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Andrew's Multichannel Audio Importer

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AndrewMulti
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#1

Posted 07 August 2013 - 02:14 PM Edited by AndrewMulti, 24 November 2013 - 12:06 PM.

Andrew's Multichannel Audio Importer v0.9.1


This program allows you to import 2 or 3-channel audio in Grand Theft Auto IV. With it, you can finally replace the original radio, startup, loading and audio cutscenes.

Download:
0.9.1 - click here
0.8.5 - click here
0.8 - click here


Developer: Andræs
IMA ADPCM Encoder: Flitskikker
Ideas and testing: Blaster_NL
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Limiter
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#2

Posted 08 August 2013 - 12:50 AM

Great, I have always looked forward to be able to replace ingame radio with custom ones. Nice job as always Andrew. icon14.gif

moneyman12167
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#3

Posted 08 August 2013 - 05:20 AM

Thank You!! I am downloading ASAP!

nkjellman
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#4

Posted 08 August 2013 - 05:47 AM

Great! I can include some audio fixes for IV/EFLC Bug Fixes.

By the way, is there any chance of adding the three EFLC exclusive radio stations to GTA IV? It should be possible to make them appear on the dial. The Integrity 2.0 station didn't appear on the dial until later in the game, so it should be possible to add them to the dial via scripting.

DoKeR
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#5

Posted 08 August 2013 - 06:45 AM

I've been looking for something like this
Nice work cookie.gif

lpgunit
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#6

Posted 08 August 2013 - 08:12 AM

QUOTE (AndrewMulti @ Wednesday, Aug 7 2013, 14:14)
Andrew's Multichannel Audio Importer v0.8


This program allows you to import 2 or 3-channel audio in Grand Theft Auto IV. With it, you can finally replace the original radio, startup, loading and audio cutscenes.

Download: click here

Developer: Andręs
IMA ADPCM Encoder: Flitskikker
Ideas and testing: Blaster_NL

'Swell tool as always! Might as well try this some time.

Deadly Target
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#7

Posted 08 August 2013 - 09:16 AM

Everyone who worked on this tool, thank you! It's great we can finally use custom audio after all this time! I look forward to what the community can do with this.

_CP_
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#8

Posted 08 August 2013 - 10:56 AM

In IV Audio-file I must load .rpf with music, yes? I want replace song in Vladivostok FM, without success.

direstraits
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#9

Posted 08 August 2013 - 12:50 PM

I think you must open the *.RPF with Open IV and then extract the audio you want replace, not export as wav.

Nice tool, but the import format is only *.bin or you may implement the WAV?

Jestic
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#10

Posted 08 August 2013 - 03:51 PM

QUOTE (City_Poke912 @ Thursday, Aug 8 2013, 12:56)
In IV Audio-file I must load .rpf with music, yes? I want replace song in Vladivostok FM, without success.

No, you must extract the audio file from the RPF with OpenIV. so do not export it as WAV, just extract. Then load that file with the tool.
It's a bit weird as IV audo doesn't have any extension. "IVAUD" doesnt exsist and is made up by Spark developer.

Make sure your audio file is the same frequency.
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_CP_
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#11

Posted 08 August 2013 - 03:55 PM

It wasn't said precisely, I'll check that way.

_CP_
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#12

Posted 08 August 2013 - 08:12 PM Edited by City_Poke912, 08 August 2013 - 08:16 PM.

Works fine, music isn't important, I converted what I had on Desktop tounge.gif
Oh, sorry for a double post.

Ss4gogeta0
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#13

Posted 08 August 2013 - 08:54 PM

QUOTE (AndrewMulti @ Wednesday, Aug 7 2013, 14:14)
Andrew's Multichannel Audio Importer v0.8


This program allows you to import 2 or 3-channel audio in Grand Theft Auto IV. With it, you can finally replace the original radio, startup, loading and audio cutscenes.

Download: click here

Developer: Andręs
IMA ADPCM Encoder: Flitskikker
Ideas and testing: Blaster_NL

now my radio mods are supported in IV inlove.gif

AndrewMulti
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#14

Posted 12 August 2013 - 05:04 PM

Updated!

Fixed audio play time

Download:
0.8.5 - click here

horsey
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#15

Posted 18 September 2013 - 09:35 PM

Hi, Thanks for the tool!

 

I've managed to remake the K109 radio and joining 3 songs on top of the original track. Roughly having 16-20 minutes now on each song. All music to suit the radios genre of course. Ended up with 300mb K109.

 

All is fine , but I had originaly thought the radios DJ & News would come in after the song has finished. They will continue to come in on a certain time for that song, then changing the song , which means they overlap.

 

Is the song times hidden in the sounds.dat15 somewhere or has anyone come across where this would be?

 

If not possible the best solution would be to find tracks of similar length and replace.

 

Cheers


DjoxSWE
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#16

Posted 26 September 2013 - 11:41 PM

Hi guys! 

 

I know this is not about radio song etc...

 

i edited my own car engine sound, and want it to be replaced with one.

 

Lets say that i replaced my INFERNUS car to a new car, and want my own engine sound to it , 

how do i know what file i want to replace it with?

 

If anyone know what INFERNUS engine sound is called, please tell me, would be so awesome :)


The Janitor
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#17

Posted 28 September 2013 - 05:39 PM

Just a quick question for the developer/developers of these tools, do you think you'll be able to make this importer for GTA V aswell when it eventually hits PC?

Do we know what file structure GTA V will use? Cause I really wanna replace the gun sounds in GTA V.

 

Maybe impossible to know now, but you probably have more insight than me :)


ANgrantAN
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#18

Posted 02 October 2013 - 01:21 AM

Not totally sure what I'm doing wrong here. I want to replace some of the audio files from NIKO_ANGRY_2.ivaud (combat speech and stuff, it all seems to be one channel, not sure how to check). I open AMAI, and I'm a bit lost as to what to do from there.

 

Sorry for the noob question.

 

I've converted the sound I want to import through the converter (only got one bin out of it, not sure how many channels the .wav I want to import has), but from there I'm clueless. Can anyone explain?

 


AndrewMulti
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#19

Posted 20 October 2013 - 11:17 AM

Andrew's Multichannel Audio Importer v0.9.1
Updated!
 
I wrote this tool from scratch again. You can listen clear sound in OpenIV and in game.
 
Download:
0.9.1 - click here
 


jpm1
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#20

Posted 23 October 2013 - 12:15 PM Edited by jpm1, 23 October 2013 - 08:56 PM.

thanks for that thing . i have a question . it's said above that you must extract tracks then replace them , does that mean that if for example a radio is made of 15 songs , we won't be able to add no more than 15 new songs to it . i would like to make an 80s radio but you see my music folder has much more than 15 songs

 

EDIT : tool works great but seems that heavy sized files cause same texture bug than with cars . i imported wav for best quallity but tomorrow i'll try something else and see how it goes


jpm1
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#21

Posted 23 October 2013 - 08:55 PM Edited by jpm1, 23 October 2013 - 08:56 PM.

tool works great but seems that heavy sized files cause same texture bug than with cars . i imported wav for best quallity but tomorrow i'll try something else and see how it goes

 

DELETE THIS


jpm1
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#22

Posted 24 October 2013 - 11:47 PM Edited by jpm1, 24 October 2013 - 11:47 PM.

it would be great if we could edit sound banks . concerning radios i recommend not to exceed 280 Mo for the rpf or you'll experience textures disappearing bug and all the crap . inside rpf seems there's no size limits , i mean whatever u insert a 2 Mo file or a 20 Mo one , that doesn't impact the game smoothness


jpm1
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#23

Posted 26 October 2013 - 05:08 PM Edited by jpm1, 26 October 2013 - 05:09 PM.

it seems that whatever we do , it has an impact on FPS , so i think i'll skip the turn on that one . that's sad it could have been a good thing for the modding

 

small intro i made , but even by changing only one tune i loose fps . the difference is very small but enough to get rid of the smoothness feeling :/


beurk
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#24

Posted 22 January 2014 - 10:56 AM Edited by beurk, 22 January 2014 - 10:58 AM.

A big thank you for this program.
With i have finally arrived to turn off the unbearable radio in the hideout luis lopez (not without disabling san juan radio in cars too, but no matter).





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