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[BETA|IV|EFLC] Graphical Bug Fixes

213 replies to this topic
Dealux
  • Dealux

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#211

Posted 12 February 2018 - 02:16 PM

I remember EFLC crashing with this mod during gameplay. Anyone else experience something similar?

LaDiDa
  • LaDiDa

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#212

Posted 12 February 2018 - 09:42 PM

So, I'm get tired to wait for a reply and decided to test stuff by myself.

FXAA addon works good and looks like real FXAA, much less jaggies everywhere. But again - is it real FXAA or some sort of blur ?

stipple.wtd mod by DexX also works, trees and fences got rid of transparency, but trees looks somewhat cartoonish, just the result of bugged shadows on them I believe (don't want to use ENB for better shadows, too much non-vanilla stuff).

But in general I satisfied with those mods, just wondering - is there any known bugs with them ?

have a read here:

https://en.wikipedia...e_anti-aliasing

 

FXAA isn't best described as "just blurring things".


edups
  • edups

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#213

Posted A week ago

Uhm,why does FXAA f**k up my game.It causes this odd flickering blur and the fps drops to about 8-10.Same thing with SMAA.


LavenYeo
  • LavenYeo

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#214

Posted A day ago Edited by LavenYeo, A day ago.

Uhm,why does FXAA f**k up my game.It causes this odd flickering blur and the fps drops to about 8-10.Same thing with SMAA.

 

are you using an AMD card too? I have the same issue(flickering blur) on my APU, don't use the FXAA/SMAA, try turn on Morphological Filtering in Radeon Settings





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