I'm converting a car to GTA IV (not the first time) but i've often some transparency problems, espacialy for the lights.
Exemple :
if my object headlight_l have both glass light (it's a 3d light) and the lighting part, ingame i'll see the glass only
The shader is lights(vehglass) for the glass, and lightsemissive for the ligthing part.
I'm using zmodeler btw.
I've this bug for another part, the windscreen R. Defrost lines are in separates poly with another material (with lights(vehglass) shader) and the window is same shader too.
Both are in same object windscreen_r. But in game i don't see the defrost lines.
Also the "top" materials (i mean light glass and windows) use the lastest material in the material editor !
In zmodeler all shows Ok
Anyone has a solution?
Thanks
