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III Aircraft

III Released
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gts.
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#601

Posted 27 November 2016 - 10:12 PM

Someone is having this issue too? The Biplane is always appearing black. I'm using modloader version and every other aircraft is fine, it's only the Biplane.

Spoiler

ermaccer
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#602

Posted 28 November 2016 - 05:44 AM

You didn't unlock that plane yet.
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gts.
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#603

Posted 28 November 2016 - 06:17 AM

What a surprise, very useful, ugh. I hope my sarcasm isn't very notorious though.


Ingramsl19
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#604

Posted 03 February 2017 - 09:45 AM Edited by SSRenz, 03 February 2017 - 09:59 AM.

Okey I Downloaded the this mod and I Use the GTA III Police Stories but during head to the Airport, The Unhandled Exception will occurred. 

y3eEQsG.png

Unhandled Exception at address 00407f84


Rachel Amber
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#605

Posted 03 February 2017 - 12:40 PM Edited by NOskillx, 03 February 2017 - 12:41 PM.

use 1.0 exe thats one and 2 see f*cking readme dude there is a note about 1.0 need


Ingramsl19
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#606

Posted 03 February 2017 - 11:18 PM

use 1.0 exe thats one and 2 see f*cking readme dude there is a note about 1.0 need

Sorry I can't use the version 1.0 because the I can't play the Multiplayer mod [LU] 


ermaccer
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#607

Posted 04 February 2017 - 08:18 AM

Then you can't use mod, simple as that.

Anyway, what keeps you from keeping both .exes and using 1.0 only for SP playtime?


asmitgta sa
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#608

Posted 10 March 2017 - 08:48 AM

please make it for android

SomeGuy86
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#609

Posted 10 March 2017 - 02:54 PM

What I'm personally hoping for is 1.1 support, since most of us (who use limit adjusters) are not able to go with 1.0. Which is why I added VC helicopters & non-functional skimmer to my Vice-2-GTAIII modpack, it looks identical to III Aircraft mod in-game, but uses completely different approach & solution to getting Claude airborne :)

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Thugsworth
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#610

Posted 28 March 2017 - 05:36 AM

My helicopters spawn weird. Yes, I know it is v1.1 on Steam and it is not supported since Silent never updated this mod since 2013, but can someone help me?

 

Lemme describe the problem.

After I did the manual install since the assisted install doesn't work, the helicopters "spawn" but they're floating, has weird propellers, no animation for doors, and if I enter them or blow them up, it crashes the game. This also happens with the planes. The full winged dodo doesn't have wheels but the Biplane does, and if i try to spawn a Skimmer, the game crashes altogether. If it's unfixable due to it being that incompatable, then how do I downgrade my Steam version? Please respond.


Claude_Lib
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#611

Posted 28 March 2017 - 07:46 AM

You can simply find a 1.0 No-CD somewhere, it is the only difference between Retail and Steam versions. Either it's by MYTH or by DEViANCE, it doesn't seem to matter.


ermaccer
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#612

Posted 28 March 2017 - 08:45 AM

There is difference :p.

Some of No-CDs doesn't allow you to load saves.


AzrylGaming
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#613

Posted 16 September 2017 - 04:14 PM

Is this mod available at android??im suck im can`t fly in III!!!

zanesix
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#614

Posted 16 September 2017 - 05:47 PM

No.


Arrow
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#615

Posted 22 September 2017 - 10:19 AM

Is this mod available at android??im suck im can`t fly in III!!!

This modification is only for the PC version of GTA III.

Mememan
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#616

Posted 29 September 2017 - 01:28 PM

@Silent i don't know if someone mentioned this before but why there's LCPD helicopter spawning in Garage lot 

y7q4dyc.jpg


oCrapaCreeper
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#617

Posted 29 September 2017 - 02:18 PM

@Silent i don't know if someone mentioned this before but why there's LCPD helicopter spawning in Garage lot 

 

Times are tough, the LCPD can only afford 1 helipad in the entire city afterall. 

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Mememan
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#618

Posted 29 September 2017 - 03:53 PM

 

@Silent i don't know if someone mentioned this before but why there's LCPD helicopter spawning in Garage lot 

 

Times are tough, the LCPD can only afford 1 helipad in the entire city afterall. 

 

XD


Russell_Stone
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#619

Posted 30 September 2017 - 07:17 AM

@Silent i don't know if someone mentioned this before but why there's LCPD helicopter spawning in Garage lot 
y7q4dyc.jpg


It's a widely-known game bug. It's not the mod's problem. Sometimes (very rarely) you can see vehicles with "ignore" flag at that carpark (gang cars or police car for ex. since they're controlled by SCM). As a side effect you can see all cars with that flag.
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Mememan
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#620

Posted 30 September 2017 - 03:31 PM

 

@Silent i don't know if someone mentioned this before but why there's LCPD helicopter spawning in Garage lot 
y7q4dyc.jpg


It's a widely-known game bug. It's not the mod's problem. Sometimes (very rarely) you can see vehicles with "ignore" flag at that carpark (gang cars or police car for ex. since they're controlled by SCM). As a side effect you can see all cars with that flag.

 

Understood,Have a nice day


gts.
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#621

Posted 25 October 2017 - 07:20 AM Edited by gts., 25 October 2017 - 07:21 AM.

Spoiler

Spoiler

Can you re-up all of this stuff?

Gravarty
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#622

Posted 25 October 2017 - 08:41 AM

sh*t it got actually removed.. yeah unfortunately i don't have the files anymore, sorry :(

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Marsi4eg
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#623

Posted 29 October 2017 - 07:12 PM

PS2 Deaddodo styled "dodob" is here: https://drive.google...c1NjX1FMT0s0MXM
--------------
But that's not what I'm going to say.
Today I've found out that III aircraft's plugin break vehicle shadow rendering. In the clean game vehicle shadows appear with fading and they all have the same gray color.
But with aircraft.asi car shadows appear suddenly instead of fade out and every car shadow has different color - it could be almost black, or just invisible.

Here are some screens but of course the best way to notice this - is a video, but I'm lazy to updoad it, etc.:

Without
2de6b645b6a6t.jpg

With_1
37eee345cc4ft.jpg

With_2
56c09784becdt.jpg

Inadequate
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#624

Posted 30 October 2017 - 03:07 AM

Same thing with the Ghost boat converted straight from PS2, is some kind of fix and bug at the same time. :p

Credits goes to Mugetsuga, he discovered this a week ago.

 

Should look like that:

Spoiler

 

And with the ASI from III Aircraft looks like this:

Spoiler

Arrow
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#625

Posted 30 October 2017 - 03:17 AM

Same thing with the Ghost boat converted straight from PS2, is some kind of fix and bug at the same time. :p
Credits goes to Mugetsuga, he discovered this a week ago.
 
Should look like that:

Spoiler

 
And with the ASI from III Aircraft looks like this:
Spoiler

The dashboard and the console is the only difference I can see. Doesn't hurt to have a proper one TBH. :p

Claude_Lib
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#626

Posted 30 October 2017 - 03:28 AM Edited by Claude_Lib, 30 October 2017 - 03:30 AM.

That is the difference, I suppose. The fake shadow that obscures the interior doesn't draw properly. The model is the same, if I understood correctly.

Marsi4eg
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#627

Posted 30 October 2017 - 09:21 AM Edited by Marsi4eg, 30 October 2017 - 09:23 AM.

Who knows, maybe it's something related to fixing aircraft shadows to match collision. AFAIR if you spawn police chopper in clean game you'll get invisible model with giant square shadow (maybe it was a dream or I tried that 10+ years ago), so maybe those square shadows could be on every other new aircraft instead of heli/plane shape without some fix. Anyway only Silent knows more :)
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Ray Carter
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#628

Posted A week ago Edited by Ray Carter, A week ago.

This might be completely off-topic. I'm guessing you must have used a similar method Rockstar Games used when making Vice City. They improved and changed things in GTA III rather than start from scratch hence why you often saw a lot of GTA III stuff in Vice City beta images. Anyway..

 

Will you be working on any other improvements to GTA III? Adding bikes and their unique handling and physics would be cool.


gts.
  • gts.

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#629

Posted A week ago

... Adding bikes and their unique handling and physics would be cool.

That would be cool indeed. But, Silent is it that possible?


Claude_Lib
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#630

Posted A week ago

I aint Silent, but I highly doubt it. IIRC, unlike bikes, the aircraft stuff was already implemented in III to the point where he was able to get it working. I remember there were mentions of bikes in the executable, but if Silent was up do implement them as well, he would've got to code the whole thing from the ground up.




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