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III Aircraft

III Released
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SomeGuy86
  • SomeGuy86

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#61

Posted 03 August 2013 - 01:43 AM Edited by SomeGuy86, 03 August 2013 - 01:50 AM.

QUOTE (SilentPL @ Saturday, Aug 3 2013, 00:45)
That's not a bug, that's a thing I'm using. ID 155 and 159 toggle helicopters, but they're glitched and can't take off.

Regarding the adjuster... III supports up to 120 vehicles, don't think you need more tounge.gif

120 additional, or 120 total? Because I've been trying to add new cars for ages, pretty much since 2006, but never worked it out lol. AFAIK, max. amount on custom-added vehicles in GTA3 is 9... Speaking of which, I actually remember the good "old" times, before MVL, when Vice only supported 3 additional vehicles, but that's another story.

Anyhow, back on subject, I found this ID issue way back, when I first modded GTA3, but never quite understood what to do with those IDs, so I've been using them for cars... Everything worked awesome until you'd hit, bump into the car, that's when you'd get weird stuff! That is, until I've came up with this flying DeLorean trick, to use this flying thing in my advantage smile.gif

By the way, if I remember correctly, there was yet another one, 3rd ID... 155, 159 & 158, although I'm not 100% sure on this. Could have easily been some other ID, but I'm definitely sure there was 3 of them.

nkjellman
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#62

Posted 03 August 2013 - 03:09 AM

What aircraft are you adding?

Mr. Jago
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#63

Posted 03 August 2013 - 09:38 AM Edited by Mr. Jago, 03 August 2013 - 09:56 AM.

Weird to imagine that this was lying in the code the whole time after reading about Rockstar experimenting with weapon and mission expansion packs before making a sequel... I wonder if this was planned too. Really gets you thinking about what they might've done to expand this world, don't you think? Excellent work BTW, love your scripts.

EDIT: What was that bike thing? Sounds interesting.

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#64

Posted 03 August 2013 - 09:47 AM

Will the Hunter be compatible with vigilante missions, like in VC? And will this mod work fine with the GInput?
Excellent work BTW wink.gif

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#65

Posted 03 August 2013 - 11:39 AM

QUOTE (yojo2 @ Saturday, Aug 3 2013, 10:47)
And will this mod work fine with the GInput?

I believe in his videos, he is using GInput.

Silent
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#66

Posted 03 August 2013 - 12:11 PM

QUOTE (SomeGuy86 @ Aug 3 2013, 01:43)
120 additional, or 120 total?

120 total.


QUOTE (nkjellman @ Aug 3 2013, 03:09)
What aircraft are you adding?

You'll see wink.gif
NOT Learjet or Airtrain though, these are not planned.


QUOTE (Mr. Jago @ Aug 3 2013, 09:38)
EDIT: What was that bike thing? Sounds interesting.

Hierarchy and wheel processing if I remember well.


QUOTE (yojo2 @ Aug 3 2013, 09:47)
Will the Hunter be compatible with vigilante missions, like in VC? And will this mod work fine with the GInput?

No, and yes. That's why GInput is on hold atm, I want to make sure they're both perfectly compatible.

Silent
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#67

Posted 03 August 2013 - 09:40 PM Edited by SilentPL, 04 August 2013 - 01:01 AM.

That's how one of the possible downloads will look:

user posted image

Almost everything organised in one directory (CLEO file and optional main.scm will be in their old folders, obviously) and loading handled by ASI, so user will not have to replace anything in his files smile.gif

The second package will feature everything unpacked, so if user wants to install files into IMGs, add COLs and filelines manually, he'll be able to do so aswell.



EDIT:
Full wings, yay!

nkjellman
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#68

Posted 04 August 2013 - 04:34 AM

QUOTE (gtaloconbest98 @ Friday, Aug 2 2013, 12:01)
QUOTE (nkjellman @ Friday, Aug 2 2013, 05:37)
QUOTE (SilentPL @ Thursday, Aug 1 2013, 15:22)
QUOTE (gtaloconbest98 @ Thursday, Aug 1 2013, 11:17)
Well you could modify the main.scm so they can spawn heli too  biggrin.gif .It's worth  starting a new game

I'll try to make a backwards-compatible main.scm for Steam users & CLEO haters - new SCM will work on old saves, but after you save old SCM will crash this save. I think it's fair enough though, who would want to get rid of the helicopters after he got them? tounge2.gif

If you mod the main.scm, there any chance it would be able to work on 10th Anniversary Edition? Old scm doesn't matter. If old scm saves work on this one then its fine because I'm always gonna have this installed.

Also do you think you can put the heli's in a different img?

I see no point of putting heli in a different img.

And the point in putting them in a different IMG is right above my post.

Nice job Ash. Do you think you may add the GTA III heli's that you see flying when you got 3 to 6 stars, or during missions? Or are they too ugly?

But I'd like to see the full wing Dodo that flies around the map (with out the banner because that would get annoying with the camera).

lerche88
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#69

Posted 04 August 2013 - 05:08 AM

I asked this on the GTAGarage page of this mod, but... Is there a way to use the original GTA III Helicopter models? Or do they have to be those from Vice?

gtaloconbest98
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#70

Posted 04 August 2013 - 11:08 AM

The small red flashing light,can't you just disable them?

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#71

Posted 04 August 2013 - 11:43 AM Edited by ManDog, 04 August 2013 - 11:46 AM.

QUOTE (nkjellman @ Sunday, Aug 4 2013, 05:34)
Nice job Ash. Do you think you may add the GTA III heli's that you see flying when you got 3 to 6 stars, or during missions? Or are they too ugly?

Ash? Ash hasn't posted in this topic, I presume you actually meant to put Silent?

Anyway, I would've suggested for the helicopter models to be replaced with the VC/the helicopters what come with this mod, but honestly that would be too much work and this is just an addon.

Silent
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#72

Posted 04 August 2013 - 11:59 AM

Original III helicopters are untouched. They're too low quality to be flyable IMO + I don't want to change any files inside the original IMGs.

QUOTE (gtaloconbest98 @ Aug 4 2013, 11:08)
The small red flashing light,can't you just disable them?

Hey, the mod is WIP.

gtaloconbest98
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#73

Posted 04 August 2013 - 12:23 PM

oh sorry,just a suggestion though

GTASanAndreas12345
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#74

Posted 04 August 2013 - 02:59 PM

Are these defined as type "car" in default.ide with the IS_HELI flag enabled (as if you've taken the helicopter code from Vice City, since this is how VC helicopters work), or are they defined as type "heli"? Just curious, because I know that the latter type is reserved for special helicopters, but it grants some interesting damage effects, such as tail boom separation (if you've ever destroyed a police helicopter in GTA III or GTA Vice City, you'll know what I'm talking about).

Silent
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#75

Posted 04 August 2013 - 03:02 PM

Just like in VC, they're defined as cars.

GTASanAndreas12345
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#76

Posted 04 August 2013 - 03:19 PM

Interesting. Was the programming for the IS_HELI and IS_PLANE flags already present in some form in GTA III, and just inaccessible in handling.cfg, or did you have to create it? The reason I'm asking is because GTA Vice City runs on GTA III's engine and was released only one year after GTA III. Therefore, some of the programming that activates helicopter/plane characteristics in "cars" may have already been present in GTA III, as evidenced by the GTA III Dodo, which seems to have a hardcoded IS_PLANE flag.

OmeXr
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#77

Posted 04 August 2013 - 03:43 PM

wow, great work! as a big gta3 fan, its awesome to finally see something like this!

i hope you add some other VC features aswell. (clothing, bikes, more weapons and property buying)

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#78

Posted 04 August 2013 - 03:50 PM

Why not try GTA LC then?

Gummy 
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#79

Posted 04 August 2013 - 04:09 PM

Damn you Silent, This is just awesome.

zman89
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#80

Posted 04 August 2013 - 04:15 PM

Nice! Big Respect!

Silent
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#81

Posted 04 August 2013 - 04:47 PM

QUOTE (GTASanAndreas12345 @ Sunday, Aug 4 2013, 17:19)
Interesting. Was the programming for the IS_HELI and IS_PLANE flags already present in some form in GTA III, and just inaccessible in handling.cfg, or did you have to create it? The reason I'm asking is because GTA Vice City runs on GTA III's engine and was released only one year after GTA III. Therefore, some of the programming that activates helicopter/plane characteristics in "cars" may have already been present in GTA III, as evidenced by the GTA III Dodo, which seems to have a hardcoded IS_PLANE flag.

Description states it. The physics are left but they were hardcoded to vehicle indexes. I've reimplemented IS_HELI and IS_PLANE flags so it's easier for me to maintain the code.

GTASanAndreas12345
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#82

Posted 04 August 2013 - 05:41 PM

QUOTE (SilentPL @ Monday, Aug 5 2013, 00:47)
QUOTE (GTASanAndreas12345 @ Sunday, Aug 4 2013, 17:19)
Interesting. Was the programming for the IS_HELI and IS_PLANE flags already present in some form in GTA III, and just inaccessible in handling.cfg, or did you have to create it? The reason I'm asking is because GTA Vice City runs on GTA III's engine and was released only one year after GTA III. Therefore, some of the programming that activates helicopter/plane characteristics in "cars" may have already been present in GTA III, as evidenced by the GTA III Dodo, which seems to have a hardcoded IS_PLANE flag.

Description states it. The physics are left but they were hardcoded to vehicle indexes. I've reimplemented IS_HELI and IS_PLANE flags so it's easier for me to maintain the code.

Alright.

Looking forward to it!

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#83

Posted 04 August 2013 - 07:26 PM

QUOTE (ManDog @ Sunday, Aug 4 2013, 12:43)
QUOTE (nkjellman @ Sunday, Aug 4 2013, 05:34)
Nice job Ash. Do you think you may add the GTA III heli's that you see flying when you got 3 to 6 stars, or during missions? Or are they too ugly?

Ash? Ash hasn't posted in this topic,



tounge.gif In all seriousness though this is one of the few mods of Silent's where I'm not helping out in anyway or even testing (Steam GTA3), so yeah, pretty random I get thanked here and not in the others. tounge.gif

nkjellman
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#84

Posted 04 August 2013 - 08:26 PM

If there is data for heli and plane handling, is there any chance that there could be bike handling?

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#85

Posted 04 August 2013 - 08:38 PM

No.

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#86

Posted 04 August 2013 - 08:38 PM

Even if there was bike handling, it would be completely useless, also it would look weird if someone made a bike mod (like other people have) as Claude wouldn't be in a bike sitting animation, he'd be sat as if he's in a car.

Also, if you want bikes, get GTA LC tounge.gif

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#87

Posted 04 August 2013 - 08:57 PM

And that's interesting!


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Dani5ooo
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#88

Posted 04 August 2013 - 08:59 PM

Nice. Finally the Dodo is "flyable". biggrin.gif
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#89

Posted 04 August 2013 - 09:08 PM

QUOTE (SilentPL @ Sunday, Aug 4 2013, 21:57)
And that's interesting!



Nice to see some plane footage and the dodo with extended wings.

@Dani5ooo - The Dodo was always flyable... confused.gif

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#90

Posted 04 August 2013 - 09:13 PM

QUOTE (GTAKid667 @ Sunday, Aug 4 2013, 22:08)
@Dani5ooo - The Dodo was always flyable... confused.gif

He knows, that's why he put the " " over flyable, because he meant that now you can fly without hassle, you can fly it as a normal plane without actually having to practice just to get it in the air for longer than 5 seconds tounge.gif




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