|QUOTE (arijitsen @ Thursday, Aug 15 2013, 09:32)|
| You have given a script link.Can you show the code here I might see what's causing the problem.?? |
The game skip non SCM cut scene so the cause is never known(as I can see no one has the problem,I tried disable CLEO,.asi mod,.etc)
I used striped scm from Sanny Builder folder and it work fine now.I think it would be better if we use this main.scm file from now onhttps://copy.com/IJmT8YERHwHl
It should be less confusing and we'll put those original features later.It also benefit you something that CLEO can't.One example is the guards at the dock.The gate and the garage door will be there permently instead of being spawned like the guard every times.And many else...
Also if you made any CLEO missions I will 'add' them to the scm of course.The benefit of scm is the ability to use own $ variable.Here are some variable I used
$DOCKOBJ1 to $DOCKOBJ8: Object at the dock(gate,door)
$PARKED_DOCK: The parked Forklift at the dock
Anyways anyone know the trashcan,dustbin object ID is?Either in the game defined object or in the in game map id work.
Edited by gtaloconbest98, 15 August 2013 - 03:21 PM.