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[SA] Additional Weapons spawn Cleo mod

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Jeansowaty
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#91

Posted 10 July 2014 - 11:54 AM Edited by Jeansowaty, 13 July 2014 - 03:49 PM.

 

 

 

I had this problem with the Ingrams in the version 2 too. I managed to do some fixes, and your version 2 doesn't crash anymore! All I need to know is, how can I give the added guns to peds? I edited a script mod named "Call a Gang", where GSF gangsters drive up to me with some heavy weaponry, but I don't know how can I set their new guns.

Ryosuke never added a custom weapon I'd number generator so currently that isn't supported sadly...

I have an idea for a way to circumvent it but havnttried it out yet

 

Okay. As I heard at one occasion that you mentioned replacing some of the weapons the mission targets have, like the CIA in Stowaway would have M16's and MP5K's.

 

yea that was what I was going to do but I got busy and havnt had a chance to test my theory out

 

Okay. If you find a way to do this, contact me via pm, okay?


EDIT:
I tried adding more guns to SA, using your way. I added all the guns as they should be added, but it crashes RIGHT at the startup and the Adjuster tells me that the error lies in the default.ide file, which seems to be accurate!

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Ss4gogeta0
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#92

Posted 4 weeks ago

you gotta extend the number of weapons in the WLA files... 


Jeansowaty
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#93

Posted 4 weeks ago

you gotta extend the number of weapons in the WLA files... 

Done that too.


GODOFGAME
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#94

Posted 2 weeks ago

I Find The id Of Your Weapons For SALC_7_Extra_Weapons Here Is

 

 

"id" In default.ide.               Models.                          "id" In The Game.

 

18900 =============== "screwdriver" ============ "49"
 
18901 =============== "hammer" ================= "47"
 
18902 =============== "cleaver" ================ "50"
 
18903 =============== "machete" ================ "48"
 
18904 =============== "M60" ==================== "51"
 
18905 =============== "m92f" =================== "52"
 
18906 =============== "glock17" ================ "53"
 
18907 =============== "deagle" ================= "54"
 
18909 =============== "uz_i" =================== "56"
 
18910 =============== "mp5k" =================== "57"
 
18911 =============== "m4a1" =================== "59"
 
18912 =============== "kruger" ================= "58"
 
18913 =============== "buddyshot" ============== "60"
 
18914 =============== "sawnpump" =============== "61"
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Ss4gogeta0
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#95

Posted 2 weeks ago

nice work, didnt even know that they actually had weapon ID's for added weapons


GODOFGAME
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#96

Posted 2 weeks ago

I Tested With This Code 0237: set_gang 1 weapons_to 51 52 54

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Ss4gogeta0
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#97

Posted 2 weeks ago

I Tested With This Code 0237: set_gang 1 weapons_to 51 52 54

clever bastard :p 

 

well, now we can give custom guns to gangs... sooooo brb, gonna redo some of the mods I uploaded

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GODOFGAME
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#98

Posted 2 weeks ago

Don't Forget The Credits  :lol:

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Jeansowaty
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#99

Posted 2 weeks ago

Don't Forget The Credits  :lol:

My Gosh can you post the ID's for the SA Version V2? :)


Ss4gogeta0
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#100

Posted 2 weeks ago

Don't Forget The Credits  :lol:

of course ;)


GODOFGAME
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#101

Posted 2 weeks ago

I Find The id Of Your Weapons For SA Weapon Spawn V2 Fixed Here Is

 

 

"id" In default.ide.                      Models.                "id" In The Game.
 
18900 =================== "m249" ============ "51"
 
18901 =================== "m60" ============= "52"
 
18902 =================== "glock17l" ======== "53"
 
18904 =================== "gold_uzi" ======== "54"
 
18905 =================== "uzi_carbine" ===== "56"
 
18906 =================== "m16" ============= "57"
 
18907 =================== "wooden_bat" ====== "58"
 
18908 =================== "skateboard" ====== "49"
 
18909 =================== "hockey" ========== "50"
 
18910 =================== "machete" ========= "48"
 
18911 =================== "cleaver" ========= "47"
 
18912 =================== "glock17" ========= "59"
 
18913 =================== "glock18c" ======== "60"
 
18914 =================== "ingramsl" ======== "61"
 
18916 =================== "cpython" ========= "63"
 
18917 =================== "skorp" =========== "64"
 
18918 =================== "unknown" ========= "46"
 
18919 =================== "xm8" ============= "67"
 
18920 =================== "aug" ============= "68"
 
18921 =================== "ar15" ============ "69"
 
18922 =================== "sawed" =========== "70"
 
18923 =================== "usas12" ========== "71"
 
18924 =================== "stubbyshot" ====== "72"
 
18925 =================== "overunder" ======= "73"
 
18926 =================== "mp5k" ============ "74"
 
18927 =================== "sp89" ============ "75"
 
18928 =================== "ruger" =========== "76"
 
18929 =================== "remington" ======= "77"
 
18930 =================== "axe" ============= "78"
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Jeansowaty
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#102

Posted 2 weeks ago

Thanks for the ID's I partly managed to get my homies to carry them, but erm, there are some bugs... some don't have them. Well I got to play with it more :)

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Jeansowaty
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#103

Posted A week ago

Excuse my double post, but I found your very big weapon collection on Los Santos Role Play:

http://forum.ls-rp.c...?f=923&t=290747

At one point, are you going to add all these weapons? :)


Ss4gogeta0
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#104

Posted 4 days ago

Excuse my double post, but I found your very big weapon collection on Los Santos Role Play:

http://forum.ls-rp.c...?f=923&t=290747

At one point, are you going to add all these weapons? :)

yea, I was adding them into different versions... so dont worry... ;)

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Jeansowaty
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#105

Posted 4 days ago Edited by Jeansowaty, 4 days ago.

Good. I have some more ideas if you are interested. Well the models I've got an eye on are for VC, but you could try converting them. You were once asking if you should add Manhunt weapons, yeah, do it, since you can lower the resolution of the texture and the gun will look pretty much SA Style.


GODOFGAME
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#106

Posted 3 days ago Edited by GODOFGAME, 3 days ago.

It's AMAZING! :lol: It's Compatible With The 2 Players Mod And Manual DriveBy.

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Ss4gogeta0
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#107

Posted 2 days ago

Good. I have some more ideas if you are interested. Well the models I've got an eye on are for VC, but you could try converting them. You were once asking if you should add Manhunt weapons, yeah, do it, since you can lower the resolution of the texture and the gun will look pretty much SA Style.

everythings already converted dont worry ;)

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