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Shine o' Vice

VC WIP
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Derrick_Keno
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#4141

Posted 17 March 2018 - 06:26 PM Edited by Derrick_Keno, 4 weeks ago.

vice_city_Palm_tree_MUTED_COLORS_DESIGN_

 

How about this? I darkened the plate (like the 1986 New York plate on the GPX, Phoenix, Rancher, Regina, and Moonbeam in beta GTA: VC screenshots, which isn't bright white, but gray) and added a really, really subtle metal texture.

 

1986 New York plate on the Moonbeam (beta VC screenshot):

 

Spoiler

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gts.
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#4142

Posted 17 March 2018 - 08:02 PM

Spoiler


That license plate looks very good indeed.
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BlackScout
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#4143

Posted 17 March 2018 - 08:16 PM Edited by BlackScout, 17 March 2018 - 08:16 PM.

1986 New York plate on the Moonbeam (beta VC screenshot):

 

Higher Res (Please, be aware when quoting my post)

moonbeam.jpg

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universetwisters
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#4144

Posted 18 March 2018 - 05:25 AM

Using real Florida license plates is a great idea, but I wanted to make things more original. Also, the "LC R29" license plate on the cars in GTA III says "LIBERTY CITY" on top of it, so why not do the same for VC?
 
LC_R29.png


Didn't Vice City plates always start with VC? Iirc only the trucks and sh*t reused III's plates.

>SA used city names on their plates

Vice City clearly used a Florida plate (or one based on one of the era). I don't think it makes sense to go "It was one way in X, but because it was different in Y we're gonna use that in X-influenced Z".
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Shagg_E
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#4145

Posted 18 March 2018 - 10:05 AM Edited by Shagg_E, 18 March 2018 - 10:10 AM.

vice_city_Palm_tree_MUTED_COLORS_DESIGN_

I think it looks awesome, but suits better for VC remake, not for sequel.

BUT! Rockstar changed plates once, why we can't change it too?

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universetwisters
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#4146

Posted 18 March 2018 - 04:11 PM

 

vice_city_Palm_tree_MUTED_COLORS_DESIGN_

I think it looks awesome, but suits better for VC remake, not for sequel.

BUT! Rockstar changed plates once, why we can't change it too?

 


Could it possibly be based on a Florida plate from a previous year?

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#4147

Posted 3 weeks ago Edited by Silent, 3 weeks ago.

xpost with SilentPatch topic since you guys wanted to have bikes with extras a while ago:
 

Fixed extras on bikes in VC. Stock bikes had no extras but they are allowed in bike hierarchy - yet extras did not follow body lean when cornering, so they looked rather strange:

Stock - notice left exhaust stays upright, as if Tommy didn't lean the bike at all:
lU8icn9l.jpg

Fixed - notice left exhaust behaves properly:
s1q6Zqil.jpg

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Keith Ward
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#4148

Posted 3 weeks ago

Was gonna ask on the Discord, but thought I'd inject some life in this thread:

 

Is the drug dealing mechanic still in the game?

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Speccy
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#4149

Posted 3 weeks ago Edited by Speccy, 3 weeks ago.

Was gonna ask on the Discord, but thought I'd inject some life in this thread:

 

Is the drug dealing mechanic still in the game?

Drug dealing is in the game and I have not altered BEGINit's code for this feature. I have recently reached out to BEGINit regarding a potential Beta release. It would be called "Shine o'Vice Act 1" and would contain 30 story missions (the goal for the final release is 90 missions). In the case of a Beta, drug dealing would not be included. Other "mid - to - late - game" features such as the shares system would be introduced in later beta releases, as well.

 

Let's see what BEGINit says.

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#4150

Posted 2 weeks ago

vice_city_Palm_tree_MUTED_COLORS_DESIGN_

 

How about this? I darkened the plate (like the 1986 New York plate on the GPX, Phoenix, Rancher, Regina, and Moonbeam in beta GTA: VC screenshots, which isn't bright white, but gray) and added a really, really subtle metal texture.

 

1986 New York plate on the Moonbeam (beta VC screenshot):

 

Spoiler

At least go with the plates with different numbers, not just have that on all plates

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gts.
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#4151

Posted 2 weeks ago

At least go with the plates with different numbers, not just have that on all plates

Already suggested.

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#4152

Posted A week ago

An update for those who aren't following the Discord Channel:

BEGINit approved my suggestion to separate the complete mod into two to three 'beta' releases (presented as Acts 1, 2 and possibly 3) which will consist of around 30 missions. Act 1 will establish Flint's arrival to VC, introduce some storyline characters and key associates, and will focus on the inital journey to uncover the truth regarding the circumstances around his brothers' death - forming connections with influential people in VC to retrieve information. The story will then pick up again from this point in Act 2, where pieces of the puzzle will actually begin coming together. The coding part for Act 1 is in good progression at the moment, but I cannot estimate when work on Act 2 would start. Obviously, that would be sometime following the release of Act 1.

 

Cheers to Braindawg for coming up with the idea of dividing the story into 3 main acts!

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Mega
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#4153

Posted A week ago

Speccy has been dedicating a lot of time for this to happen, and I guarantee you all it'll be worth it. I like this idea of different act releases. That way, you guys can give us feedback and suggestions on what we can improve in later versions. We're closer than ever to the first public SOV release!

 

Speccy is actually hiding the fact that Act 4 will be called Shine o' Rig and will take place entirely on the anticipated Oil Rig. It'll be around 50 missions just set around the rig, those vary from stealth missions, cooking for the workers, fishing, working for security and replacing equipment. We're also glad to announce we are planning a Battle Royale mode that also takes place entirely on the Oil Rig. It's definitely what the kids consider ''cool'' these days, so we'll roll with it.

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Shakez
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#4154

Posted A week ago

So Speccy..all the features, interiors, new areas, cars etc will be in ACT 1?


Ivan1997GTA
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#4155

Posted A week ago

So Speccy..all the features, interiors, new areas, cars etc will be in ACT 1?


Certainly, but not every feature will be available at the start. Act 1 will be the first beta release, and later acts/releases will add more features and missions.

Elissay
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#4156

Posted A week ago

So Speccy..all the features, interiors, new areas, cars etc will be in ACT 1?

Certainly, but not every feature will be available at the start. Act 1 will be the first beta release, and later acts/releases will add more features and missions.
But interiors and the new areas will be ?

turbocharger
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#4157

Posted A week ago

The man just said they will.
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Speccy
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#4158

Posted 2 days ago

small progress update:

I've finalized some 13 missions out of the 30 that we aim to feature in SoV Act 1. The next 5 missions are initially very well coded by BEGINit and will require minimal changes on my behalf. The remaining 12 after that gave me mixed impressions so I'll have to put more focus onto improving some of those. I'm trying to complete the script part quick because compiling all the beta content will also take a lot of time and effort.
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denis1379
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#4159

Posted 2 days ago

The vanilla VC plates really are incredibly low res - even for VC standards. I think there is a Florida silhouette on them...
 
A quick mock-up with the SoV plates:
sovplate.jpgsovplate2.jpg
 



 Yeah maybe we started in the same day,your truck is amazing!!!

:colgate:
 

I just checked my first z3d file out of curiosity. I started on the 1st day of Christmas ;)

What about 3D engine? Its fit them better

denis1379
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#4160

Posted 2 days ago

vice_city_Palm_tree_MUTED_COLORS_DESIGN_

I think it looks awesome, but suits better for VC remake, not for sequel.

BUT! Rockstar changed plates once, why we can't change it too?

I think could be in blue style instead or little pink

-Anti-
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#4161

Posted A day ago


What about 3D engine? Its fit them better

 

 

Probably would look better (I was thinking about a Detroit Diesel 6-71 based on the VC XBox engine) but it wouldn't fit in with the rest of the cars since everything is kept more or less in the original VC stlye. So unless BeginIt or Speccy decide something different it stays that way.

 

 

@Speccy: I know you are quite busy and congratz on the progress with the script, but I'm still waiting for a reply to my PM and post in this thread from about two month ago.

 

Mainly:

What do you have in mind for the ambulance? I don't have any particularly good or interesting ideas for it.

and also:

Should I continue the Linerunner/Mack R Seires? a.k.a. Will it be used in this mod or is there already something else as a replacement like Leonazix truck?

 

Thx for your answer.


denis1379
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#4162

Posted A day ago

Hey, when you have watched A - Team, There is some vehicles even used in Vice City Stories, like that small van replace Pony - I dont remember name of it. Not talk about that big with GMC logo, which they main characters triping
Hey, when you have watched The A - Team, There is some vehicles even used in Vice City Stories, like that small van replace Pony - I dont remember name of it. Not talk about that big with GMC logo, which they main characters triping
https://www.imcdb.org/m84967.html

denis1379
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#4163

Posted A day ago



I think about Dodge Tradesman




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