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[REL|III|VC|SA|IV] Project2DFX

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TJGM
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#151

Posted 06 October 2013 - 02:58 PM Edited by TheJAMESGM, 06 October 2013 - 03:00 PM.

I'm using the newest IDE tweaker but the coronos don't show

Because we haven't released the coronas yet. The IDE tweaker will only increase object draw distance.

 

Also, I tried messing with the object distance in the IDE tweaker, basically everything is the same except without crashes. Game still has a limit on how many items can be spawned on screen. Also, the screens look nice. :D


SilverRST
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#152

Posted 06 October 2013 - 03:29 PM

 

I'm using the newest IDE tweaker but the coronos don't show

Because we haven't released the coronas yet. The IDE tweaker will only increase object draw distance.

 

Also, I tried messing with the object distance in the IDE tweaker, basically everything is the same except without crashes. Game still has a limit on how many items can be spawned on screen. Also, the screens look nice. :D

 

Mind sharing the settings? :p


TJGM
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#153

Posted 06 October 2013 - 03:34 PM

 

 

I'm using the newest IDE tweaker but the coronos don't show

Because we haven't released the coronas yet. The IDE tweaker will only increase object draw distance.

 

Also, I tried messing with the object distance in the IDE tweaker, basically everything is the same except without crashes. Game still has a limit on how many items can be spawned on screen. Also, the screens look nice. :D

 

Mind sharing the settings? :p

 

Well ThirteenAG is the only one with it. I've only got the coordinates and LS is the only city done so far, I'm almost finished the country though.


TJGM
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#154

Posted 06 October 2013 - 05:13 PM

Lamppost Information - Country

 

http://www.mediafire...n_-_Country.txt


ThirteenAG
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#155

Posted 06 October 2013 - 05:39 PM

New screens, i added proper color for coronas:
31qg.th.jpg vtfk.th.jpg ys6m.th.jpg kgjt.th.jpg
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SilverRST
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#156

Posted 06 October 2013 - 06:01 PM

New screens, i added proper color for coronas:
31qg.th.jpg vtfk.th.jpg ys6m.th.jpg kgjt.th.jpg

It gets better each time when you reply.


Danikov
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#157

Posted 06 October 2013 - 06:07 PM

Oh my god,this is just too awesome,nice work!

 

would it be possible to implement moving coronas of vehicle's headlights and tailights like in IV and V?


TJGM
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#158

Posted 06 October 2013 - 06:10 PM

c679f0280019701.jpg 


aStiffSausage
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#159

Posted 06 October 2013 - 07:17 PM

Oh god, this looks fantastic! Can't wait to see the very final version! :)


Gramps
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#160

Posted 06 October 2013 - 07:19 PM

81uh.th.jpg


I think this here is the best screen so far. In the background, behind the tall buildings .. looks almost perfect.

Keep up the good work guys !

TJGM
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#161

Posted 07 October 2013 - 12:34 AM

SF is done. LV is the only city left.

 

fbf190280064156.jpg 

 

fce124280064163.jpg 

 

2ae11e280064158.jpg 


KawakSallas
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#162

Posted 07 October 2013 - 12:36 AM

Damn... I was quite bored of IV, back to SA then.

 

Good to see that are some great modders still working on SA.


TJGM
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#163

Posted 07 October 2013 - 03:26 AM

LV is done.

 

606f1e280078936.jpg 


Danikov
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#164

Posted 07 October 2013 - 05:19 AM

Well,I'll be damned.
Great Work,can you tell me if it hinders the FPS significantly?

Gramps
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#165

Posted 07 October 2013 - 05:46 AM

I've tested it, it does drop a bit, but not significantly (depending on the resolution of your coronastar though).

 

All the co-ordinates have been placed; now I think they are going to try and get them to move? I talked about it with James today, a few ways that MAY be possible.

Also, they will only appear @ night time, and hopefully fade in/out at a certain distance.

 

Just remember, AFAIK that this feature is meant to simulate traffic in the distance, to make the 'world look busier' I guess.


Danikov
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#166

Posted 07 October 2013 - 07:23 AM Edited by Danikov, 07 October 2013 - 07:59 AM.

I hope it would be possible to implement the traffic coronas without harming the performance of the game significantly.

EDIT : Airport runway lights also can be seen from a distance?

TJGM
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#167

Posted 07 October 2013 - 11:59 AM

I hope it would be possible to implement the traffic coronas without harming the performance of the game significantly.

EDIT : Airport runway lights also can be seen from a distance?

Nope. Not yet at least.


Zera
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#168

Posted 07 October 2013 - 12:18 PM

This looks pretty cool. I tried out the IDE Tweaker but I got flickering all over the place when looking straight down. I guess the default settings aren't optimal.


TJGM
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#169

Posted 07 October 2013 - 12:20 PM

This looks pretty cool. I tried out the IDE Tweaker but I got flickering all over the place when looking straight down. I guess the default settings aren't optimal.

You need the flicker fix. http://www.mediafire...j6bh/flickr.asi


Zera
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#170

Posted 07 October 2013 - 12:41 PM

 

This looks pretty cool. I tried out the IDE Tweaker but I got flickering all over the place when looking straight down. I guess the default settings aren't optimal.

You need the flicker fix. http://www.mediafire...j6bh/flickr.asi

 

Thanks for that, it worked wonders. It doesn't flicker even with the 10x increased view distance mod now.


d3jan
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#171

Posted 07 October 2013 - 05:51 PM

This looks fantastic, I can't wait for the final version of this, really awsome work :)


ThirteenAG
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#172

Posted 07 October 2013 - 07:01 PM

Thanks to Silent, rendering code was improved:

OKOK PL
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#173

Posted 07 October 2013 - 07:14 PM

Look like GTA V :lol:


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#174

Posted 07 October 2013 - 07:16 PM

Looks mindblowing indeed.

MrMateczko
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#175

Posted 07 October 2013 - 08:28 PM Edited by MrMateczko, 07 October 2013 - 08:32 PM.

So finally a reason to have bigger FarClip and no bugs whatsoever.

 

I wasn't kidding that 2013 will be the new hope for SA modding.


Nuryst
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#176

Posted 07 October 2013 - 09:59 PM

hello friends the mod is good, when you walk into the barbershop the game is closed D:


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#177

Posted 07 October 2013 - 10:01 PM

then I tried if increasing the distance of the crown, but not so out in the images that came up D:


ThirteenAG
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#178

Posted 07 October 2013 - 10:12 PM

then I tried if increasing the distance of the crown, but not so out in the images that came up D:

That's another, let's say, branch of this mod, currently in development stage. And do not double post.

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#179

Posted 08 October 2013 - 09:05 AM

Thanks to Silent, rendering code was improved:

 

EPIC NIGHT :blink:


Gramps
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#180

Posted 08 October 2013 - 09:26 AM Edited by methodunderg, 08 October 2013 - 09:29 AM.

f4f4a8280309815.jpg

3ffa05280309356.jpg
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