|QUOTE (CHILLI @ Monday, Aug 5 2013, 04:58)|
| Everything apart from my last sentence was about actual mesh normals, not normal maps.|
Anyway, I hope the problem can be solved because, for some reason, visual things like that have the potential to bug me for a loooong time. Like the fact that the original TBOGT cars didnt have functional lights in the first dang place apart from the corona thingy. Was so happy when I found this mod but that normal problem on the wheels really bug me for some reason.
Test the file I sent to you in the PM. Not sure if it fully fixes the normals or not but I think it might. I used the wheel mesh from the original model.
Edit: Let me explain the situation with the vehicle wheels.
This is how you fix the lights, stated by Chasez a while ago.
|chasez: It's not a texture probem. It's pretty easy, you just have to move all the light dummies(and everything under that dummy) under chassis_L2 in hierarchy. it's the same when you leave glass above the light in hierarchy you won't be able to see the light unless you move the glass under the light. Check it out by moving windscreen up and down in hierarchy. You'll see that when the windscreen will be on top you won't be able to see through it but if it's moved to the end you will see everything.|
Only problem is now you have to use Z Modeler. Unfortunately Z Modeler is at fault for the camera bug, and the lights bug. Fortunately the camera bug has been taken care of. However, the wheel bug can't be fixed until GIMS has OFT import and export. Then I can remake the light fixes, and hopefully fix the tire bug.
Now, I'm gonna try and play around with it in Z-Modeler. There might be a chance that the hierarchy simply needs more adjusting. I'm not 100% positive that Z-Modeler is at fault. In fact, I might just simply import and export a model with out changing anything and see what happens. If the tires become bugged, then Z-Modeler is to blame.
Just be glad that the tire bug isn't very noticeable. I'm sure most of you would rather have the tire bug than the lights bug.
Edit: You got to pay for Zmodeler. f*ck that sh*t. The crappy program can't even export a WFT right. It might even have issues with exporting a WFT bigger than the original, which causes the Taxi bug when you have a high quality model. Anyways, the wheel fix is gonna have to wait till GIMS can import and export OFT.
If someone who bought the pro version of Zmodeler wants to test the wheels by importing, then exporting a TBOGT car and confirm whether the wheel bug is caused by the hierarchy or Zmodeler, I'd appreciate it.
I have no idea when OFT support will come to GIMS. I hope I'll have time to work on a new light fix when that happens. Anyways, I guess I'm gonna release 1.2 so you guys can have the Bahama Mamas fix, because it may be a couple of months before that will happen.