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Pedestrian rigging issue

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hat1324
  • hat1324

    Player Hater

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  • Joined: 10 Aug 2010

#1

Posted 05 August 2013 - 06:22 AM

So I'm by no means a modder or a modeler, I was just screwing around in OpenIV mixing and matching different meshes from the openFormat WDD and WTD files. The thing is that when I put the upper body from f_y_cdress_01 into f_y_hotchick_03 the left arm goes completely wack when in motion.

I know it's a skeleton issue because swapping out the WFT files fixes the arm and screws up the face. Is there any way I can fix the rigging? Preferably without starting from scratch?

I do have 3D Max 2012 with GIMS if that's needed, although I've seldom used it tounge.gif

Dud123
  • Dud123

    Rat

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  • Joined: 13 Jan 2011

#2

Posted 06 August 2013 - 12:01 AM

maybe if you rigg them to the playerped model, so you can use the player.wtf file.

if it works, then you can transform the playerped to a ped.




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