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Project2DFX

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TJGM
  • TJGM

    Politically incorrect.

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#2911

Posted 4 weeks ago

@TJGM: You got a nice work right there. Also, what kind of modification (or timecyc?) do you have installed? Your night time looks very dark in someway, realistic. I like it.


It's my own timecyc (not much done other than LA section). I've reworked it from those screenshots though to look more like a light polluted LA at night, I plan to release it alongside this new P2DFX stuff.
  • uncaged likes this

gtaszk
  • gtaszk

    Trick

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#2912

Posted 4 weeks ago

Car lights in the distance  like GTA 5


gtaszk
  • gtaszk

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#2913

Posted 4 weeks ago

I cant see  anything  after loading game, (SA 2dfx v4 )

my PC is windows 8


kkjj
  • kkjj

    The ORIGINAL GTA SAN ANDREAS PLAYER..

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#2914

Posted 4 weeks ago

@Project maker can you please add deferred lighting for lamppost it makes the game night more real.Please add this feature in 2dfx.

SilverRST
  • SilverRST

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#2915

Posted 4 weeks ago

@Project maker can you please add deferred lighting for lamppost it makes the game night more real.Please add this feature in 2dfx.

Adding deferred lighting for lamppost? In a game from 2004?

 

nick-young-confused-face-300x256_nqlyaa.

  • Blackbird88 likes this

darkdrifter
  • darkdrifter

    Still hoping for SA::Render

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#2916

Posted 4 weeks ago Edited by darkdrifter, 4 weeks ago.

 

@Project maker can you please add deferred lighting for lamppost it makes the game night more real.Please add this feature in 2dfx.

Adding deferred lighting for lamppost? In a game from 2004?

 

nick-young-confused-face-300x256_nqlyaa.

 

 

SA::Render replaced the entire graphics pipeline, and added a deferred renderer. ;)

 

For me, this isn't the purpose and scope of 2DFX though.


SilverRST
  • SilverRST

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#2917

Posted 4 weeks ago

SA::Render died a long time ago. If the creators can't finish, then we poor mortals can't code for sh*t to finish SA::Render.


kkjj
  • kkjj

    The ORIGINAL GTA SAN ANDREAS PLAYER..

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#2918

Posted 4 weeks ago

If project makers successful to get deferred lights source code from sa render and re compile for 2dfx the SA nights become more real and just everything looks awesome. I hope the project makers think about it and add this in the next realese of P2dfx.

bidh
  • bidh

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#2919

Posted 4 weeks ago Edited by bidh, 4 weeks ago.

I am having trouble with the 4.0 but not the 3.2

 

If I put it in the modloader directory, the game crash while loading assets.

*edit*

I also tried to put it in the GTA SA root directory, no success.

 

Spoiler

0x00537D12 implies a problem with the Collision Pools.

So I tried using the previous Open Limit Adjuster and only salodlights.asi fails.

I'm using silents_asi_loader 1.3.

 

So what could be the problem ?


ThirteenAG
  • ThirteenAG

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#2920

Posted 4 weeks ago

No idea. "[ASI] Failed to load module" means it's not even loaded. Are you running the game from program files?

bidh
  • bidh

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#2921

Posted 4 weeks ago Edited by bidh, 4 weeks ago.

No idea. "[ASI] Failed to load module" means it's not even loaded. Are you running the game from program files?

No, it's on D: which is another hard disk.

 

I'll try Ultimate ASI Loader v2.3 instead of silent's to see if it's any different.

 

So, the asi are being loaded now and it's shown ingame.

Spoiler

 

So Silent's asi loader doesn't work with either asi on my game.

 

 

******

 

Unrelated but because I'm using Ultimate ASI Loader v2.3.

Now I have got 1 cleo script from the hitman/MKKJ Missions crashing the game on loading.

scrlog.log

Spoiler

 

 

I have no idea what's going on anymore, so I'll stick with what I know is working: silent's asi and P2DFX 3.2.


Khal Drogo
  • Khal Drogo

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#2922

Posted 3 weeks ago Edited by Khal Drogo, 3 weeks ago.

Hello
 
I have the same problem, crashea game after 10 seconds of gameplay, use version 4.00, and Mod Loader v0.3.4
 
PD: It also happens with version 3.2
 
 
PDII: Definitely they died SA::Render and INSANITY??
 
 
A greeting.

Marsi4eg
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#2923

Posted 3 weeks ago

Found a bug in VC:

 

ef65c0b7e0eet.jpg

6eb3205eda38t.jpg

Actually, I've noticed it long time ago, but only today I understood that it's caused by P2DFX.

It's all about PreloadLODs = 1
When it's set to 0 - there's no LOD visible inside of Ocean View hotel.
Maybe also it's a side effect of SkyGFX's setting 'Disable Backface Culling', but anyway this LOD will be visible from other side, if player come very close to those windows and rotate camera to the room. So maybe make an exception for this LOD to load if player is inside interior?

  • ThirteenAG likes this

fannys
  • fannys

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#2924

Posted 3 weeks ago Edited by fannys, 3 weeks ago.

It does not work in the vice city. I did not notice any changes. But the old version 2.1 works well. I do not understand why.


G4L.Uzzi.G4L
  • G4L.Uzzi.G4L

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#2925

Posted 3 weeks ago

v4.0 works in SAMP?


Kristian.
  • Kristian.

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#2926

Posted A week ago Edited by Kristian., A week ago.

Is there a way to increase the draw distance while flying and in general with this mod? I don't really understand how the various settings work.

 

Also, an unrelated question: Hydra shoots rockets and the light object thing. Whatever that thing is, it crashes my game currently. Does anyone know what that object is made of? Is it just a particle texture or is there an object attached to it too?

 

Edit: Never mind. The flare is not the issue. It's the weapon limit adjuster mod that screws with it. Good thing I was able to figure it out.


ThirteenAG
  • ThirteenAG

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#2927

Posted A week ago

In that case find whatever setting has default 800.0 value and increase that.
  • Kristian. likes this

Kristian.
  • Kristian.

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#2928

Posted A week ago

I guess this is as far as I'm willing to go.

 

Spoiler


VecteurUnitaire
  • VecteurUnitaire

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#2929

Posted 6 days ago

Hey guys, 

 

I've got an issue with Project2dfx on GTA III and I still can't figure out why...

 

The trees and some buildings (sometimes the road!) are literally popping up, it gets worse using the first person mod or when I set an higher draw distance.

 

After uninstalling/reinstalling the game, the problem still appears. I gotta find out what's going on, there must be a way to fix this somehow.

 

I've seen on some topics that people have fixed such kind of problem using the files IIILodLights and III.VC.SA.LimitAdjuster, whom can help me with those? 

 

Here are the contents of both files :

 

 

 
[SALIMITS]
PtrNodeSingle = unlimited
PtrNodeDouble = unlimited
EntryInfoNode = unlimited
Peds = 140
PedIntelligence = 140
Vehicles = 110
Buildings = 100000
Objects = 10000
Dummys = 50000
ColModel = unlimited
Task = unlimited
Event = unlimited
PointRoute = unlimited
PatrolRoute = unlimited
NodeRoute = unlimited
TaskAllocator = unlimited
PedAttractors = unlimited
VehicleStructs = unlimited
MatrixList = unlimited
OutsideWorldWaterBlocks = 500
AlphaEntityList = unlimited
VisibleEntityPtrs = unlimited
VisibleLodPtrs = unlimited
StreamingObjectInstancesList = 30000
AtomicModels = unlimited
DamageAtomicModels = unlimited
TimeModels = unlimited
ClumpModels = unlimited
VehicleModels = unlimited
PedModels = unlimited
WeaponModels = unlimited
EntitiesPerIpl = unlimited
EntityIpl = unlimited
StaticShadows = 2048
Coronas = 20000
ScriptSearchLights = 1024
FrameLimit = 30
MemoryAvailable = 30%
 
[VCLIMITS]
PtrNode = 300000
EntryInfoNode = 3200
Peds = 140
Vehicles = 110
Buildings = 300000
Treadables = 1
Objects = 10000
Dummys = 30000
AudioScriptObj = 192
ColModel = 15000
AlphaEntityList = 2000
VisibleEntityPtrs = unlimited
AtomicModels = 10000
TimeModels = unlimited
ClumpModels = unlimited
VehicleModels = unlimited
PedModels = unlimited
WeaponModels = unlimited
2dEffects = unlimited
OutsideWorldWaterBlocks = 40
Coronas = 5000
FrameLimit = 30
MemoryAvailable = 30%
 
[GTA3LIMITS]
PtrNode = 90000
EntryInfoNode = 30000
Peds = 140
Vehicles = 110
Buildings = 100000
Objects = 10000
Dummys = 30000
AlphaEntityList = 2000
VisibleEntityPtrs = unlimited
TimeModels = unlimited
OutsideWorldWaterBlocks = 40
Coronas = 5000
FrameLimit = 30
MemoryAvailable = 30%
 
[OPTIONS]
DebugTextKey = 0x74
 
--------------------------------------------------------
 
[LodLights]
RenderLodLights = 1
MaxNumberOfLodLights = 25000
CoronaRadiusMultiplier = 0.2
SlightlyIncreaseRadiusWithDistance = 1
CoronaFarClip = auto
 
[StaticShadows]
RenderStaticShadowsForLODs = 0
IncreasePedsCarsShadowsDrawDistance = 1
StaticShadowsIntensity = 0.007
StaticShadowsDrawDistance = 300.0
TrafficLightsShadowsIntensity = 0.2
TrafficLightsShadowsDrawDistance = 300.0
 
[SearchLights]
RenderSearchlightEffects = 1
RenderOnlyDuringFoggyWeather = 1
SearchlightEffectVisibilityFactor = 0.4
SmoothEffect = 1
 
[DrawDistanceChanger]
Enable = 1
MinDrawDistanceOnTheGround = 800.0
Factor1 = 8.0
Factor2 = 3.0
 
[AdaptiveDrawDistance]
Enable = 0 // Works only with DrawDistanceChanger enabled
MinFPSValue = 30 // Plugin will decrease draw distance (far clip) if FPS value is less than this
MaxFPSValue = 55 // Plugin will increase draw distance (far clip) if FPS value is greater than this
MaxPossibleDrawDistance = 5000.0 // Plugin will stop increasing draw distance if it reaches this value
 
[DistanceLimits]
DrawDistance = 5.0 // Original maximum value is 1.8
MaxDrawDistanceForNormalObjects = 0.0 // Original maximum value is 300
PreloadLODs = 1 // Replaces superlods with normal lods and removes island changing splash screens.
 
[Misc]
RandomExplosionEffects = 1
ReplaceSmokeTrailWithBulletTrail = 1
 

 

 

Thanks a lot!   :lol:


art0run
  • art0run

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#2930

Posted 6 days ago

I have an issue with project 2dfx 4.0 for GTA IV. Game crashes when Nico's girl invited him for a "hot coffee". Without this script game works perfectly. I'm using xliveless latest version for this mod. Is there solution for problem?


ThirteenAG
  • ThirteenAG

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#2931

Posted 6 days ago

I have an issue with project 2dfx 4.0 for GTA IV. Game crashes when Nico's girl invited him for a "hot coffee". Without this script game works perfectly. I'm using xliveless latest version for this mod. Is there solution for problem?

Can you give me a save file so I could quickly reproduce the problem?

art0run
  • art0run

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#2932

Posted 5 days ago Edited by art0run, 5 days ago.

 

I have an issue with project 2dfx 4.0 for GTA IV. Game crashes when Nico's girl invited him for a "hot coffee". Without this script game works perfectly. I'm using xliveless latest version for this mod. Is there solution for problem?

Can you give me a save file so I could quickly reproduce the problem?

 

http://fracton.rgho.st/8LWVfGmXq


art0run
  • art0run

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#2933

Posted 4 days ago

I'm sorry for wasting your time. New vegetation pack was a problem.


kinoka
  • kinoka

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#2934

Posted 2 days ago

Hi all, guys! I`m new and specially created account to say THANK YOU VERY MUCH THIRTEEN! I play gta iv and this script very enjoyed me, like a gta 5=) Tell me please, is it possible to add in gta 4 sun godrays / lens flare without enb series (bloom.fx and etc)?


zanesix
  • zanesix

    Couzin Ed > Lazlow

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#2935

Posted A day ago

VisualIV





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