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III Aircraft

III Released
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Silent
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#1

Posted 29 July 2013 - 06:42 PM Edited by Silent, 21 May 2016 - 03:40 PM.

III Aircraft




Oh well. For some reason, Rockstar never let us fly with proper aircraft in III-era Liberty City - both GTA III and GTA LCS didn't feature usable helicopters nor planes (although they could be spawned in LCS). However, due to the fact Vice City was developed at around the same time as III, some code got mixed up. Luckily for gamers, one of the mixups was proper helicopters and planes handling!

This modification brings several helicopters and planes from the other GTAs to old good GTA III. They handle almost like their VC/SA counterparts, although they may feature some minor differences. Thanks to III CLEO* they'll also appear spawned on the map in several locations.

* Not available for Steam version.


Featured aircraft list:
  • Maverick
  • LCPD Maverick
  • LC News Maverick
  • Hunter (with functional weapons)
  • Armadillo
  • Dodo (full-winged)
  • Skimmer
  • Biplane
Screenshots

GBiD3qul.jpg
Maverick

7QdtAQCl.jpg
Police Maverick

vWr0juml.jpg
LCN Maverick

NrISS5hl.jpg
Hunter (with functional weapons)

3qnzLDNl.jpg
Armadillo

WOoB4sUl.jpg
Dodo

hByAnoSl.jpg
Skimmer

kAfBFlXl.jpg
Biplane


Showcase videos

Two videos from testing phase, just to prove I'm not a liar tounge.gif


http://youtu.be/7aEi_Sa2dbk


http://youtu.be/-wgxVklnnn0

And a proper footage:

http://youtu.be/C4A6VlTKUj4
http://youtu.be/C4A6VlTKUj4

Rotors test:

http://youtu.be/bQGKACEMuJo
http://youtu.be/bQGKACEMuJo

Weapons test:

http://youtu.be/XN9gD-3ht-E
http://youtu.be/XN9gD-3ht-E

Dodo test:

http://youtu.be/NcXtlT6UcsQ
http://youtu.be/NcXtlT6UcsQ


Download

As GTAGarage widget is gone for now:
http://www.gtagarage...ow.php?id=24533


Supported game versions
  • GTA III 1.0
  • GTA III 1.1 (planned)
  • GTA III 1.1 (Steam, planned) - CLEO features unavailable (no spawned helicopters)
Credits

Luten - aircraft models
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Kalvin
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#2

Posted 29 July 2013 - 07:19 PM

Haha, 12 years for an actually legit helicopter/plane mod for GTA3!
Great job for finding/making this, Silent icon14.gif
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GTAKid667
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#3

Posted 29 July 2013 - 08:41 PM

Haha, this is amazing, I just saw it on GTAGarage and checked out the youtube vids, well done cookie.gif

Garju67
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#4

Posted 29 July 2013 - 08:57 PM

Is it me or no download links are available atm ?

Craig Kostelecky
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#5

Posted 29 July 2013 - 09:04 PM

No download yet.
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Silent
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#6

Posted 29 July 2013 - 09:06 PM

Hey, it's marked as WIP for a reason tounge.gif
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Garju67
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#7

Posted 29 July 2013 - 09:16 PM

QUOTE (SilentPL @ Monday, Jul 29 2013, 22:06)
Hey, it's marked as WIP for a reason tounge.gif

Sorry, most of your mods are marked as WIP but are released, so that's why I thought this one was too. smile.gif

Silent
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#8

Posted 29 July 2013 - 09:47 PM

That one wasn't left in III, but it was pretty easy to implement, so:

Skimmer!
user posted image
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Dani5ooo
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#9

Posted 29 July 2013 - 10:44 PM Edited by Dani5ooo, 29 July 2013 - 10:48 PM.

Nice to see that after so much time someone found a way to make flyable helicopters, planes etc. in GTA 3 working.
QUOTE (SilentPL @ Monday, Jul 29 2013, 20:42)
However, due to the fact Vice City was developed at around the same time as III, some code got mixed up.

If it so, is there a way to make motorbikes like PCJ also available?
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Silent
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#10

Posted 29 July 2013 - 10:49 PM

QUOTE (Dani5ooo @ Tuesday, Jul 30 2013, 00:44)
If it so, is there a way to make motorbikes like pcj also available?

Unlikely. There's only like one bike-related function left in the EXE. And that's not probably VC function.

Also, the code mixup thing is only an assumption. That didn't have to be an actual reason aircraft code is left.

ToyGT_one
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#11

Posted 29 July 2013 - 10:52 PM

This is what i hated in gta 3, no flyable helicopter, no proper plane flying but with this mod i can enjoy flying in III smile.gif

is there any limit's in flying?

MrMateczko
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#12

Posted 29 July 2013 - 11:36 PM

Just give me Hunter and I'm all set.
Time to finally gaze upon the buildings with no ceilings! Without crappy Dodo, or Admin Console!
I think there's no ceiling limit in GTA III.

Silent
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#13

Posted 29 July 2013 - 11:40 PM Edited by SilentPL, 30 July 2013 - 12:59 AM.

QUOTE (MrMateczko @ Tuesday, Jul 30 2013, 01:36)
I think there's no ceiling limit in GTA III.

There is, but the limit is pretty high. Not worth cracking.

EDIT:
Damn. Sounds are a bit problematic. We don't want helicopters to use Dodo sound, do we? tounge.gif

MrMateczko
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#14

Posted 30 July 2013 - 09:16 AM

QUOTE (SilentPL @ Tuesday, Jul 30 2013, 01:40)
There is, but the limit is pretty high. Not worth cracking.

EDIT:
Damn. Sounds are a bit problematic. We don't want helicopters to use Dodo sound, do we? tounge.gif

Damn GrandTheftWiki, lying to us.

How about using the empty spaces in sfx.raw? Or this can't be done?

Silent
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#15

Posted 30 July 2013 - 11:09 AM

QUOTE (MrMateczko @ Tuesday, Jul 30 2013, 11:16)
How about using the empty spaces in sfx.raw? Or this can't be done?

I want to use III sounds, without adding - Escape helicopter for all my helicopters and Dodo for planes.

Also, where are they lying? tounge.gif

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#16

Posted 30 July 2013 - 01:12 PM

They said there's no ceiling limit in III. biggrin.gif

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#17

Posted 30 July 2013 - 02:07 PM

Nice mod.Can you make heli's gun too?It would be great to shoot down people with the Police Chopper colgate.gif

Silent
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#18

Posted 30 July 2013 - 11:32 PM

That took ages, but I've rewritten helicopter audio handling from scratch and it turned out to be pretty nice! Obviously, it's not as natural and complex as VC, but I think it's still very nice smile.gif

Decided to make a longer footage due to that, so enjoy the flight!



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#19

Posted 30 July 2013 - 11:45 PM

Your progress is looking good. I loled at the 12242$ Stunt Bonus at the end of the video. ^^
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#20

Posted 31 July 2013 - 02:45 AM

Very nice work with the audio. This is coming along very nicely.

nkjellman
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#21

Posted 31 July 2013 - 04:49 AM Edited by nkjellman, 31 July 2013 - 04:53 AM.

Interesting. I noticed you have the Skimmer in the water. Does the fully flyable plane id act like a sea plane?

I was wondering if you could add a full wing Dodo at the airport.

Edit: Also I'd like to see this on GTA III 10th Anniversary Edition. For that, hope you can edit the handling so when you fly sideways it also rotates the heli.

Silent
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#22

Posted 31 July 2013 - 11:45 AM

QUOTE (nkjellman @ Wednesday, Jul 31 2013, 06:49)
Edit: Also I'd like to see this on GTA III 10th Anniversary Edition. For that, hope you can edit the handling so when you fly sideways it also rotates the heli.

It's an ASI mod, so pretty unlikely. I do more than just editing data files.

Fully winged Dodo is planned, no worries.

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#23

Posted 31 July 2013 - 01:25 PM

What is your heli ID? Because 155 and 159 fly when going backward and acts weird while shift (horn) is pressed. mercie_blink.gif

Silent
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#24

Posted 31 July 2013 - 01:27 PM

QUOTE (RandomIII @ Wednesday, Jul 31 2013, 15:25)
What is your heli ID? Because 155 and 159 fly when going backward and acts weird while shift (horn) is pressed. mercie_blink.gif

Yes, these are 2 heli IDs, but the code was buggy and you never could take off. I fixed it.

I plan to add more than 2 helicopters though, so I won't stick to these IDs.

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#25

Posted 31 July 2013 - 01:44 PM

QUOTE (SilentPL @ Tuesday, Jul 30 2013, 11:09)
QUOTE (MrMateczko @ Tuesday, Jul 30 2013, 11:16)
How about using the empty spaces in sfx.raw? Or this can't be done?

I want to use III sounds, without adding - Escape helicopter for all my helicopters and Dodo for planes.

Also, where are they lying? tounge.gif

planes like full winged dodo and Skimmer should have dodo sound and planes like shamal should have air train sound (that big plane).

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#26

Posted 31 July 2013 - 11:07 PM

New rotors! I didn't plan to make them look that good tounge.gif


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#27

Posted 31 July 2013 - 11:26 PM

Nice, hope you'll be able to add those rotors to VCS PCE. tounge2.gif

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#28

Posted 31 July 2013 - 11:56 PM Edited by SilentPL, 31 July 2013 - 11:59 PM.

QUOTE (Garju67 @ Thursday, Aug 1 2013, 01:26)
Nice, hope you'll be able to add those rotors to VCS PCE. tounge2.gif

They've been cut from SA due to possible RenderWare bug. Since the code implies a deliberate cut by Rockstar, something must have happened they COULDN'T fix - RenderWare bug would be one of the reasons (since they didn't have RW source code, a bug in Criterion's binaries couldn't be corrected by them).

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#29

Posted 01 August 2013 - 01:23 AM

What about the other PS2 features removed from PC and Xbox. Why are they gone?

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#30

Posted 01 August 2013 - 02:48 AM

Damn Silent, you NAILED it.




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