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[REL|III|VC|SA] Project 2dfx

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BLlTZ
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#241

Posted 12 October 2013 - 07:41 PM

Having the fun of my lifetime

 

bacd45281331716.jpg f74c7c281331742.jpg d62964281331765.jpg b1601a281331806.jpg 9d9fe9281331821.jpg 1acc71281331847.jpg 177cbd281331877.jpg 6776bc281331947.jpg 5244c5281331960.jpg 7db8de281331976.jpg a4bb5c281331990.jpg ddc22e281332001.jpg f01dc1281332013.jpg c6286d281332025.jpg d3c8f3281332041.jpg f7fa80281332053.jpg 9031da281332065.jpg 24c88d281332073.jpg c007b2281332085.jpg 319b54281332100.jpg 74a8b1281332111.jpg 8e5ac1281332123.jpg a15f4a281332177.jpg bc66e8281332189.jpg 019d13281332212.jpg 6e7a6b281332292.jpg a878d0281332306.jpg a4cd16281332328.jpg 7e182e281332342.jpg c41972281332356.jpg a4d4fa281332374.jpg 79e6f3281332394.jpg 4b924f281332409.jpg 464225281332435.jpg 05933e281332454.jpg

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MrMateczko
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#242

Posted 12 October 2013 - 07:41 PM

SRt3 has caused some problems with dynamic objects for me in the past, it's probably its fault.


TJGM
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#243

Posted 12 October 2013 - 07:44 PM Edited by TheJAMESGM, 12 October 2013 - 07:45 PM.

Blitz did you get LOD Trees working? :D


kikiboy95
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#244

Posted 12 October 2013 - 08:03 PM

Having the fun of my lifetime
 
f7fa80281332053.jpg c41972281332356.jpg

 
These are so realistic, words cannot explain it. Make more screens but without the hud and map, please :))

BLlTZ
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#245

Posted 12 October 2013 - 08:05 PM

SRt3 has caused some problems with dynamic objects for me in the past, it's probably its fault.

 

 Do you see that his not even using Srt3. Something like that I've seen in some places around the game with lamposts.

 

Blitz did you get LOD Trees working? :D

 

Doesn't they look great over a 8GB modded game (Srt3+Lod Mod + P.O. + Corona + 7000 new trees) I mean, I've been playing over a half of hour or so.

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TJGM
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#246

Posted 12 October 2013 - 08:07 PM

 

SRt3 has caused some problems with dynamic objects for me in the past, it's probably its fault.

 

 Do you see that his not even using Srt3. Something like that I've seen in some places around the game with lamposts.

 

Blitz did you get LOD Trees working? :D

 

Doesn't they look great over a 8GB modded game (Srt3+Lod Mod + P.O. + Corona + 7000 new trees) I mean, I've been playing over a half of hour or so.

 

They look really good. Any idea on a release date?


Musi
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#247

Posted 12 October 2013 - 08:07 PM Edited by Musi, 12 October 2013 - 08:08 PM.

This is amazing but I'm concerned about the performance...


BLlTZ
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#248

Posted 12 October 2013 - 08:12 PM

So far I'm just doing tests and I need lot of them for performance, crashes and stability over high settings.


SilverRST
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#249

Posted 12 October 2013 - 08:12 PM

This is amazing but I'm concerned about the performance...

If you are concerned, you got that right.

Currently I have a really sh*t laptop with C2D and 9600M GT 512MB. Game lags like sh*t.

It is ashame because it was a really good laptop back in 2009 and it coud run GTA4 with easy

on medium settings. Now the fan is blazing like a hardcore when playing GTA SA while it was only blazing when playing GTA4.


TJGM
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#250

Posted 12 October 2013 - 08:14 PM

If you're concerned about performance you can get a somewhat rough idea of what the mod will be like if you use IDE Tweaker. Set the "max_draw_distance_for_normal_objects" to 3000 then set the generic distance to 3000. It's not perfect since not everything spawns in, but it gives you a rough idea of what the mod will be like.


SilverRST
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#251

Posted 12 October 2013 - 08:26 PM

If you're concerned about performance you can get a somewhat rough idea of what the mod will be like if you use IDE Tweaker. Set the "max_draw_distance_for_normal_objects" to 3000 then set the generic distance to 3000. It's not perfect since not everything spawns in, but it gives you a rough idea of what the mod will be like.

And the "lods_new_draw_distance"?


TJGM
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#252

Posted 12 October 2013 - 08:28 PM Edited by TheJAMESGM, 12 October 2013 - 08:29 PM.

 

If you're concerned about performance you can get a somewhat rough idea of what the mod will be like if you use IDE Tweaker. Set the "max_draw_distance_for_normal_objects" to 3000 then set the generic distance to 3000. It's not perfect since not everything spawns in, but it gives you a rough idea of what the mod will be like.

And the "lods_new_draw_distance"?

 

That's only for LOD objects. Increase that if you wanna increase the draw distance of LOD's. Fixes the holes in the map.


ThirteenAG
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#253

Posted 12 October 2013 - 08:30 PM

I'll try to reduce fps drop tomorrow, it's a top priority now. And here's a first look to VC version, which now uses plugin SDK from fastman92:

w45w.th.jpg  

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SilverRST
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#254

Posted 12 October 2013 - 08:36 PM Edited by SilverRST, 12 October 2013 - 08:37 PM.

I'll try to reduce fps drop tomorrow, it's a top priority now. And here's a first look to VC version, which now uses plugin SDK from fastman92:

w45w.th.jpg

That's gonna much appreciated. My game can handle my 845k polies carmodel but cannot handle those corona's haha.

and also a very nice screenshot. Good thing is I have GTAVC too.


Methical
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#255

Posted 12 October 2013 - 08:39 PM Edited by methodunderg, 12 October 2013 - 08:46 PM.

I like the idea of 'top priority' ! VC is looking good too mate.

 

@Blitz

I'd love to know what your performance is like with all those extra trees, the SRT LOD Mod and PO


SilverRST
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#256

Posted 12 October 2013 - 08:54 PM

I like the idea of 'top priority' ! VC is looking good too mate.

 

@Blitz

I'd love to know what your performance is like with all those extra trees, the SRT LOD Mod and PO

I also want to know. Will it lag on my future i7-4770, GTX780 and 16GB RAM? lol


johnny404
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#257

Posted 12 October 2013 - 09:02 PM

Man the other unloaded half of vice city looks weird with all them coronas haha


kikiboy95
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#258

Posted 12 October 2013 - 09:31 PM Edited by kikiboy95, 12 October 2013 - 09:31 PM.

Is IDE_DD essential for this mod? I think that's the cause of most laggs


Methical
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#259

Posted 12 October 2013 - 10:31 PM

You could always lower the values if you want? Or lower your farclip value in your timecyc?


johnny404
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#260

Posted 12 October 2013 - 11:08 PM

So I set the corona farClip in 2dfx.ini to 0.0.. yet FPS still drops with no coronas being displayed

 

that's some funny ass sh*t man


SilverRST
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#261

Posted 12 October 2013 - 11:35 PM Edited by SilverRST, 12 October 2013 - 11:36 PM.

Well, there is no need to act like with saying "some funny ass sh*t"

However, I have the same problem, I lowered the Farclip in 2dfx.ini from 5000 to 300. I guessed 300 was the LOD value?

And yet the game still lags exactly like there is nothing changed.

For now i don't really care about the huge performance hit because of the laptop being outdated,

and it's only used for finishing mods and when got a new PC, all my mods will be transfered over

and of course, finally playing GTA SA with the 2dfx corona's mod.

And I truely appreciate ThirteenAG will try to reduce the FPS drop and it's a top priority.


TJGM
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#262

Posted 12 October 2013 - 11:36 PM

The lag is caused by the reading of .txt's. It'll most likely be fixed tomorrow.


johnny404
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#263

Posted 12 October 2013 - 11:38 PM

I said that because I thought it was really funny, not as in a way to say that 13AG's and James' work was not good enough.


SilverRST
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#264

Posted 12 October 2013 - 11:38 PM

The lag is caused by the reading of .txt's. It'll most likely be fixed tomorrow.

Now that you mentioned that, it must be a hell for the game to read all those thousands of lines in the .txt files!


SilverRST
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#265

Posted 12 October 2013 - 11:40 PM

I said that because I thought it was really funny, not as in a way to say that 13AG's and James' work was not good enough.

Np.

I wondered why there is still huge FPS drop when lowered down the corona farclip.

You have that problem too.


KawakSallas
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#266

Posted 13 October 2013 - 12:06 AM

Still on the alpha issues/car window subject, it appears to only occurs in LS. Odd.


TJGM
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#267

Posted 13 October 2013 - 05:08 AM Edited by TheJAMESGM, 13 October 2013 - 05:09 AM.

Still on the alpha issues/car window subject, it appears to only occurs in LS. Odd.

Most likely because LA has a lot of objects which get their distances increased.


NachoLZ
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#268

Posted 13 October 2013 - 05:35 AM

Hello, first post haha, wanted to say that I love your mod and that it adds the GTA V feel to SA. 

 

Wanted to know what timecyc are you using and how much farclp does it has? I have it at 10x and it flickers to death (even cj flickers at high altitudes).


TJGM
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#269

Posted 13 October 2013 - 05:41 AM

Hello, first post haha, wanted to say that I love your mod and that it adds the GTA V feel to SA. 

 

Wanted to know what timecyc are you using and how much farclp does it has? I have it at 10x and it flickers to death (even cj flickers at high altitudes).

You've got flickr.asi in your SA folder, right? Because it shouldn't be flickering.


NachoLZ
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#270

Posted 13 October 2013 - 05:56 AM

 

Hello, first post haha, wanted to say that I love your mod and that it adds the GTA V feel to SA. 

 

Wanted to know what timecyc are you using and how much farclp does it has? I have it at 10x and it flickers to death (even cj flickers at high altitudes).

You've got flickr.asi in your SA folder, right? Because it shouldn't be flickering.

 

yes, have it.





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