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[REL|III|VC|SA|IV] Project 2dfx

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format c:
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    Blaze Bayley sounds like a constipated seal

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#1471

Posted 14 May 2014 - 05:38 PM

I use stuff from this thread http://gtaforums.com...search-project/ along with some cleos, but I doubt this is the cause. Even on a clean game I have this issue.


ric4rd094
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#1472

Posted 14 May 2014 - 06:06 PM

I use stuff from this thread http://gtaforums.com...search-project/ along with some cleos, but I doubt this is the cause. Even on a clean game I have this issue.


Hmm if you have this on a clean game it's strange indeed.
You should try delete settings file from SA folder in Documents directory and move the game to diffrent place so it isn't in Program Files.

Maybe update DirectX or graphic drivers.

I can send you a PM with list of mods that I use and I have no problem like this strange one.

[TC]Darius
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#1473

Posted 18 May 2014 - 04:14 AM

Hey, awesome mod so far but I'm having a bit of a problem with it. Whenever I die ingame (on SA-MP), my game crashes. This only seems to happen during night time when the light effects come into play, and I was wondering if there was anyway to disable or remove the changes this mod has done to the lighting. Thanks for your time! :)


little_idiot
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#1474

Posted 18 May 2014 - 12:51 PM

 

I was wondering if there was anyway to disable or remove the changes this mod has done to the lighting

 

Dude, the main reason to install this mod is to make some changes in lightning system, isn't it? o_O


gtaszk
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#1475

Posted 19 May 2014 - 01:48 PM

I installed vice cry 1.8 and 2dfx

but MY VICE CITY CRASHED

Who can help me?


ric4rd094
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#1476

Posted 19 May 2014 - 02:25 PM

I installed vice cry 1.8 and 2dfx
but MY VICE CITY CRASHED
Who can help me?


I don't know if it's right to do but Vice Cry has its own limit adjuster and just delete limit adjuster from 2dfx in mss folder - works for me.

If there is a better way to mix Vice Cry and 2dfx please, correct me.

ThirteenAG
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#1477

Posted 19 May 2014 - 03:30 PM

I'll sort it out when i'll be back home in june. Until then, yeah, don't use limit adjuster asi.

gamebp
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#1478

Posted 19 May 2014 - 03:46 PM

I'll sort it out when i'll be back home in june. Until then, yeah, don't use limit adjuster asi.

Hope to update vc1.8 support :cry:


[TC]Darius
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#1479

Posted 19 May 2014 - 04:44 PM

Hey, awesome mod so far but I'm having a bit of a problem with it. Whenever I die ingame (on SA-MP), my game crashes. This only seems to happen during night time when the light effects come into play, and I was wondering if there was anyway to disable or remove the changes this mod has done to the lighting. Thanks for your time! :)

Any solutions? Not sure if the limit adjuster asi was directed towards me or not :p


ThirteenAG
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#1480

Posted 19 May 2014 - 06:16 PM Edited by ThirteenAG, 19 May 2014 - 06:18 PM.

[quote name="[TC]Darius" post="1065415541" timestamp="1400386491"]
Any solutions? Not sure if the limit adjuster asi was directed towards me or not :p
No idea, samp may not be compatible with some plugins or particular hooks.

[TC]Darius
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#1481

Posted 20 May 2014 - 10:17 PM

As I said, the only time the crashes seem to happen is when I die. Other than that it works fine :/


ThirteenAG
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#1482

Posted 21 May 2014 - 04:58 AM

[quote name="[TC]Darius" post="1065434391" timestamp="1400624245"]
As I said, the only time the crashes seem to happen is when I die. Other than that it works fine :/
Code doesn't do anything specific when player dies.

TJGM
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#1483

Posted 26 May 2014 - 05:56 PM

So I finally got around to finishing those bridge coronas.. anyone else got any models they think needs some 2dfx?

 

gta_sa%202014-05-26%2018-53-19-28.png

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format c:
  • format c:

    Blaze Bayley sounds like a constipated seal

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#1484

Posted 26 May 2014 - 06:49 PM

A corona on the lighthouse, what do you think?

 

ClDmwvG.jpg


TJGM
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#1485

Posted 26 May 2014 - 07:05 PM

How's that? It flashes too.

 

gta_sa%202014-05-26%2020-05-01-22.png


format c:
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    Blaze Bayley sounds like a constipated seal

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#1486

Posted 26 May 2014 - 07:37 PM Edited by format c:, 26 May 2014 - 07:38 PM.

Should be bigger. Maybe static? You can make both and let people decide what to use.

 

And what about the airport runway coronas? They should definitely be static.

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TJGM
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#1487

Posted 26 May 2014 - 07:44 PM

Should be bigger. Maybe static? You can make both and let people decide what to use.

 

And what about the airport runway coronas? They should definitely be static.

I'll change it later, I doubt it'll be in the final release since it ain't exactly realistic lookin'.

 

I don't think we'll be changing any of Rockstar's coronas, only adding.


Reyks
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#1488

Posted 27 May 2014 - 12:32 AM

You should put some coronas on the ferris wheel at santa maria beach, make it look more colorful.Or on the entire pier itself.

 

Santa_Maria_Beach.jpg


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#1489

Posted 27 May 2014 - 12:37 AM

I done something similar before. Although, I'm only doing objects that in most cases will have lights on them, not every pier has lights and its pretty boring to do too.

 

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Reyks
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#1490

Posted 27 May 2014 - 07:57 PM Edited by StrafeBolt, 27 May 2014 - 08:01 PM.

I done something similar before. Although, I'm only doing objects that in most cases will have lights on them, not every pier has lights and its pretty boring to do too.

I see what you mean, if i find something that needs to have coronas i will let you know.

 

EDIT: By the way, have you guys found a fix for that appearing/disappearing vehicle windows bug?


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#1491

Posted 27 May 2014 - 08:40 PM Edited by TJGM, 27 May 2014 - 08:40 PM.

 

I done something similar before. Although, I'm only doing objects that in most cases will have lights on them, not every pier has lights and its pretty boring to do too.

I see what you mean, if i find something that needs to have coronas i will let you know.

 

EDIT: By the way, have you guys found a fix for that appearing/disappearing vehicle windows bug?

 

It's the alpha bug/limit. Last I heard Wesser was looking for a fix, but its generally nothing to do with the mod. If you don't want the issue, lower the draw distance on objects in the IDE tweaker.


Ivars
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#1492

Posted 27 May 2014 - 09:54 PM

Dayum, nice progress on mod. Keeps SA alive ;)


Reyks
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#1493

Posted 28 May 2014 - 10:53 PM

Found out the interior that makes those weird coronas show up in the sky above San Fierro.I wonder if there is a way to remove them.

 

0WNWkRK.png

i7RN2DF.png

eSV7jBQ.png


nkjellman
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#1494

Posted 28 May 2014 - 11:07 PM

In III and VC: Coronas on Airtrain if there aren't any. Can't remember if there are.

Also do you guys think it may be possible to make ceiling coronas on lit windows at night kinda like Watch Dogs?

On the other hand, how is the GTA IV version going?

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#1495

Posted 29 May 2014 - 06:45 AM

On the other hand, how is the GTA IV version going?

No one feeling helpful, and i'm clueless. There's even no public idb for latest patch of IV/EFLC exe.

rtls
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#1496

Posted 01 June 2014 - 05:57 AM

Can anyone tell me how to remove this mod completely? I've deleted everything in the main folder, but it works as if nothing happened. Modification is really great, but fps downgrade(especially in LV) and occasional jerks in movement deject me. Version 2.2


S Y E D
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#1497

Posted 01 June 2014 - 07:50 AM

You can't remove this mod if you don't have a backup of gta3.img

 

If you have the backup of gta3.img,

Just backup the gta3.img in you 'models' folder, then delete these files from your GTA SA directory. After delete those files, open your 'data' folder, just delete '2dfx' folder from the 'data' folder.


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#1498

Posted 01 June 2014 - 07:53 AM Edited by TJGM, 01 June 2014 - 07:58 AM.

S Y E D - The files that are in gta3.img wouldn't be causing any FPS problems. Also, the 2dfx in the data folder is gone a long time now, that's not needed for the latest versions.

 

rtls - You obviously haven't deleted the files then, make sure you remove all the ASI/ini files that come with the mod and its uninstalled. This is why people should install mods with Mod Loader, it doesn't cause issues like this. I never thought I'd see the day where someone had trouble uninstalling a mod like this.

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Marty McFly
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#1499

Posted 01 June 2014 - 08:35 AM

Wait until you get to someone who has trouble unzipping files into a folder as told in the readme. For about 50 percent of the users of my enb this seems to be an impossible challenge, I would be happy if someone asked how to uninstall it because that would mean that he installed it successfully before.
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rtls
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#1500

Posted 01 June 2014 - 08:58 AM Edited by rtls, 01 June 2014 - 09:03 AM.

rtls - You obviously haven't deleted the files then, make sure you remove all the ASI/ini files that come with the mod and its uninstalled. This is why people should install mods with Mod Loader, it doesn't cause issues like this. I never thought I'd see the day where someone had trouble uninstalling a mod like this.

Actually, I installed in copied San Andreas folder, but it appeared in primary. Used mod loader with silent's ASI loader. All files were removed.





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