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  • SDraw

    Player Hater

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  • Joined: 08 Sep 2013


Posted 08 September 2013 - 08:41 PM Edited by SDraw, 08 September 2013 - 08:59 PM.


I made skin model that can work in game only with one texture. But as my model conists of more parts, it can't be used in game if I use more textures.

I work in 3Ds Max. I apply GTA material on each mesh, set texture and on attaching (connect those parts into one) step I choose "Match material to Material ID" (this choise helped me when I tried to convert some object from another game with multi-textures). In DFF Viewer model is normal. (I don't forget about bones, it's ok) But in game...Well, skin doesn't work...

If you know something about it, tell me. Maybe do I do something wrong? :(

Game: GTA San Andreas

P.s. I forgot about [Q] tag in thread name....Sorry...

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