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Shine o' Vice

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universetwisters
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#3781

Posted 21 August 2017 - 10:04 PM

...how this mod depends on the good will of a literal ghost to carry on.


If Sal's account/theory is to be believed, then the files are lost and the only thing of the mod that exists are the models that you, braindawg, speccy, and others whose names I'm probably forgetting were working at. As far as the "work of a lot of people gathering dust" goes, there isn't anything keeping them from releasing what they have on their own (assuming they still have the files), but don't act like OH MAN NOW ALL OUR WORKS GONE TO WASTE AND NOBODY WILL ENJOY IT when there's nothing keeping you from releasing it for the pleasure of others. 


Mega
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#3782

Posted 21 August 2017 - 10:13 PM

Releasing stuff separately for me is a last resort thing. We made some stuff specifically for the total conversion. Not with base VC in mind.

In my opinion, the best solution would be to start a separate project using what we do have. That would need the approval of everyone in the team to use their assets in the "reboot" project.

Considering BEGINit became one with nature, that is.
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SaL_Leone
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#3783

Posted 21 August 2017 - 10:13 PM

can you ask him if he ever plans to return on the work of this mod?

Already tried from many different profiles but as I already said, he COMPLETELY ignored me

I find this thread very amusing, as Shine O' Vice has just become a joke.
 
GG 
 
R.I.P Shine O' Vice 2013 - 2017

Shine O' Vice is NOT dead!
With BEGINit or not, its going to be released.
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universetwisters
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#3784

Posted 21 August 2017 - 10:19 PM

 

can you ask him if he ever plans to return on the work of this mod?

Already tried from many different profiles but as I already said, he COMPLETELY ignored me

 


He's acting like the kind of people you meet on dating sites and you two go out once and then they cut all ties with you. Maybe he feels like he doesn't want to continue modding anymore, like how the aforementioned people don't feel like associating with you anymore?

A contrived example but plausible nonetheless.


Cpt. Rookie
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#3785

Posted 22 August 2017 - 12:34 AM

In the last years there was a lot of cases when BeginIT replyed to Speccy's messages in months, for example. I'd say this is his personality trait, like, fully dedicating himself to one thing at a time or something. I'm not the one in charge here, but I'd say the best way is Sal privately giving BeginIT's facebook page and other known contacts to Speccy. And then Speccy writes a single informative message explaining the situation and mentioning the amount of work done in the last year, asking for his guidance.


Speccy
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#3786

Posted 22 August 2017 - 12:51 AM

I agree with Sal.
 
We came to the reasonable consensus that we would wait patiently until September, which is right around the corner.
 
I absolutely still have all my assets, as well as access to the majority of those by other team members. It seems certain, that at this point, BEGINit is not able to complete his work or is unwilling to continue. Exploring the reasons for his dissapearance won't get us any further. We have the result - months without progress and no information. I suggest trying to contact and convince him to entrust the script with the team, regardless of how far he's gotten with it. It really doesn't matter if there are issues, bugs and inconsistencies, all that matters is the existence of any form of that script.
 
A lot of combined effort has gone into this 'project'. Throughout the years, we've been compasionate and understanding towards BEGINit, respected his wishes, and attended to his requests. It's only fair that he treats us with the same respect now. In any other circumstance ...
 

Releasing stuff separately for me is a last resort thing. We made some stuff specifically for the total conversion. Not with base VC in mind.

In my opinion, the best solution would be to start a separate project using what we do have. That would need the approval of everyone in the team to use their assets in the "reboot" project.

Considering BEGINit became one with nature, that is.


Sal, if you're reading this, please PM me the contact information.

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Frank.s
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#3787

Posted 22 August 2017 - 02:16 PM Edited by Frank.s, 22 August 2017 - 02:21 PM.

Random question for the team, are you all working on the DropBox version or some different copy of the mod? Just wondering because if you have been playing the DB version of the mod, how is it like for stability? Last thing i remember i got it to work totally crash-free, is that still the case? I remember BEGINIT said my fixed version (the DB version) was bugged because his script would crash on it but that was because his script was loading assets that didn't exist and he didn't debug the code to find out what objects were needed. On it's own (or with bug-free code) the map + cars + peds + everything works fine don't they? Any crashes or bugs?

Needless to say, i give you guys permission to use anything i contributed (which i believe was more leg-work fixing the map crashes than actual map content creation, but hey-ho).

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JDaster
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#3788

Posted 25 August 2017 - 09:28 AM

Mod's anniversary it's here in 2 days. Let's see if BEGINIt remembers that date or something and brings us some informations.
I believe he is going to come back, because if he has a Smartphone with Mail Notifications he probably knows and came to this page, even offline.
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JackProductions
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#3789

Posted 26 August 2017 - 08:14 AM

VCnptMW.jpg

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universetwisters
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#3790

Posted 26 August 2017 - 02:00 PM

I thought that was a dude in a space helmet in the background
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Ivan1997GTA
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#3791

Posted 26 August 2017 - 03:48 PM

Mod's anniversary it's here in 2 days. Let's see if BEGINIt remembers that date or something and brings us some informations.
I believe he is going to come back, because if he has a Smartphone with Mail Notifications he probably knows and came to this page, even offline.

I'm sure he'll surprise us when he comes back.


JDaster
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#3792

Posted 04 September 2017 - 02:21 PM Edited by JDaster, 04 September 2017 - 02:22 PM.

So, we are in September. What are you gonna do?
P.S: If BEGINIt returns this week, I'm going to listen Remove Kebab Perfect Loop for 2 hours, mark my words!
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Stierlitz
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#3793

Posted 11 September 2017 - 02:58 PM

P.S: If BEGINIt returns this week, I'm going to listen Remove Kebab Perfect Loop for 2 hours, mark my words!

looks like you're off the hook

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Speccy
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#3794

Posted 12 September 2017 - 12:29 AM Edited by Speccy, 12 September 2017 - 12:31 AM.

I'm fed up with this nonsense. Glad Sal and I are on the same page, though. I've thought about it and have decided to release all 5 car packs here sometime before the end of the month, unless BEGINit personally reaches out to me not to. *edit - all contributing authors will be given credit for their work!

 

I guess after that, we can have an open discussion regarding the map. If anyone wants to volunteer coding some missions, now is the time. We can ignore secondary objectives for the time being, focus on the main storyline and put together some 10-15 missions. If there's someone who can do a decent job, I would create a seperate topic dedicated to suggestions where you guys would post your ideas for missions and the most popular ones would be directly passed onto the coder. Could be some good fun, but it does seem a little overambitious. Not impossible, though!

 

If we end up with at least 5 playable missions, we can go ahead and reboot the topic. We'd have to contact Braindawg regarding his peds, but for now we must focus on getting started with an alternative story.

 

This is certainly not a definite plan and we'll see where it takes us and regardless, you can expect a cars release in the near future.

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Gamerjman19
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#3795

Posted 12 September 2017 - 01:28 AM

Are we sure he didn't die?


marcinn22
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#3796

Posted 12 September 2017 - 01:46 AM Edited by marcinn22, 12 September 2017 - 01:47 AM.

Do you know any way to find out? I don't, unless you have attended his funeral or know someone who did.

Mega
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#3797

Posted 12 September 2017 - 04:13 AM Edited by Mega, 12 September 2017 - 04:16 AM.

A new script would be cool. There's quite a few places me and Kalvin have been adding or considering that at this point have no objective other than visual appeal.

 

Like my signature. That's totally not the exterior of the cinema. Trust me.

 

Speaking of which, anyone who is good with photoshop or image editing in general and such that would like to make some random GTA lore friendly posters to be featured outside and inside the cinema, hit me up with a PM. Right now there's about 6 made by me, Kalvin, BlackScout and Blue. Maybe one of the threads we could open can be centered about such contributions. Because there's a lot of empty posters, inside and outside.

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deltaCJ
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#3798

Posted 12 September 2017 - 09:48 PM Edited by deltaCJ, 12 September 2017 - 09:50 PM.

I'II be down to code, you'll just have to tell me what to do, and you're gonna have to give me access to the files.

 

:) I'll be looking forward to restarting this baby :)

 

 

 

EDIT: I'm good with Photoshop, but I'm better with real-life stuff, like manipulating objects and such, i could try if you want :/

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Mega
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#3799

Posted 13 September 2017 - 02:52 AM Edited by Mega, 13 September 2017 - 02:53 AM.

It'd be nice if you could use GTA screenshots (you can take some yourself) or photomash some renders using R* assets and such. Gives it a more genuine vibe.

 

Think of the LCS/MH2 ads that used SA peds and renders. Except for movie posters. I'd post examples but I don't want to really show any so you can take a look at them all for yourselves when all of this situation is sorted out.


deltaCJ
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#3800

Posted 16 September 2017 - 05:57 PM

Alright I'll try my best


deltaCJ
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#3801

Posted 19 September 2017 - 12:43 AM Edited by deltaCJ, 19 September 2017 - 12:44 AM.

@Mega : I can't really do it, if I don't know what you're talking about... Do you want me to make a screenshot type of picture?

 

I kinda know what you mean? But I can't do renders. 1, I don't have 3dsMax, 2.) My computer is complete trash. The only thing I can run is GTA VC, SA, III, Sanny Builder, and a trainer. That's about it.

 

 

EDIT: So you're gonna have to provide me with the renders, and the screen shots.


Mega
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#3802

Posted 19 September 2017 - 03:49 AM

Then don't worry about it mate. They don't need to be renders, remember that. You can always just use ingame shots and close-ups for that. But enough of this, let's take it to PMs.

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GTAIsKoolLOL
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#3803

Posted 20 September 2017 - 11:27 AM

Notify me when it's released! I wanna download it sooooooooooooo badly!


CharlesVercetti
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#3804

Posted 20 September 2017 - 11:49 AM

Speaking of which, anyone who is good with photoshop or image editing in general and such that would like to make some random GTA lore friendly posters to be featured outside and inside the cinema, hit me up with a PM. Right now there's about 6 made by me, Kalvin, BlackScout and Blue. Maybe one of the threads we could open can be centered about such contributions. Because there's a lot of empty posters, inside and outside.

Very unfortunate that I am not able to access my PC,a very avid follower of this mod since it's announcement and almost a chance to contribute to this has missed.In a week or some I might be able to work on it.And uselessly if someone completed it already in the meantime.

Higher studies the main hindrance.But studies are importance though.

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Mega
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#3805

Posted 20 September 2017 - 03:41 PM

Don't worry about it. I haven't been modeling much lately because, as usual, college is consuming my very soul and existence. Just grab an idea and work on it a tiny bit whenever you have the chance, and I'll add it in. Plenty of space left.
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deltaCJ
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#3806

Posted 22 September 2017 - 12:22 AM

So, uh can I get started on the script? Is there a dropbox with the peds, and the character so far? So I can make some missions :D

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Cpt. Rookie
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#3807

Posted 23 September 2017 - 01:19 AM

Uhm, bro, it's like coming on a job interview and immediately asking your potential employer to give you all the stuff they are working with, without even completing a test task or showing your portfolio. Are custom skins really bug you that much so you can't script?
 
Also

Speccy
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#3808

Posted 23 September 2017 - 03:25 AM Edited by Speccy, 23 September 2017 - 03:27 AM.

Uhm, bro, it's like coming on a job interview and immediately asking your potential employer to give you all the stuff they are working with, without even completing a test task or showing your portfolio. Are custom skins really bug you that much so you can't script?
 
Also

True. Besides, Braindawg hasn't given his consent for sharing the peds & characters. I have only one player model out of 20+ myself. I aim to release some cars soon but DB access is out of the question for now. This doesn't mean you, deltaCJ, cannot help with the script.

The way I imagine this will work:

- Jointly, we come up with a mission (one at a time) based on suggestions posted here
- You (deltaCJ) create a blank scm and begin working on the initial code
- Once the mission structure is set, you use the coordinates for generic locations as a placeholder in your game
- When the mission is playable and everything works as intended, you send me the code with coordinates highlighted so I can identify them
- I test the mission and adjust the coordinates to the custom map
- I send you back the code and specific map components for the respective mission as we progress
- We come up with new missions and you implement them sequentially
- After 5-10 missions we release a beta. Would be cool if Kalvin&Mega's rig would be featured.

Cpt. Rookie, you've had some cool mission ideas in the past. Would be curious to see your take on an intro mission. And even more curious to see what deltaCJ can make of it, putting his scripting abilities to the test.

You guys know the theme and atmosphere of this mod, let's hear your suggestions. Please also describe cutscenes and so on. If we can get one playable mission from such collaboration, we will be able to go a long way.
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Mega
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#3809

Posted 23 September 2017 - 03:51 AM Edited by Mega, 23 September 2017 - 03:52 AM.

Well, until now we had not much context on how the oil rig would be used. I remember Kalvin telling me something about avoiding security cameras so guards wouldn't come after you, then once you got to the top, you'd defuse bombs around the surface. It never made much sense to me, but from the start the layout on the surface has always been full of shortcuts to reach any place easily to accomodate what I was told. But since the rules change, we maybe could come up with something more solid and maybe interesting. Who knows. Maybe if KALVIN TALKED SOMETHING TO ME ALL HE DOES IS PLAY STUPID GAMES ON HIS PS4 AND NEVER ASKS HOW I'M DOING I'M STARTING TO FEEL LONELY KALVIN I'M GOING TO BOMB THE OIL RIG

 

And while we're on the subject, were properties like in Vice City ever planned? :whistle:

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deltaCJ
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#3810

Posted 23 September 2017 - 03:47 PM Edited by deltaCJ, 23 September 2017 - 03:48 PM.

Damn, I didn't mean it like that, I just meant to make missions for fun :/ No one gave me consent to start on the script I just wanted to use the character, my bad 

 

BTW @Cpt. Rookie, that was 3 years ago.

 

BEGINIt said it was done a long time ago.

 

 

EDIT: But I like where Speccy's idea. @Cpt. Rookie give me some ideas and I can show you guys what I'm made of :)

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