmoil after disbanding from the Empire and fighting against the Thalmor for over thirty years. It'd be an absolute joy to see Hammerfell on the next generation of consoles, and seeing as the Redguard are the last true non-beast race for Bethesda to choose from. 


Failure
  • Failure

    Boss

  • Andolini Mafia Family
  • Joined: 11 Apr 2007
  • None

#13

Posted 09 September 2013 - 07:47 PM

The thing with the beast races is that they're a novelty act. If you removed them from the game entirely it wouldn't be that different, so I doubt they'd have an entire game set in their homelands. 

 

I'd say we'd be more likely to see a game set in High Rock. I'd like a game set in the Summerset Isles but I think Bethesda likes to keep a lot of mystique surrounding them so it doesn't seem likely. Plus it seems unrealistic to expect any kind of focus on the Altmer, they aren't very humanised, sympathetic or developed compared to the Dunmer. High Rock and/or Hammerfell seem most likely, but I'd like it if some areas of Summerset and whatever the Bosmer homeland is called to be accessible.

 

My only concern is that High Rock will be too medieval and English and it'll give the game a generic fantasy aesthetic.

I think Oblivion had quite a generic medieval setting, but still had a lot of interesting missions (

Spoiler
). I think I'm also one of the few who enjoyed the campaign--sure, it was easy, but it was engrossing and fun. Traveling the lands as the hero of Kyvatch and listening to the Happy Mondays whilst closing Oblivion gates was always a laugh.

 

High Rock would be pretty cool as magic would be very prevalent. I always play as a Reguard specialising in hand to hand combat and restoration (used bows in Skyrim aswell), and found that Skyrim was well tailored to this style of play, but a game set in High Rock could change my play style. Personally I think Hammerfell would be a good choice simply as it would be such a contrast geographically to Skyrim, and the lore surrounding the Redguards is interesting.


GTSabreFan
  • GTSabreFan

    Crackhead

  • Members
  • Joined: 18 Nov 2012

#14

Posted 09 September 2013 - 09:21 PM

High Rock was done in Daggerfall sadly (TES II)

Which leave us with: Hammerfall , Vanderfall and the Summerset isles (Black Marsh could also be added

Rawra
  • Rawra

    Daedric Prince of Madness

  • Members
  • Joined: 06 Aug 2007

#15

Posted 09 September 2013 - 09:59 PM

I don't see why High Rock would not be open because it was featured in Daggerfall. Most of Tamriel was in Arena, IIRC, and had no problem being redone and improved. I can't see a game as old as Daggerfall, and with the low detail of the world and places, affecting any decision regarding the location for the next TES.

 

If not SI, I think Valenwood (lol GTSabreFan, almost got me mixed up) would be nice if they have the migrating trees featured.


GTSabreFan
  • GTSabreFan

    Crackhead

  • Members
  • Joined: 18 Nov 2012

#16

Posted 10 September 2013 - 12:23 AM

I don't see why High Rock would not be open because it was featured in Daggerfall. Most of Tamriel was in Arena, IIRC, and had no problem being redone and improved. I can't see a game as old as Daggerfall, and with the low detail of the world and places, affecting any decision regarding the location for the next TES.

 

If not SI, I think Valenwood (lol GTSabreFan, almost got me mixed up) would be nice if they have the migrating trees featured.

I just noticed that, anywho re-mastered High Rock would be nice, a Orc VS Breton story Arch would probably be worth playing, 

 

*Valenwood (Thank you Rawra) also could have a storyline has the Thalmor *Last* or second to last (Remember, the Thalmor have a strong grip on Elsweyr) and it could just be another Civil War, or maybe something more deeper

 

Hammerfall would be nice, I'd like to see the return of the Arena, not to mention that going thru deserts would be a nice change and something new for the current/next gen consoles

 

On the theory about adding more worlds to Nirn, they haven't done a few provinces yet, so roughly probably if the games go up to X or XI it could be a possibility  


Melchior
  • Melchior

    The blood of our martyrs will water the meadows of France

  • The Connection
  • Joined: 16 May 2009
  • Unknown

#17

Posted 11 September 2013 - 01:21 PM

I hope the next game doesn't rail road you into being a certain race or using a certain play style. In Skyrim I felt like the game expected you to be a blonde haired, male Nord with a big melee weapon. The NPCs are all like "Skyrim belongs to the Nords and magic is for sissies, don't you agree!?" and I'm like "no dude, I'm an Elf and a sorceress and I'd look stupid with a big battle axe." It just felt awkward being the dragon born, thane of every hold, leader of every guild and the champion of Skyrim's revolution when I'm playing as a skinny little Elf girl in a foreign land.


Rawra
  • Rawra

    Daedric Prince of Madness

  • Members
  • Joined: 06 Aug 2007

#18

Posted 11 September 2013 - 01:38 PM

Agreed, Melchior. I'd also like to be recognized more for who I am and what I am wearing -- I know a lot of people like the freedom to do whatever they can, but I don't see why I can just walk into Windhelm wearing Thalmor Robes as a High Elf and no one really cares -- especially Ulfric who I can then just join up with


Kiffster
  • Kiffster

  • Zaibatsu
  • Joined: 27 Mar 2013
  • South-Africa

#19

Posted 11 September 2013 - 02:01 PM

Agreed, Melchior. I'd also like to be recognized more for who I am and what I am wearing -- I know a lot of people like the freedom to do whatever they can, but I don't see why I can just walk into Windhelm wearing Thalmor Robes as a High Elf and no one really cares -- especially Ulfric who I can then just join up with


Yup, have to agree there. For example, I played as a dark elf, but no one in Windhelm seemed to notice or care. If you talk to some folks there, they would say bad things about dark elves and how much they hate them and don't tolerate their kind, even tho you are a dark elf too...

So better recognition for who or what you are would be great in VI.

Melchior
  • Melchior

    The blood of our martyrs will water the meadows of France

  • The Connection
  • Joined: 16 May 2009
  • Unknown

#20

Posted 11 September 2013 - 04:55 PM

I don't care so much about individual NPCs reacting to what you're wearing and your race, I just think the quests and setting should be more neutral. The plot should be accommodating to all races and play styles, basically. I'm pretty much going to play as a female Altmer no matter what so yeah.


Rown
  • Rown

    He who fights monsters

  • The Connection
  • Joined: 09 Feb 2005
  • None

#21

Posted 11 September 2013 - 07:30 PM

I was kinda bummed that Skyrim let me be so many different things in one play through. It became kinda immersion breaking. Not only am I the only person able to save the world, but I'm also the most skilled fighter, mage, thief, etc. in all the land, have communed with most of the major Daedra and received their blessing, and have been recognized for my good deeds in each of the nine holds with the title of 'Thane'. Lucky for the world that all of these outstanding accomplishments were rolled into a single individual so there's not a whole lot to be concerned about with the dragons and what not.

 

I realize it's to allow people to do things as easily as possible, and to keep the number of play throughs to a minimum (things people, including myself, might complain about in other games) but in TES games shouldn't it really be about the story telling and the immersion? I guess it might be my fault since no one said to go become everything, but there wasn't much incentive not to either.

 

Rown :rampage:

p.s. As an aside I feel Assassin's Creed III had the same problem. I'm a native american warrior, an assassin, a ship captain for some reason, and am significantly involved in the American Revolution.

 

p.p.s. Most of my gripe here is with the ship captain bit. It was a lot of fun, like... I loved playing the ship captain and battling other ships, but it wasn't Assassin's Creed. I wish Ubisoft had had the balls to make an original IP with all of their sea based stuff. But no, now we're eagerly awaiting Assassin's Creed IV: The Curse Of The Black Pearl.

  • Finite likes this

Rawra
  • Rawra

    Daedric Prince of Madness

  • Members
  • Joined: 06 Aug 2007

#22

Posted 11 September 2013 - 08:34 PM

@Rown: Yeah I see what you mean. I think the real issue with this problem is that, unlike Morrowind for example, there are no requirements. The CoW spell requirement should have been extended further for all of them as you cannot fail either the CoW's or Companion's. I'd have liked it if you needed, say, 3 magic skills of at least 50 to join the CoW or 3 combat skills of at least 50 to join the Companions, 3 stealth for DB/thieves etc so as to prevent being able to stroll up to each of the factions and join them.

 

I think the addition of making skills 'Legendary' and the DLC Dragonborn's way of letting you rearrange everything really is a joke as I can say "yeah I don't want to be an archer anymore" and somehow 'forget' all the knowledge I had with that skill (i.e. perks) and throw them somewhere else. It just seems Bethesda wants you to do everything on one playthrough, which I don't like at all.


GTSabreFan
  • GTSabreFan

    Crackhead

  • Members
  • Joined: 18 Nov 2012

#23

Posted 11 September 2013 - 09:07 PM

I agree of what you both above me are saying. In my last playthough, I was a noble "Good" warrior/Blacksmith Char but I also 

Spoiler
. I'd like if each faction was connected, some sort of hate system between them.

 

EG : Mages Guild aren't found of the Fighter Guild for _______ reason

EG : Dark Brotherhood doesn't "trust" the thief guild

 

 

This could actually pretty much change the way you make your char, you go for one thing, but get locked out of the other. Besides, Bethesda could probably make lore to fit in with this ideal 


GTSabreFan
  • GTSabreFan

    Crackhead

  • Members
  • Joined: 18 Nov 2012

#24

Posted 11 September 2013 - 09:09 PM Edited by GTSabreFan, 11 September 2013 - 09:27 PM.

@Rown: Yeah I see what you mean. I think the real issue with this problem is that, unlike Morrowind for example, there are no requirements. The CoW spell requirement should have been extended further for all of them as you cannot fail either the CoW's or Companion's. I'd have liked it if you needed, say, 3 magic skills of at least 50 to join the CoW or 3 combat skills of at least 50 to join the Companions, 3 stealth for DB/thieves etc so as to prevent being able to stroll up to each of the factions and join them.

 

I think the addition of making skills 'Legendary' and the DLC Dragonborn's way of letting you rearrange everything really is a joke as I can say "yeah I don't want to be an archer anymore" and somehow 'forget' all the knowledge I had with that skill (i.e. perks) and throw them somewhere else. It just seems Bethesda wants you to do everything on one playthrough, which I don't like at all.

They had this in Morrowind, when to get promoted, Bob would need 30 Blade , 30 Heavy Armour and 30 Block for the Fighter Guild Etc etc

 

But the flawed thing was, you can reach the highest or master rank in the faction WITHOUT doing the quest line

 

They could add some sort of blocker that a certain quest is reqiured before the given rank could be given

 

It could work, but some players want to do a speed run or don't have time to go dungeon crawling to level up there skills. Not to mention the questline in Morrowind for each guild was a good 20 missons.. 


Finite
  • Finite

    Lazarus

  • Members
  • Joined: 04 Dec 2010
  • None
  • Discussion Award [Gaming]
    Literary Prowess [General Chat]

#25

Posted 11 September 2013 - 09:25 PM

Rown, I agree in part with what you've said but for me it was a blessing. I too, much like you like the characters that I create to have limitations as to what they can be so I can experience the game in multiple different playthroughs using a plethora of different play styles. The difference between us is that I personally limited myself and modified not only my play style, but also the game itself in order for it to better fit the type of character I decided to play as.

 

Not only that, but I find that the freedom Bethesda allows us in letting us choose any amalgamation of characters to create and play as offers us, the player the ability to choose from an even more varied pool of characters and play styles, in a sense widening and expanding the amount of individual playthroughs to a level unreachable by any other, more rigid and classical RPG. Let's say that for example I want to play as a mage who reached a high place in the College of Winterhold, but was thrown out after mercilessly killing a girl who tried some rather audacious experiments on me. After being kicked out of the College of Winterhold my character found himself wandering to Riften, a place that he, a viscous, sociopathic, warlock could settle into quite nicely. One night, after a fair few drinks, my mage stumbles through the gates to the nearby orphanage and slaughtered the spiteful headmistress, after this he was contacted by the Dark Brotherhood and has since become one of their most deadly assassins.

 

See how not being limited in what you can do/be in a game can also be a plus as well as a negative to some. The only reason your playthrough with your overpowered character left you feeling like Bethesda intentionally designed the game in order to please casual players and left out more hardcore gamers like yourself is because you played it as a casual gamer. You didn't think to look around see the infinite potential for roleplay, instead you just did what the game allowed you to do, without any input on your behalf to further personalise your experience, that is what you should've seen the opportunities as, opportunities, not limitations.


Rawra
  • Rawra

    Daedric Prince of Madness

  • Members
  • Joined: 06 Aug 2007

#26

Posted 11 September 2013 - 09:43 PM Edited by Rawra, 11 September 2013 - 09:56 PM.

@LightningStrike I get what you are saying and I know a lot of others on the official forums voice the same opinion that it is better with this freedom. However, I think it's unfair to expect the player to have to fill in everything themselves, calling it "imagination", to accomodate what they are wanting. I like your example of the mage-turned-assassin, but the fact is that in Skyrim, no one will acknowledge that! You will still be able to go to the CoW and they won't treat you any differently, and you won't be able to say like "mwuaha I'm here to kill all you bloody mages" etc. I tried to do this the first time I played Skyrim, but I just gave up as there were so little options and IMO not many ways of roleplaying.

It's just my opinion that you shouldn't have to use your imagination for everything to have a game that reflects your choices with consequences - as IMO that's all integral to building your character.

 

On another note, we are forced to join the CoW, unless we already know about Septimus Signus, to do the MQ, and we are made to speak with Brynjolf of the TG for the MQ, at which point you'll forever have this 'Listen to Brynjolf's scheme' in your journal. This IMO is sloppy and I should have just been able to go into the CoW, as a guest, to talk to the Orc, and then leave, without having to become an apprentice there.

 

Perhaps for the next game, Bethesda will just give a blank piece of paper for you to create an RPG using your imagination :)

 

Edit: Just thinking about your mage-assassin example you gave. Wouldn't it be so much better if, upon joining the Mages, you weren't allowed to join the DB, but upon being expelled from the mages for MURDER, they offered you a unique way to join the DB so that you no longer have to imagine it as it is actually now recognized in-game ?


Finite
  • Finite

    Lazarus

  • Members
  • Joined: 04 Dec 2010
  • None
  • Discussion Award [Gaming]
    Literary Prowess [General Chat]

#27

Posted 11 September 2013 - 10:09 PM Edited by Lightning Strike, 11 September 2013 - 10:16 PM.

Only, I'm not using my imagination. That character is entirely possible to make, the College of Winterhold will expel you from their ranks if you kill another member of the college and using a few mods it's entirely possible to be able to make your character get drunk. Clearly you don't know much about the game, or read what I'd posted seeing as I never once stated that Rown would have to use his imagination, it's just that the gameworld gives you these toys, it gives you the modding kits and Nexus/Workshop to download things from and you don't utilise these tools in an effective manner.

 

If you want to be told how to play a videogame and have your hand held through everything I recommend one of the dozens of corridor-shooters on the market today. However, if you're wishing to roleplay in a gameworld as expansive as Skyrim's then use the tools it gives you to do so, it is entirely your fault if you join the Companions and The Dark Brotherhood and every other guild in the game because YOU chose to do that, it was entirely YOUR decision, no-one else's. 

 

The problem is not that you want more freedom to roleplay, but rather that you want to be forced into doing it because you just can't bring yourselves not to play as a lycanthropic,demigod that shouts people over mountains and devours their flesh. If you want to force others to play within the limitations that you want implemented, just because you are not strong-willed enough to try a different play style (something that many of you claim to want to try but are forced out of because of the game's openness) then you shouldn't be playing an Elder Scrolls game.

  • Eris likes this

Rawra
  • Rawra

    Daedric Prince of Madness

  • Members
  • Joined: 06 Aug 2007

#28

Posted 11 September 2013 - 10:37 PM Edited by Rawra, 11 September 2013 - 10:46 PM.

I apologize if I came off as hostile ... that wasn't my intention.

 

I don't think using mods is a valid excuse simply because there are those who play on 360/PS3 or those who simply do not wish to mod.

 

Myself? I have played Skyrim for several hundred hours and I currently use a mod called Requiem: The Oldschool Roleplaying Overhaul among others such as hypothermia/visible footprints etc. I've always used mods for Oblivion/Morrowind. My current Skyrim playthrough is the first that I have started using fast-travelling and I don't use the compass and bla bla bla, so I disagree with you saying I am not "strong-willed" and that I want to have my "hand held through everything".

 

Now yes I will admit to jumping to conclusions with regards to imagination, and I apologize for that, and I also haven't tried killing members of the CoW (at least I don't think I did).

 

I simply want my choices to be acknowledged. I can walk through Windhelm in Thalmor Robes and no one gives a damn. I can walk up to Thalmor Justiciars while wearing Thalmor Robes and even they don't give a damn, and when I am asked "Is there something you wish to confess?" I cannot say "No I don't believe Talos should be a part of the pantheon" because I'm forced into a specific role.

 

When I join the Companions, after I get the spar with Vilkas over, they don't give a damn that I don't use melee weapons and instead use magic and I will still be called a great warrior and bla bla bla. The same applies for the CoW. If these are me not being "strong-willed" then I really am at a loss. I simply want choices and consequences.

 

Where's my freedom to roleplay a genius wizard who creates amazing new spells that leaves other mages envious? I can't, as there's a gameplay limitation of Spell Making that was taken out and so I am stuck with stock spells. I can become an amazing blacksmith and enchanter as they both have the tools open to them, but I don't get that with a mage, unfortunately - while two of the other students, Jzargo and that Dunmer, are both creating their own spells.

 

***Fallout New Vegas Spoilers***

 

Fallout: New Vegas was an open game, with choices and consequences. I start killing Legionnaires and helping out the NCR? They don't like me anymore and send assassins after me - it shows that the world is responsive and that for your choice there is a consequence. I can walk up to Mr. House and kill him whenever I want, and the world reflects that, as do the quests etc. This is all I simply want when I play this game. It's done in the Civil War when I take a side, I am committed to that side ( Unless I give the Jagged Crown to the other side I think) and I can see the consequences of this by the battle for Whiterun, and the outcome of who wins the Civil War


GTSabreFan
  • GTSabreFan

    Crackhead

  • Members
  • Joined: 18 Nov 2012

#29

Posted 11 September 2013 - 10:59 PM

I apologize if I came off as hostile ... that wasn't my intention.

 

I don't think using mods is a valid excuse simply because there are those who play on 360/PS3 or those who simply do not wish to mod.

 

Myself? I have played Skyrim for several hundred hours and I currently use a mod called Requiem: The Oldschool Roleplaying Overhaul among others such as hypothermia/visible footprints etc. I've always used mods for Oblivion/Morrowind. My current Skyrim playthrough is the first that I have started using fast-travelling and I don't use the compass and bla bla bla, so I disagree with you saying I am not "strong-willed" and that I want to have my "hand held through everything".

 

Now yes I will admit to jumping to conclusions with regards to imagination, and I apologize for that, and I also haven't tried killing members of the CoW (at least I don't think I did).

 

I simply want my choices to be acknowledged. I can walk through Windhelm in Thalmor Robes and no one gives a damn. I can walk up to Thalmor Justiciars while wearing Thalmor Robes and even they don't give a damn, and when I am asked "Is there something you wish to confess?" I cannot say "No I don't believe Talos should be a part of the pantheon" because I'm forced into a specific role.

 

When I join the Companions, after I get the spar with Vilkas over, they don't give a damn that I don't use melee weapons and instead use magic and I will still be called a great warrior and bla bla bla. The same applies for the CoW. If these are me not being "strong-willed" then I really am at a loss. I simply want choices and consequences.

 

Where's my freedom to roleplay a genius wizard who creates amazing new spells that leaves other mages envious? I can't, as there's a gameplay limitation of Spell Making that was taken out and so I am stuck with stock spells. I can become an amazing blacksmith and enchanter as they both have the tools open to them, but I don't get that with a mage, unfortunately - while two of the other students, Jzargo and that Dunmer, are both creating their own spells.

 

***Fallout New Vegas Spoilers***

 

Fallout: New Vegas was an open game, with choices and consequences. I start killing Legionnaires and helping out the NCR? They don't like me anymore and send assassins after me - it shows that the world is responsive and that for your choice there is a consequence. I can walk up to Mr. House and kill him whenever I want, and the world reflects that, as do the quests etc. This is all I simply want when I play this game. It's done in the Civil War when I take a side, I am committed to that side ( Unless I give the Jagged Crown to the other side I think) and I can see the consequences of this by the battle for Whiterun, and the outcome of who wins the Civil War

There actually is some-sort of system like this in Skyrim : 

 

Let say I rob something from someone,

 

If they don't catch me, and suspect I robbed it, they'll send thugs out to kill me

 

It's pretty basic in Skyrim, but other then that it's none thing like New Vegas 


Rawra
  • Rawra

    Daedric Prince of Madness

  • Members
  • Joined: 06 Aug 2007

#30

Posted 11 September 2013 - 11:04 PM Edited by Rawra, 11 September 2013 - 11:16 PM.

@GTSabreFan I've seen that happen before, and it is incredibly frustrating and poorly implemented. It's like the dialogue "Heard the old lady who runs the orphanage got murdered. Say, didn't I see you coming out of there?" They are both terrible and should be removed as they make my guy, who I KNOW is a great thief/assassin who was NOT seen, as I checked everywhere around me, feel like an amateur because of some rubbish like (if 1stBrotherHoodQuest == complete, allow guards to say X) and the same with the thieves. If there are no witnesses, there are no witnesses. It's just like Fallout 3's Karma system

 

Now what I will say is that New Vegas' system could have been improved upon also. For example, if I killed every legionnare (and therefore every witness), why would my reputation with them suffer? They don't know I did it and so it should be unaffected.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users