Recently I've started a Total Conversion for GTA San Andreas, turning the whole world into an apocalypse setting, a lot of people start TC and don't complete them so I'm going to start a WIP topic when I have a playable version but for now, i'm trying to get stuff working.
I've made an Alien Citadel, three times the size of the US Bank Tower, I got the Model and Textures in game and it looks great, but I'm having trouble with the Collision, if I add Citadel.dff, Citadel.TXD and Citadel.col, the game crashes, but even then the collision doesn't show in MEd v0.32,
so I thought I could replace LAskyscrap1_LAn, the building beside the Bank Tower, got the model and texture working but the Collision still doesn't work even after I deleted the LAskyscrap1_LAn.col from lan2_2.col and replaced it with the .col i made for the citadel (which is named the same), I'll post some pics, some people might recognize what I'm doing
If I use Kams scripts and make a col, it looks all squished and folded up into a square so i used a different version of the scripts which creates a boundary ? what am I doing wrong ?
Please help me !
See, I have the model in place but when I render just the Collision, there is no collision for it.
And if I add a new object it shows the collision until I place it and press ok, then it disappears.
This is the collision in steve_ms collision editor
And this is the collision in 3ds max just before exporting as .col
Thanks in advance !
Edited by stevendabuffman, 23 August 2013 - 11:52 AM.