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GMAX - T2B (ERROR) - GTASA
Posted 08 August 2013 - 09:37 AM
I desperately need some help here. Could someone please give me a brief tutorial , regarding the following:
I created very unique ped.ifp anims, almost realistic movements, including fat belly, buttocks and breasts physics (like DOAX2), but I have to include my specially rigged characters in a complete mod package.
I model and texture in Blender, export to Gmax and rig in Gmax.
Already rigged my models, and I have the export scripts in txt, but how do I edit the text? and how do I run T2B to compile the character DFF?
I tried all tutorials and suggested commands but I always get error; C:\documents and settings\T2B . . . Not valid integer.
Help will be greatly appreciated!
Cape Town- South Africa
Posted 20 August 2013 - 06:33 AM
As for the "Not valid integer" problem you're having, it MAY indicate an error of some sort in your work. You might want to double-check. Usually what worked for me when errors popped up was to first check the models, etc...
Hope this helped and good luck!
Posted 20 August 2013 - 07:09 AM
Thanks to All modders, Designers and "Scripters" for their hard work.
GTA will never die, even if Rockstar does . . .
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