Quantcast

Jump to content

» «
Photo

[REL|III] III Aircraft

Dodo Maverick Biplane Armadillo Skimmer Helicopters Planes Aircraft
372 replies to this topic
Thunderfuckrapist
  • Thunderfuckrapist

    Turdler Durpden

  • $outh $ide Hoodz
  • Joined: 21 Jun 2005

#31

Posted 01 August 2013 - 05:34 AM

Wow Ive wanted to see this for a looooong time, I never thought it would be possible, youre the man PL

EDIT: guess I need to redo my HD III heli so its compatible

RandomIII
  • RandomIII

    Player Hater

  • Members
  • Joined: 31 Jul 2013

#32

Posted 01 August 2013 - 06:38 AM

QUOTE (SilentPL @ Wednesday, Jul 31 2013, 23:07)
New rotors! I didn't plan to make them look that good tounge.gif

cookie.gif , but what about crashing rotors in to the buildings?

ThirteenAG
  • ThirteenAG

    Li'l G Loc

  • Members
  • Joined: 29 Dec 2008

#33

Posted 01 August 2013 - 09:06 AM

QUOTE
Damn Silent, you NAILED it.

QUOTE
EDIT: guess I need to redo my HD III heli so its compatible

+1000.
Looking forward for a final release smile.gif

gtaloconbest98
  • gtaloconbest98

    I am a person in this world

  • Members
  • Joined: 15 Jun 2013

#34

Posted 01 August 2013 - 09:17 AM

QUOTE
Supported game versions

    GTA III 1.1 (Steam, planned) - CLEO features unavailable (no spawned helicopters)


Well you could modify the main.scm so they can spawn heli too biggrin.gif .It's worth starting a new game

MrMateczko
  • MrMateczko

    Gangsta

  • Members
  • Joined: 10 Dec 2011
  • Poland

#35

Posted 01 August 2013 - 10:43 AM

Do we always have a Unique Stunt when we land? It looks funny biggrin.gif
And yes, OnePiece, we do look forward for your heli.

_CP_
  • _CP_

    Group: Vice City Stories team

  • Members
  • Joined: 27 Dec 2007
  • Poland

#36

Posted 01 August 2013 - 11:58 AM

@Silent
Don't forget to replace shadow smile.gif

Silent
  • Silent

    Moderating Cookie Monster

  • Members
  • Joined: 01 Feb 2010
  • Poland

#37

Posted 01 August 2013 - 12:04 PM

QUOTE (OnePiece @ Aug 1 2013, 05:34)
EDIT: guess I need to redo my HD III heli so its compatible

That'd be awesome, I can send you the heli model so you can look up how its hierarchy is done (it's VC heli hierarchy with some dummies renamed).

QUOTE (MrMateczko @ Aug 1 2013, 10:43)
Do we always have a Unique Stunt when we land? It looks funny biggrin.gif

Yeah, I'll try to make a workaround for that though.

QUOTE (City_Poke912 @ Aug 1 2013, 11:58)
@Silent
Don't forget to replace shadow smile.gif

cba

Alt
  • Alt

    BugBear's Fan

  • Members
  • Joined: 09 May 2007

#38

Posted 01 August 2013 - 01:42 PM

QUOTE (RandomIII @ Thursday, Aug 1 2013, 06:38)
QUOTE (SilentPL @ Wednesday, Jul 31 2013, 23:07)
New rotors! I didn't plan to make them look that good tounge.gif

cookie.gif , but what about crashing rotors in to the buildings?

... and can you kill peds with it? devil.gif

Silent
  • Silent

    Moderating Cookie Monster

  • Members
  • Joined: 01 Feb 2010
  • Poland

#39

Posted 01 August 2013 - 02:51 PM

QUOTE (Alt @ Thursday, Aug 1 2013, 15:42)
... and can you kill peds with it? devil.gif

Rotors aren't solid and I don't have any plans to change it.

juarez
  • juarez

    Memory Hacking

  • Members
  • Joined: 11 Jun 2011

#40

Posted 01 August 2013 - 03:08 PM

Good work. icon14.gif
Jesteś mistrzem. Nawet nie wiedziałem że takie coś do gta III powstanie, a jednak ci się udało, w końcu nie ma na świecie rzeczy niemożliwych. tounge.gif

Habbrow94
  • Habbrow94

    Crackhead

  • Members
  • Joined: 21 Dec 2008

#41

Posted 01 August 2013 - 03:15 PM

12 years and finally I get to fly in Grand Theft Auto 3. You sir are a true gentlemen. GTAIII will always be the best GTA in my opinion, so why not make it even better. wink.gif


Cant wait

Silent
  • Silent

    Moderating Cookie Monster

  • Members
  • Joined: 01 Feb 2010
  • Poland

#42

Posted 01 August 2013 - 03:22 PM

QUOTE (gtaloconbest98 @ Thursday, Aug 1 2013, 11:17)
Well you could modify the main.scm so they can spawn heli too biggrin.gif .It's worth starting a new game

I'll try to make a backwards-compatible main.scm for Steam users & CLEO haters - new SCM will work on old saves, but after you save old SCM will crash this save. I think it's fair enough though, who would want to get rid of the helicopters after he got them? tounge2.gif

jemoeder51
  • jemoeder51

    Jemoeder51

  • Members
  • Joined: 08 May 2011

#43

Posted 01 August 2013 - 04:02 PM

what about adding a learjet from gta vice city (that white small plane object on the ground)? no need to add propellers. and using that big plane taking off sound at the airport for it? biggrin.gif

GTAKid667
  • GTAKid667

    The Bad Fella

  • Leone Family Mafia
  • Joined: 24 May 2010
  • United-Kingdom

#44

Posted 01 August 2013 - 04:09 PM

I must say, good work SilentPL, every time I look at this mod it has more and more updated info. cookie.gif

gtaloconbest98
  • gtaloconbest98

    I am a person in this world

  • Members
  • Joined: 15 Jun 2013

#45

Posted 01 August 2013 - 04:44 PM

QUOTE (SilentPL @ Thursday, Aug 1 2013, 14:51)
QUOTE (Alt @ Thursday, Aug 1 2013, 15:42)
... and can you kill peds with it?  devil.gif

Rotors aren't solid and I don't have any plans to change it.

Well maybe you could add an invisible object id to the game(but has working collision) to act like the rotor blade and using opcode 035C: to attach it to the heli.Also the aircraft should be immune to crashing into thing.Instead the object take damage and the amount of damage it took will 'transfer' to the heli and if the object collide into ped they will be damaged.How's that?

Silent
  • Silent

    Moderating Cookie Monster

  • Members
  • Joined: 01 Feb 2010
  • Poland

#46

Posted 01 August 2013 - 04:49 PM

I'm not gonna use SCM for anything related to the heli itself.

Silent
  • Silent

    Moderating Cookie Monster

  • Members
  • Joined: 01 Feb 2010
  • Poland

#47

Posted 01 August 2013 - 08:20 PM

Finished porting VC flying handling, now every heli will have its own characteristics smile.gif

user posted image

For the person who pointed out how slow Maverick is, it's now much faster smile.gif

Mr.ClaudeFan
  • Mr.ClaudeFan

    Crackhead

  • Members
  • Joined: 22 Nov 2012

#48

Posted 01 August 2013 - 08:45 PM

This mod is brilliant, can't wait for download

nkjellman
  • nkjellman

    Boss

  • Members
  • Joined: 28 Aug 2008

#49

Posted 02 August 2013 - 05:37 AM

QUOTE (SilentPL @ Thursday, Aug 1 2013, 15:22)
QUOTE (gtaloconbest98 @ Thursday, Aug 1 2013, 11:17)
Well you could modify the main.scm so they can spawn heli too  biggrin.gif .It's worth  starting a new game

I'll try to make a backwards-compatible main.scm for Steam users & CLEO haters - new SCM will work on old saves, but after you save old SCM will crash this save. I think it's fair enough though, who would want to get rid of the helicopters after he got them? tounge2.gif

If you mod the main.scm, there any chance it would be able to work on 10th Anniversary Edition? Old scm doesn't matter. If old scm saves work on this one then its fine because I'm always gonna have this installed.

Also do you think you can put the heli's in a different img?

gtaloconbest98
  • gtaloconbest98

    I am a person in this world

  • Members
  • Joined: 15 Jun 2013

#50

Posted 02 August 2013 - 12:01 PM

QUOTE (nkjellman @ Friday, Aug 2 2013, 05:37)
QUOTE (SilentPL @ Thursday, Aug 1 2013, 15:22)
QUOTE (gtaloconbest98 @ Thursday, Aug 1 2013, 11:17)
Well you could modify the main.scm so they can spawn heli too  biggrin.gif .It's worth  starting a new game

I'll try to make a backwards-compatible main.scm for Steam users & CLEO haters - new SCM will work on old saves, but after you save old SCM will crash this save. I think it's fair enough though, who would want to get rid of the helicopters after he got them? tounge2.gif

If you mod the main.scm, there any chance it would be able to work on 10th Anniversary Edition? Old scm doesn't matter. If old scm saves work on this one then its fine because I'm always gonna have this installed.

Also do you think you can put the heli's in a different img?

I see no point of putting heli in a different img.

Silent
  • Silent

    Moderating Cookie Monster

  • Members
  • Joined: 01 Feb 2010
  • Poland

#51

Posted 02 August 2013 - 12:52 PM

QUOTE (nkjellman @ Aug 2 2013, 05:37)
If you mod the main.scm, there any chance it would be able to work on 10th Anniversary Edition? Old scm doesn't matter. If old scm saves work on this one then its fine because I'm always gonna have this installed.


QUOTE (SilentPL @ Jul 31 2013, 11:45)
It's an ASI mod, so pretty unlikely. I do more than just editing data files.



Wesser
  • Wesser

    The complexity simplifier, the efficiency optimizer.

  • Members
  • Joined: 19 Aug 2006
  • European-Union

#52

Posted 02 August 2013 - 03:05 PM

I wouldn't call it a porting but a feature enabling. It's all written inside the executable (thank goodness) except few things such as the handling.cfg reading part of the helicopter/plane specific characteristics. Seeing how the gameplay gets revised more times during the game development catches my carefulness.

Waiting for the release. icon14.gif

Oh, modifying the main.scm is needed here to prevent unexpected stunts but not really. You can play with CLEO a bit by hooking the script buffer just like ASM hacks. tounge.gif

Silent
  • Silent

    Moderating Cookie Monster

  • Members
  • Joined: 01 Feb 2010
  • Poland

#53

Posted 02 August 2013 - 03:07 PM

QUOTE (Wesser @ Friday, Aug 2 2013, 17:05)
Oh, modifying the main.scm is needed here to prevent unexpected stunts but not really. You can play with CLEO a bit by hooking the script buffer just like ASM hacks. tounge.gif

Will do both, CLEO for 1.0/1.1 and SCM for Steam/CLEO haters tounge.gif

SomeGuy86
  • SomeGuy86

    Dodo Pilot

  • Members
  • Joined: 14 Dec 2010

#54

Posted 02 August 2013 - 05:26 PM

This is totally awesome!

I got a question though... You mentioned at some point that you're going to assign new sounds & new IDs for the choppers... Would it be difficult to mod your ASI plugin into the "more vehicles" plugin, to allow more than 9 extra slots?

Silent
  • Silent

    Moderating Cookie Monster

  • Members
  • Joined: 01 Feb 2010
  • Poland

#55

Posted 02 August 2013 - 09:59 PM Edited by SilentPL, 02 August 2013 - 10:27 PM.

Uploading another, most likely the last footage. You'll surely like it.


EDIT:

Kaboom!


Kalvin
  • Kalvin

  • Members
  • Joined: 06 Apr 2011
  • United-Kingdom

#56

Posted 02 August 2013 - 11:42 PM

user posted image

nkjellman
  • nkjellman

    Boss

  • Members
  • Joined: 28 Aug 2008

#57

Posted 02 August 2013 - 11:54 PM

Nice. When will you release it?

Silent
  • Silent

    Moderating Cookie Monster

  • Members
  • Joined: 01 Feb 2010
  • Poland

#58

Posted 03 August 2013 - 12:00 AM

QUOTE (nkjellman @ Saturday, Aug 3 2013, 01:54)
Nice. When will you release it?

I don't know. There's still some coding stuff left, and most of the vehicles aren't done yet. Features-wise though, the mod is pretty much completed.

SomeGuy86
  • SomeGuy86

    Dodo Pilot

  • Members
  • Joined: 14 Dec 2010

#59

Posted 03 August 2013 - 12:30 AM

@ManDog *giggles* Let me guess, Star Trek TNG, Season 2? wink.gif

@SilentPL I see you decided not to answer my question, but that's OK, I was just curious anyway. Great work on getting flyable choppers into the game... I once found (and did) something similar, but that was without scripting, I simply took the advantage of a bug, problem in GTA3. (more info here: How to add flying car in GTA3)

Silent
  • Silent

    Moderating Cookie Monster

  • Members
  • Joined: 01 Feb 2010
  • Poland

#60

Posted 03 August 2013 - 12:45 AM

That's not a bug, that's a thing I'm using. ID 155 and 159 toggle helicopters, but they're glitched and can't take off.

Regarding the adjuster... III supports up to 120 vehicles, don't think you need more tounge.gif




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users