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[WIP|VC]Shine o' Vice

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BEGINit
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#61

Posted 18 July 2014 - 02:21 PM

There will be one pickup which triggers wardrobe like Stories

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SaL_Leone
  • SaL_Leone

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#62

Posted 21 July 2014 - 01:56 PM Edited by SaL_Leone, 21 July 2014 - 01:58 PM.

vwXL47n.png

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058TKvj.png

V3whCif.png

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HeHWIbp.png

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Tadzik
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#63

Posted 21 July 2014 - 02:09 PM

Maybe you can add VCS neons? :p

X-Seti
  • X-Seti

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#64

Posted 21 July 2014 - 05:42 PM

 

Ultra Construction site RELOAD ingame. Building accords to constr site as much as possible. LODs also included.
c4829324663ct.jpgcc9399386648t.jpg
ab66d8dd8f42t.jpg9a8d080445b6t.jpg
8b332b95ffabt.jpg85c9ed1af605t.jpg
3de3a20fbe23t.jpg92269977e90dt.jpg

 

 

I am really liking that building.. A lot I might hire your services m8


BEGINit
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#65

Posted 29 July 2014 - 07:44 AM

Hi, I ran into a problem. None of the player positioning tools (that I know) work for me anymore.

I was always using Steve-m Player Position v1.3 because it's very easy to use. I temporaly replaced my .exe with another (limit hack) and noticed that player pos tool doesn't work anymore - shows VC not running. Then I returned the old .exe (backup), but the tool still doesn't work. I tried other tools like previous versions of this one, rotation tool or VC ultimate trainer - none of them work. Any suggestions? Without such tool I can't really do much.


ThirteenAG
  • ThirteenAG

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#66

Posted 29 July 2014 - 08:23 AM

Sanny Builder?
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BEGINit
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#67

Posted 29 July 2014 - 02:28 PM

Sanny Builder?

How?


ThirteenAG
  • ThirteenAG

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#68

Posted 29 July 2014 - 03:13 PM

There's coord manager, CTRL+ALT+1.

elMarcoPL
  • elMarcoPL

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#69

Posted 29 July 2014 - 03:21 PM

Just use Sanny Builder. When you're in-game, minimize it, create new, or open already existing scm file or sth, and then go PPM->Insert->Player Coords/Player Angle. The fastest way to get player's coords.


BEGINit
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#70

Posted 29 July 2014 - 07:02 PM

This function doesn't work for me. By pressing ctrl alt 1 nothing happens. If I go through tabs, the command is greyed (like unavailable).


BEGINit
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#71

Posted 30 July 2014 - 01:59 PM

I also have GTA3 and VCS mod and all tools work well there.


ThirteenAG
  • ThirteenAG

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#72

Posted 30 July 2014 - 02:08 PM

What exe are you using? Only reason it doesn't work is exe.

BEGINit
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#73

Posted 30 July 2014 - 04:16 PM

I was using v1.1 earlier. Then I replaced it with v1.0 (I think) with limits hack (all limits maxed) and playrpos stopped working. Then I brought back old v1.1 and it didn't worked anymore. I tried various exes, but nothing works.


Silent
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#74

Posted 30 July 2014 - 04:23 PM

(all limits maxed)


Ugh.

BEGINit
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#75

Posted 30 July 2014 - 04:31 PM

^What? :D


Silent
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#76

Posted 30 July 2014 - 04:41 PM

This is not a good way of working. Increase limits when needed by a needed amount, don't go for amounts like 999999999999999999999999999999999999.

BEGINit
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#77

Posted 30 July 2014 - 04:46 PM

No no. That's not the case.

1. The amount was not 9999999, but rather some max limit (33400 or smth)

2. Actually that doesn't matter because that .exe was supposed to be used temporary to check something. 


TommyV.
  • TommyV.

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#78

Posted 14 August 2014 - 12:20 PM

Any progess?


BEGINit
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#79

Posted 14 August 2014 - 02:26 PM

I'm kinda cornered here. I'm still at the point where I'm waiting for specific models. Unfortunately, people who offered/agreed to make those models either disappeared/not responding or taking a lot (looooooot) of time (months). :( Only Sal_Leone is making models in pretty normal speed, but he's not making complex ones. Until I get the required models, I won't do anything else, because what isn't related with those is almost done. I believe if I got all the models I require - I could complete SoV in a week or so. If someone would like to help me, they are welcomed of course :) 

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Kalvin
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#80

Posted 14 August 2014 - 05:31 PM Edited by Kalvin, 14 August 2014 - 05:31 PM.

I think you should do something like add a list of stuff you want/need done on the first page, and if someone wants to do one of those things they can pm you about it.


SaL_Leone
  • SaL_Leone

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#81

Posted 28 August 2014 - 02:28 PM

Hermit clothes shop test:


Tadzik
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#82

Posted 28 August 2014 - 03:49 PM

I think that the ceiling is too low now.

Doc 1985
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#83

Posted 28 August 2014 - 07:53 PM

I can do models if someone can convert it to dff.
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AndroidModz14
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#84

Posted 12 September 2014 - 01:08 AM

Is this dead

theNGclan
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#85

Posted 12 September 2014 - 01:58 AM

Is this dead

Why ask when you can wait? It's a simple thing to do.


AndroidModz14
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#86

Posted 13 September 2014 - 07:07 PM


Is this dead

Why ask when you can wait? It's a simple thing to do.

We have waited too long

Tadzik
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#87

Posted 13 September 2014 - 07:47 PM

 

 

Is this dead

Why ask when you can wait? It's a simple thing to do.

We have waited too long

 

No, we haven't.


Silent
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#88

Posted 13 September 2014 - 07:49 PM

I have an impression BEGINit would've answered this post using his avatar.

SaL_Leone
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#89

Posted 14 September 2014 - 11:18 AM

If we dont show progress that doesn't mean that mod is dead.There is a lot of progress that isn't showed


Dijgheocatoru
  • Dijgheocatoru

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#90

Posted 2 weeks ago

This didn't die, right? I just discovered this mod...

Keep it up!

Peace.





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