I made skin model that can work in game only with one texture. But as my model conists of more parts, it can't be used in game if I use more textures.
I work in 3Ds Max. I apply GTA material on each mesh, set texture and on attaching (connect those parts into one) step I choose "Match material to Material ID" (this choise helped me when I tried to convert some object from another game with multi-textures). In DFF Viewer model is normal. (I don't forget about bones, it's ok) But in game...Well, skin doesn't work...
If you know something about it, tell me. Maybe do I do something wrong?
Game: GTA San Andreas
P.s. I forgot about [Q] tag in thread name....Sorry...
Edited by SDraw, 08 September 2013 - 08:59 PM.