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Crew Management

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DoXz40
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#1

Posted 04 September 2013 - 02:47 AM

Its very clear that there are hundreds of crews up and ready for the game release. As I'm already in a crew too I need to learn more about the hierarchy system and the responsibility of every member. And I hear people talking about drivers, co-drivers, pilots and much more roles but I can't figure how to manage the crew members and assign them to these roles suicidal.gif . So if you guys can help me here and explain all of this it will be very helpful to every one here too. Also why there is no sticky topic for something like this ?

Thanks in advance icon14.gif

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Phyxsius-
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#2

Posted 04 September 2013 - 05:48 AM

What you see is the "Mafia" model - purely hierarchy roles; tiers of leadership, if you will, with only higher ones being able to invite lower and such.

Roles like driver, co-driver, pilot, sniper, snitch, bodyguard, etc, are done verbally.

Example: GTADev1 can be also driver, sniper and pilot. Would be silly to be bodyguard, but he can be if he is not the crew member that starts a heist. GTADev2 can be anything he wants, as long as he has the needed abilities and was named as such. Would be silly that everybody is a driver, but, ideally, everyone should know how to do everything, while having at least one specialty. That way you don`t end up by not having ANYONE capable of driving and/or having a getaway vehicle.

I`m crap at explaining, so I hope it makes sense.

Victor_Mangano
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#3

Posted 04 September 2013 - 11:34 AM

Some people have skills better than others. So within your crew you coud designate drivers, gunmen, tech specialist etc. but this is done outside the R* social hierarchy.

ThirdDruid
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#4

Posted 04 September 2013 - 03:13 PM

As they said above, The role positios such as Driver, Pilot, Bodyguards and Explosion Experts can be given verbally instead of officially on the social club. An example, I am a Lieutenant in the GTAF Crew, That's my official title and responsibility but i am also serving as a sniper for the crew.

DoXz40
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#5

Posted 04 September 2013 - 06:26 PM

QUOTE
What you see is the "Mafia" model - purely hierarchy roles; tiers of leadership, if you will, with only higher ones being able to invite lower and such.

Roles like driver, co-driver, pilot, sniper, snitch, bodyguard, etc, are done verbally.

Example: GTADev1 can be also driver, sniper and pilot. Would be silly to be bodyguard, but he can be if he is not the crew member that starts a heist. GTADev2 can be anything he wants, as long as he has the needed abilities and was named as such. Would be silly that everybody is a driver, but, ideally, everyone should know how to do everything, while having at least one specialty. That way you don`t end up by not having ANYONE capable of driving and/or having a getaway vehicle.

I`m crap at explaining, so I hope it makes sense.

QUOTE
Some people have skills better than others. So within your crew you coud designate drivers, gunmen, tech specialist etc. but this is done outside the R* social hierarchy.

QUOTE
As they said above, The role positios such as Driver, Pilot, Bodyguards and Explosion Experts can be given verbally instead of officially on the social club. An example, I am a Lieutenant in the GTAF Crew, That's my official title and responsibility but i am also serving as a sniper for the crew.


Ok first of all thanks for taking your time and replying to my post. It seems that I wasn't clear at first biggrin.gif but I already know that the roles are assigned verbally between the members and it has nothing to do with the Social Club. What I don't understand is that you have like at least 50 members, So how you gonna assign every one to a specific role and guarantee that he/she will stick to his role ? Do you use a spreadsheet and share it with the members or what ? Also guys can you tell me your crew roles, like how many drivers, snipers etc you have,To help me get the full idea. icon14.gif

Phyxsius-
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#6

Posted 05 September 2013 - 12:04 AM Edited by Phyxsius-, 05 September 2013 - 12:09 AM.

Case study: Say a crew has 16 members online. Those 16 can be from any hierarchy - ranging from Leader to Muscle. How I would do things:

1. Decide what the heist will look like and what is required
2. Decide to acquire said equipment - let`s assume I need 2 cars, 2 helis and roughly 4 footies.
3. I need at the worst 8 players, from which 2 drivers, 2 pilots and 4 assault gunners (for short range - varies between smgs all the way up to miniguns)
4. The other 8 I will count as "miscellaneous", so they would be free to pick whatever they want, in support - sniper, road blocker, lookout, shooting passenger in cars and helis.
5. If I really feel like micro managing things, I could pre-plan my escape route and set 4 on it, to shoot police chasing me and 4 to cover main group exit from heist - they will be paid as soon as the main crew loses heat / can travel without wanted level.

Roles could be tighter and/or in demand the less you have online, but, ideally, you just pick your bare minimum, then pick the specialists (drivers/weapons/aim/etc), then fill in the blanks with whatever you got left smile.gif

Hope it is clearer.
__________________________________

And to answer strictly to your question: The leader assigns priorities, just like in a military group = we need x cars, y helis and z footies. Therefore, we need x driver specialists and their cars, y pilot specialists and their helis and z assault rifle specialists. Period. The ones that forget their role will get a warning, then the boot. If more than 16 online, split into 2 groups of 8, splitting equal share of specialists, so everybody gets to have fun, or do heists close to each other and lend specialists as the situation demands it.

Think military chain of command = one leader, in charge of the operation, barking orders. Who doesn`t follow isn`t too valuable smile.gif ; it is always better to have a mediocre guy that follows orders than a top player that doesn`t.
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DoXz40
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#7

Posted 05 September 2013 - 02:59 AM

QUOTE (Phyxsius- @ Thursday, Sep 5 2013, 00:04)
Case study: Say a crew has 16 members online. Those 16 can be from any hierarchy - ranging from Leader to Muscle. How I would do things:

1. Decide what the heist will look like and what is required
2. Decide to acquire said equipment - let`s assume I need 2 cars, 2 helis and roughly 4 footies.
3. I need at the worst 8 players, from which 2 drivers, 2 pilots and 4 assault gunners (for short range - varies between smgs all the way up to miniguns)
4. The other 8 I will count as "miscellaneous", so they would be free to pick whatever they want, in support - sniper, road blocker, lookout, shooting passenger in cars and helis.
5. If I really feel like micro managing things, I could pre-plan my escape route and set 4 on it, to shoot police chasing me and 4 to cover main group exit from heist - they will be paid as soon as the main crew loses heat / can travel without wanted level.

Roles could be tighter and/or in demand the less you have online, but, ideally, you just pick your bare minimum, then pick the specialists (drivers/weapons/aim/etc), then fill in the blanks with whatever you got left smile.gif

Hope it is clearer.
__________________________________

And to answer strictly to your question: The leader assigns priorities, just like in a military group = we need x cars, y helis and z footies. Therefore, we need x driver specialists and their cars, y pilot specialists and their helis and z assault rifle specialists. Period. The ones that forget their role will get a warning, then the boot. If more than 16 online, split into 2 groups of 8, splitting equal share of specialists, so everybody gets to have fun, or do heists close to each other and lend specialists as the situation demands it.

Think military chain of command = one leader, in charge of the operation, barking orders. Who doesn`t follow isn`t too valuable smile.gif ; it is always better to have a mediocre guy that follows orders than a top player that doesn`t.

Wow man that was very detailed colgate.gif icon14.gif I really don't have any more questions after your post it is very clear for me now. I will try to implement these ideas in our crew and if you don't mind I would like to get back to this topic to give you feedback and advise if needed. Thanks Phyxsius-

P.S. You sure know how to explain biggrin.gif

Phyxsius-
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#8

Posted 05 September 2013 - 05:13 AM

Nice to have helped smile.gif . Have fun smile.gif

Sons Of Anarchy AU
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#9

Posted 06 September 2013 - 06:12 AM

I dont think the social club hierarchy helps with this problem, as if you have an established crew and look at the social club positions there is a great deal of control given to players as you promote them higher in your crew requiring alot of trust a they could potentially destroy your crew over night. kick your members, delete your logo etc.

 

I think it would be good if there was an official kinda role you could add like driver etc but i dont think it would be implemented. 


DoXz40
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#10

Posted 08 September 2013 - 01:46 PM

I dont think the social club hierarchy helps with this problem, as if you have an established crew and look at the social club positions there is a great deal of control given to players as you promote them higher in your crew requiring alot of trust a they could potentially destroy your crew over night. kick your members, delete your logo etc.

 

I think it would be good if there was an official kinda role you could add like driver etc but i dont think it would be implemented. 

 

Yes that would be a smart move from R* to implement the roles thing in the hierarchy system. I wish that might happen in an update or something. :r*:  But I can't see why are you mad about the amount of control given to the higher ranks ? Aren't you supposed to choose the most trustful guys to promote them ? And you can kick them any time you feel they are not making their job.


DoXz40
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#11

Posted 12 September 2013 - 01:13 AM

 

 

  • In missions involving bigger teams a lobby window opens up. From this the roles such as sniper, look-out and transporter can be assigned. The crew leader can tweak settings such as time of day, weather, difficulty and how many lives they have to complete the mission.

 

Guys its confirmed R* did it for us :r*:  :r*:  :D


Sons Of Anarchy AU
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#12

Posted 12 September 2013 - 01:18 AM

 

I dont think the social club hierarchy helps with this problem, as if you have an established crew and look at the social club positions there is a great deal of control given to players as you promote them higher in your crew requiring alot of trust a they could potentially destroy your crew over night. kick your members, delete your logo etc.

 

I think it would be good if there was an official kinda role you could add like driver etc but i dont think it would be implemented. 

 

Yes that would be a smart move from R* to implement the roles thing in the hierarchy system. I wish that might happen in an update or something. :r*:  But I can't see why are you mad about the amount of control given to the higher ranks ? Aren't you supposed to choose the most trustful guys to promote them ? And you can kick them any time you feel they are not making their job.

 

one day after i promoted someone to commissioner they booted over 150 members of my crew reducing it to zero then closed his social club account. Even when you think you can trust someone always take a second thought before you do it , 


DoXz40
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#13

Posted 12 September 2013 - 01:36 AM

 

 

I dont think the social club hierarchy helps with this problem, as if you have an established crew and look at the social club positions there is a great deal of control given to players as you promote them higher in your crew requiring alot of trust a they could potentially destroy your crew over night. kick your members, delete your logo etc.

 

I think it would be good if there was an official kinda role you could add like driver etc but i dont think it would be implemented. 

 

Yes that would be a smart move from R* to implement the roles thing in the hierarchy system. I wish that might happen in an update or something. :r*:  But I can't see why are you mad about the amount of control given to the higher ranks ? Aren't you supposed to choose the most trustful guys to promote them ? And you can kick them any time you feel they are not making their job.

 

one day after i promoted someone to commissioner they booted over 150 members of my crew reducing it to zero then closed his social club account. Even when you think you can trust someone always take a second thought before you do it , 

 

damn man I'm sorry to hear that..I really don't know what shall I do if that happened to me  :sui: I was promoted to crew commissioner too but neither I nor the other comm. did that to our crew. That's bad luck my friend. 





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