The thing that I just can't understand (I already realize that OP and a selected others are anti-social - that much is understood) is how can someone tell others, apparently in a serious tone, that GTA isn't about all the stuff in it besides rampaging if ROCKSTAR THEMSELVES ADDED SUCH OPTIONS IN THE GAME. Surely OP would have a point IF such features weren't in the game and we were insisting on doing something that isn't really part of the gameplay. But Rockstar themselves worked hard to deliver all these features and more: they worked hard for such features to work properly and be fun. You know, OFFER FUN OPTIONS/ACTIVITIES TO THE PLAYER.
Even more: they, who made the game, are stepping forward to clearly point out when someone is a "bad sport" and is ruining gaming for others. Rockstar themselves, NOT US. And still we don't have a point and we should look for gaming elsewhere? Oh c'mon, this must be a joke.
The reasoning behind R*'s implementation of this sh*t, is down to the vast influx of noob kids complaining about being cut down in a GTA game. R* are going to cater towards the unfortunate infestation of cry-babies in order to maximise profit. This is why I genuinely believe the future of GTA Online is on a down course regarding rampaging fun, and car-jacking originality.
It's great to see they've created a 'Passive Mode' to satisfy these types, but what about those of us who want to play in the more traditional manner?
Pretty much this exact thing happened to the grandfather of all MMO's, Ultima Online. Originally it was a game where any player could be killed and dry looted in almost any area of the game. This provided an extremely exciting and dangerous feeling world. It also built a fantastic community, as players were forced to band together for their own protection, well being, and prosperity. On the flip side, the players who relished in killing others did so knowing that they would be actively pursued. Eventually the game succumbed to the loud voices of a few, and instituted a "passive" world, which ruined the "feel", unbalanced the economy, and divided the playerbase. It was all around a terrible move.
Obviously you cant compare a fifteen year old mmorpg with a 16 player action-adventure online game, even though both sides of the argument are identical to what they were then. I in no way think that passive mode on GTA will have anywhere near the same impact as it did in UO. Just seeing this exact discussion again after over ten years is pretty cool.
You make a good point.
Dark Souls kinda sorta had something like that in it. It's a hard game, and as you are trying to push your way through the game you can at any time be "invaded" by another player.
That meant that if I feel like it, especially early on, I can stay at a low level but push through the entire game and up with a few high powered weapons, armor, and rings....and then go back to that first area and "invade" a bunch of new players.
You can "grief" the hell out of people and unless they happen to be incredibly good they can't do much of anything back.
That is kind of ultimately the problem that GTAV is hoping to avoid by allowing me to add "Bad Sport" points to the OP when he kills me again and again for no apparent reason.
Someone else said that you shouldn't be able to make or store any money in "Passive" mode...
I think it would be better if it were simply essentially a second save.
That is I might be Level 50 having "Prestiged" 3 times in "Passive Mode" but only be level 13 having never "Prestiged" in Regular mode. That way I can still access all the good fun stuff...but if I want to run around with the people who had to worry about being attacked as they built their empire I too will have to build my empire under such conditions.
OP started out being annoyed that he couldn't wipe out people while they were playing tennis. That's just griefing. That's not being competitive, it's not having fun, it's griefing. If you get the majority of your enjoyment from a game by preventing others from enjoying it, you're a griefer.
You're also likely either a child or a very childish adult.
Also, activities like tennis not being able to be interrupted by a dbag in an Annhiliator is likely not something that can be easily changed. You're probably going to have to come to terms with not being able to kill people while they're trying to enjoy a game of tennis.
You'll have to settle for buzzing around the airports trying to stop anyone from getting in an aircraft to take you out.
I'll see you there.