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d3jan
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#1531

Posted 13 June 2014 - 07:48 PM Edited by d3jan, 13 June 2014 - 07:49 PM.

I might have something that might fix the alpha bug. If you noticed Med doesn't have the alpha bug, no matter how many objects you have loaded it doesn't have that annoying bug, maybe the tool itself can help fix the bug.

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SilverRST
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#1532

Posted 13 June 2014 - 07:55 PM Edited by SilverRST, 13 June 2014 - 08:07 PM.

I might have something that might fix the alpha bug. If you noticed Med doesn't have the alpha bug, no matter how many objects you have loaded it doesn't have that annoying bug, maybe the tool itself can help fix the bug.

Lol, what the f*ck in the world am I reading?!

MEd is a program, a tool for mapping objects. It is not a game and it won't fix anything.


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#1533

Posted 13 June 2014 - 07:58 PM

I might have something that might fix the alpha bug. If you noticed Med doesn't have the alpha bug, no matter how many objects you have loaded it doesn't have that annoying bug, maybe the tool itself can help fix the bug.


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d3jan
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#1534

Posted 13 June 2014 - 07:59 PM

i meant by looking into the source code and how it's made can help. :)

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TJGM
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#1535

Posted 13 June 2014 - 08:00 PM

i meant by looking into the source code and how it's made can help. :)


Mate, I think you're on to something here.

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#1536

Posted 13 June 2014 - 08:00 PM

I might have something that might fix the alpha bug. If you noticed Med doesn't have the alpha bug, no matter how many objects you have loaded it doesn't have that annoying bug, maybe the tool itself can help fix the bug.

I'd give you 1000 likes but I can't
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Silent
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#1537

Posted 13 June 2014 - 08:00 PM

i meant by looking into the source code and how it's made can help. :)


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El Dorado
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#1538

Posted 13 June 2014 - 08:02 PM

What a bunch of assholes. Just say it ins't possible, no need to treat the guy like an idiot. He's only trying to help.

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Silent
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#1539

Posted 13 June 2014 - 08:03 PM

What a bunch of assholes. Just say it ins't possible, no need to treat the guy like an idiot. He's only trying to help.


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El Dorado
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#1540

Posted 13 June 2014 - 08:05 PM

for a moderator you really like a spamming festival...

 

anyway

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SilverRST
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#1541

Posted 13 June 2014 - 08:08 PM Edited by SilverRST, 13 June 2014 - 08:09 PM.

for a cool and funny moderator you really like a festival!

 

invite me please!!

Fixed lol


ThirteenAG
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#1542

Posted 13 June 2014 - 08:08 PM Edited by ThirteenAG, 13 June 2014 - 08:08 PM.

People just in a good mood, what's a big deal :)
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Ash_735
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#1543

Posted 13 June 2014 - 08:10 PM

What a bunch of assholes. Just say it ins't possible, no need to treat the guy like an idiot. He's only trying to help.


NOT SO FAST INGRATE, You're in the Modding Section now
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NO COMFORT, NO MERCY!

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KawakSallas
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#1544

Posted 13 June 2014 - 08:14 PM

z8wAugO.jpg

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SilverRST
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#1545

Posted 13 June 2014 - 08:18 PM Edited by SilverRST, 13 June 2014 - 08:18 PM.

That guy probably snort a lot of me(d)(th) to come up with this idea.


d3jan
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#1546

Posted 13 June 2014 - 08:26 PM

hey i was only trying to help but instead i made comedy festival :p


Marty McFly
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#1547

Posted 13 June 2014 - 08:27 PM Edited by Marty McFly, 13 June 2014 - 08:30 PM.

Well, for someone with no real knowledge it must be like this: SA displays map objects with alpha bug, Med doesn't. Logical deduction: Med contains something SA hasn't. Further deduction: code monkeys detected, maybe they could port it? Therefore, I don't understand why you guys are making fun of d3jan. He just wants to help. I'm usually the first one to start hating and harassing but this, lol. Actually, if SA would use Med's renderer, bug would be gone, you can't deny that.


d3jan
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#1548

Posted 13 June 2014 - 08:35 PM Edited by d3jan, 13 June 2014 - 08:35 PM.

@Marty that was what i wanted to say: to use Med renderer if it's possible


Savidge
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#1549

Posted 13 June 2014 - 08:36 PM

It still has the alpha bug, just less of it. Proof:

dNW2Utz.png


KawakSallas
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#1550

Posted 13 June 2014 - 08:51 PM

Nope, this is alpha blending, rumour is that it's fixed in the upcoming silentpatch.

 

Alpha bug is the limit of how many alpha objects can be rendered. I think.

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d3jan
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#1551

Posted 13 June 2014 - 09:06 PM

Nope, this is alpha blending, rumour is that it's fixed in the upcoming silentpatch.

 

Alpha bug is the limit of how many alpha objects can be rendered. I think.

maybe it's just a limit of how many alpha objects can be rendered but maybe it's a bug of the renderer itself, that's why i said med could help if it's possible to use med's renderer.


johnny404
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#1552

Posted 13 June 2014 - 09:12 PM

guys gta iv has no alpha bug and it has sick graphics, maybe if you reverse engeneere the game maybe u get code to port gta iv fetures to gta sa? pls respond


Danikov
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#1553

Posted 13 June 2014 - 09:21 PM

guys gta iv has no alpha bug and it has sick graphics, maybe if you reverse engeneere the game maybe u get code to port gta iv fetures to gta sa? pls respond


RAGE to RW? u wot m8

TJGM
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#1554

Posted 13 June 2014 - 10:11 PM Edited by TJGM, 13 June 2014 - 10:14 PM.

Anywho..

A quick video of those new bridge coronas in SF, looks pretty fancy.

EDIT: Oh, and sorry for some of the stutters and FPS drops in the video, CPU can't handle recording very well. Video quality ain't great too, but oh well.

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Reyks
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#1555

Posted 13 June 2014 - 11:09 PM Edited by StrafeBolt, 13 June 2014 - 11:10 PM.

That looks absolutely gorgeous! I noticed you removed those lights in the sky too, looking foward to the next release.


KawakSallas
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#1556

Posted 13 June 2014 - 11:13 PM

So you use cheats.cs... all functions work for you? Some things, like car color changer, don't work for me.


S Y E D
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#1557

Posted 14 June 2014 - 08:37 AM

So you use cheats.cs... all functions work for you? Some things, like car color changer, don't work for me.

off-topic detected.


dxivilea
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#1558

Posted 14 June 2014 - 10:12 AM

When i get near a corona it disappears until i am next to it, also my coronas look like sh*t compared to everyone else's. How do i improve them?

0900fd333051152.jpg 71270e333051173.jpg 606a92333051189.jpg 


Savidge
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#1559

Posted 14 June 2014 - 11:01 AM

in the .ini, change the corona size to 0.3 or something, makes for a much better view -- especially an aerial one.


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#1560

Posted 14 June 2014 - 11:43 AM

also my coronas look like sh*t compared to everyone else's. How do i improve them?

By changing the 'coronastar' texture in particle.txd.




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