This probably seems like such a tiny problem for most....but I can't texture worth junk. What I am trying to do is make two cars for Vice City.
One of the cars is the Tornado, but turned into a Police Car, the other vehicle is the front end of a Glendale, stuck to the back end of an Oceanic. I get the models looking fine, however I am useless at texturing....they say it is the easiest part of modding but I disagree.
I realise that after making the models, using the existing textures (and copying over individual images and placing them in the texture file such as the parts for my Oceanic/Glendale hybrid) does not work. They come out like the following images (They use the textures they have in Zmodeler2, if I remove them they are invisible). I have also tried texturing them in Zmodeler2, which is what I had used to combine the models....however I find it quite difficult to warp and bend the textures properly to fit the models.
If anybody can give me some good texturing advice or another program I might be able to do it in then thank you! If it matters to anybody, I am wanting to make them MVL compatible. (Well they are, they work fine, the cops drive the Tornado and civilians drive the hybrid, but I can't texture right at all)
Edited by Xegethra, 29 August 2013 - 03:57 PM.