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Problem With Firerates

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DSREDEMPTION
  • DSREDEMPTION

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#1

Posted 12 August 2013 - 08:49 PM

mad.gif Everytime I try to differ the firerate code, it isn't the same as drivebyshooting firerate, Im using the P90 anims for the mp5 and using a hiiiigh firerate. But the firerate while drivebyshooting is WAAAYY slower then the one aiming while shooting not in a car. and I need help trying to make drivebyyshooting as the same as shooting out of a car. Heres the code of what I have for the Mp5 code.



<weapon type="MP5">
<data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="80.0" weaponrange="1000.0" clipsize="50" ammomax="500" timebetweenshots="0.01">
<damage base="13.5" networkplayermod="2.5" networkpedmod="1.25"/>
<physics force="8.0"/>
<reload time="1666" fasttime="1666" crouchtime="2533"/>

<aiming accuracy="15.5">
<offset x="0.13" y="1.0" z="0.45"/>
<crouchedoffset x="0.11" y="1.0" z="-0.02"/>
<reticule standing="0.75" ducked="0.6" scale="0.065"/>
</aiming>

<pickup regentime="360000" ammoonstreet="50"/>

<controller>
<rumble duration="100" intensity="0.02"/>
</controller>

<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_CROUCH_FIRE</flag>

</flags>
</data>

<assets model="w_mp5">
<anim group="gun@mp5k" meleegroup1="firearm_core">
<rates firerate="1.55" blindfirerate="1.55"/>
</anim>
<effects>
<muzzle fx="muz_smg"/>
<shell fx="weap_ejected_smg"/>
</effects>
</assets>
</weapon>

DSREDEMPTION
  • DSREDEMPTION

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#2

Posted 12 August 2013 - 08:58 PM

Oh and the timeinbetween shots really did nothing so the value as it is didn't affect the problem as of what I seen ATM

Michael Wojtanis
  • Michael Wojtanis

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#3

Posted 14 August 2013 - 12:22 PM

<rates firerate="1.55" blindfirerate="1.55"/> - change it.

DSREDEMPTION
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#4

Posted 14 August 2013 - 05:46 PM

QUOTE (Michael Wojtanis @ Wednesday, Aug 14 2013, 12:22)
<rates firerate="1.55" blindfirerate="1.55"/> - change it.

Didn't seem to make a difference but blindfiring from cover and the main firerate, the firerate for drivebyshooting is the same slow firerate.

Michael Wojtanis
  • Michael Wojtanis

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#5

Posted 14 August 2013 - 06:51 PM

"animgrp.dat" mayby that?

DSREDEMPTION
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#6

Posted 15 August 2013 - 01:49 AM

QUOTE (Michael Wojtanis @ Wednesday, Aug 14 2013, 18:51)
"animgrp.dat" mayby that?

what do I change in that file?

DSREDEMPTION
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#7

Posted 15 August 2013 - 03:00 AM

Ok I changed back to my normal anim.img mp5k file but the firerate is still different when driveby shooting. is there some text I should be changing or something?




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