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I hope that R* doesn't pull a San Andreas

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Dope_0110
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#121

Posted 28 July 2013 - 09:07 PM

QUOTE (Hameer @ Sunday, Jul 28 2013, 20:34)
QUOTE (PhilGTA1 @ Sunday, Jul 28 2013, 20:27)
QUOTE (wwinterj @ Sunday, Jul 28 2013, 04:17)
Good post. I doubt R* will take a step back in there storytelling. After GTA IV R* seems to have got better at telling a story and I don't think V will be any different.

Look at Red Dead Redemption, brilliant story, no doubt it will be the same with V.

I really don't know how you could make an awesome story by killing your main protagonist like in RDR. The story in V will be difficult to create considering we now have three protagonists.

If someone says RDR was a brilliant story by Rockstar and they don't doubt V will also have a brilliant story, it doesn't mean it must include a protagonist death (everyone knows it, no spoilers).


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#122

Posted 28 July 2013 - 09:08 PM

QUOTE (thegtaman531 @ Sunday, Jul 28 2013, 04:14)
By the looks of it, GTA V looks like a Heat inpired film that will work using a basic concept. And I'm happy with that.

Yeah, GTA V is totally gonna be 100% dead serious like in IV.
oh wait, what's this?

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#123

Posted 28 July 2013 - 09:43 PM

QUOTE (Dope_0110 @ Sunday, Jul 28 2013, 21:07)
QUOTE (Hameer @ Sunday, Jul 28 2013, 20:34)
QUOTE (PhilGTA1 @ Sunday, Jul 28 2013, 20:27)
QUOTE (wwinterj @ Sunday, Jul 28 2013, 04:17)
Good post. I doubt R* will take a step back in there storytelling. After GTA IV R* seems to have got better at telling a story and I don't think V will be any different.

Look at Red Dead Redemption, brilliant story, no doubt it will be the same with V.

I really don't know how you could make an awesome story by killing your main protagonist like in RDR. The story in V will be difficult to create considering we now have three protagonists.

If someone says RDR was a brilliant story by Rockstar and they don't doubt V will also have a brilliant story, it doesn't mean it must include a protagonist death (everyone knows it, no spoilers).

You're judging the game story just because of the ending? What about the rest?

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#124

Posted 28 July 2013 - 09:46 PM

I expect a great story with lots of fun, because really even thou IV had a better story than SA, gta san andreas missions were A LOT more fun. And that is more important to focus.

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#125

Posted 28 July 2013 - 09:51 PM

QUOTE (PhilGTA1 @ Sunday, Jul 28 2013, 21:43)
QUOTE (Dope_0110 @ Sunday, Jul 28 2013, 21:07)
QUOTE (Hameer @ Sunday, Jul 28 2013, 20:34)
QUOTE (PhilGTA1 @ Sunday, Jul 28 2013, 20:27)
QUOTE (wwinterj @ Sunday, Jul 28 2013, 04:17)
Good post. I doubt R* will take a step back in there storytelling. After GTA IV R* seems to have got better at telling a story and I don't think V will be any different.

Look at Red Dead Redemption, brilliant story, no doubt it will be the same with V.

I really don't know how you could make an awesome story by killing your main protagonist like in RDR. The story in V will be difficult to create considering we now have three protagonists.

If someone says RDR was a brilliant story by Rockstar and they don't doubt V will also have a brilliant story, it doesn't mean it must include a protagonist death (everyone knows it, no spoilers).

You're judging the game story just because of the ending? What about the rest?

I guess you meant the other guy right? 'Cause I was on your side here, I was just telling him a good story doesn't have to copy a major plot detail from another story.

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#126

Posted 29 July 2013 - 12:52 AM

The most surprising thing I found when I first came to this site was the hatred toward San Andreas. (We all know this isn't reflected in the real world.)

I would never claim that the story is the best but when you look at many of the complaints, they are based on ignorance rather than actual short-comings of the story. The story is coherent.

Saying that if it was Tommy, he would have killed CJ's nemesis in the first cutscene is ridiculous and showed that the opinion you've giving was not founded on evidence. Tommy knew Diaz was responsible for the deal going bad but still did work for him even though he did plan to kill him and take over eventually. Also, Tommy suspected that Forelli set him up and made him spend 15 years in jail and still he went back to work for him? So no, Tommy would not have Tenpenny away. He would do what he did in his own game - build his skills and resources in order to strike when the time was right.

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#127

Posted 29 July 2013 - 01:47 AM

QUOTE (Dope_0110 @ Sunday, Jul 28 2013, 21:51)
QUOTE (PhilGTA1 @ Sunday, Jul 28 2013, 21:43)
QUOTE (Dope_0110 @ Sunday, Jul 28 2013, 21:07)
QUOTE (Hameer @ Sunday, Jul 28 2013, 20:34)
QUOTE (PhilGTA1 @ Sunday, Jul 28 2013, 20:27)
QUOTE (wwinterj @ Sunday, Jul 28 2013, 04:17)
Good post. I doubt R* will take a step back in there storytelling. After GTA IV R* seems to have got better at telling a story and I don't think V will be any different.

Look at Red Dead Redemption, brilliant story, no doubt it will be the same with V.

I really don't know how you could make an awesome story by killing your main protagonist like in RDR. The story in V will be difficult to create considering we now have three protagonists.

If someone says RDR was a brilliant story by Rockstar and they don't doubt V will also have a brilliant story, it doesn't mean it must include a protagonist death (everyone knows it, no spoilers).

You're judging the game story just because of the ending? What about the rest?

I guess you meant the other guy right? 'Cause I was on your side here, I was just telling him a good story doesn't have to copy a major plot detail from another story.

Yeah, my bad I meant to reply to him

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#128

Posted 29 July 2013 - 02:01 AM

Gone are the days of errand boy missions. In the main plot we will do what we feel is necessary to complete heists to get as much money as we can. However some side missions might just include doing some errands for people in order to get their trust in order to help you with certain other parts of the story or heists or anything that would fit therein.

Not only that but the fact that they have their own lives set in Los Santos suggests that they have a circle of friends already eliminating random errand boy quests from strangers that often occur in other GTA games.

What I am hoping for is that everything that is on the check list to the upper right of the heists planning board thing is actually needed in order to complete the mission, if theyre not more difficult or consequential should you not get all the requirements on the checklist before proceeding on the hiest, I'd be highly upset.

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#129

Posted 29 July 2013 - 04:27 AM

One thing and one thing only to the OP.


You're ridiculous if you haven't noticed how far video games have come since the release of GTA: San Andreas, let alone how far rockstar games has come.


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#130

Posted 29 July 2013 - 05:01 AM

QUOTE (thegtaman531 @ Sunday, Jul 28 2013, 04:25)
QUOTE (cbiscuit93 @ Sunday, Jul 28 2013, 04:19)
The thing is, you're complaining about how SA had random sub-stories, and then you say IV had them too but they made sense, and then you list how they're connected. You're problem is you didn't take the time to remember & write down how SA's sub-stories connect as well. There are reasons why Carl does what he does in SA. And you keep saying he should have spent more time 'finding' his brother? He knew where his brother was, he didn't have to find him. He was in jail. The game was about getting him out of jail. But the whole time you had Tenpenny breathing down your neck.
I'm not saying the game doesn't have flaws, but I don't believe the story was bad at all.

But Carl could have easily got his brother out of prison by the time he met Toreno. For some reason he decided to keep working with Woozie (note that this was before he became rich, so you can't tell me he didnt try and find his brother because he was caught up in money)
I'd also like to note that I love fun missions, but when they're just space occupiers than it creates a bad story.

I'm only gonna say this once.

If CJ had tried to break his brother out of prison instead of going to San Fierro and Las Venturas, the story would have ended right then and there, but not before CJ ended up like John Marston, Cole Phelps, and any other protagonist who found himself way in over his head at the end. The 'hood had some pretty badass gang wars but they were fighting each other with the lowest of Ammunation's stock, cheap ghetto-bought machine pistols and at best a rickety old AK-47 from Emmet's workshop. But a hippy conspiracy theorist, an incredibly wealthy Chinese casino owner and a government black operator could get access to, oh, say, a jetpack, a fighter jet, and a bottle of green goo, provided a properly motivated and incentivized individual were to go and procure them, ANYTHING a guy would conceivably need to break down certain doors, certain doors which were "mysteriously" opened right about the time CJ was able to knock them down. And Sweet was let out just in time for the riots.

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#131

Posted 29 July 2013 - 06:18 AM

QUOTE (GTAVTheHeat @ Monday, Jul 29 2013, 02:01)
What I am hoping for is that everything that is on the check list to the upper right of the heists planning board thing is actually needed in order to complete the mission, if theyre not more difficult or consequential should you not get all the requirements on the checklist before proceeding on the hiest, I'd be highly upset.


I'm pretty certain Rockstar has confirmed already that we get to choose how much we do with regards to preparation of the heists. So i'm guessing it will be more difficult if we try to 'half-arse' it

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#132

Posted 29 July 2013 - 06:23 AM

Am I the only person who doesn't really care about the story as long as the missions are good? If I wanted to see a good story I would watch a movie. I mean a game needs a story to some extent obviously but in my opinion I'm playing the game for an interactive experience and to have fun. GTA IV I felt had repetitive missions and I never really wanted to go back and replay it, I felt like I was lying to myself telling myself it was good just because it was GTA when the truth is I didn't really enjoy it. San Andreas on the other hand had such a variety of missions in some awesome locations and I always had fun playing it. This is just my opinion, I know a lot of you will disagree and probably flame me but that's just my 2 cents.

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#133

Posted 29 July 2013 - 06:26 AM

QUOTE (latigreblue @ Monday, Jul 29 2013, 00:52)
The most surprising thing I found when I first came to this site was the hatred toward San Andreas. (We all know this isn't reflected in the real world.)

I would never claim that the story is the best but when you look at many of the complaints, they are based on ignorance rather than actual short-comings of the story.  The story is coherent.

Bullsh*t. SA is revered on these forums. It's just that some people here are smart enough to judge a game on it's merits and be critical about something even if they like it. It's a healthy thing.

SA's story is not coherent. CJ loses track of goals all the time. There's no real reason to get involved with Catalina for him. No real reason to work with Woozie. He completely forgets about the fact he's just been betrayed by his friends and establishes a car dealership and robs a casino, the US military and becomes a rap mogul. Right... Meanwhile he takes out his friends' sources (the gang is SF) but they just sit there in Los Santos twiddling their thumbs waiting for CJ to come back and exact revenge?

I mean, it's a great trip. It's great for the game.. but judged on it's merits (as a story) it's terrible and CJ makes no sense as a character (unclear motives, unexplained decisions)

EDIT: my biggest complaint is that CJ was always yelling though.

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#134

Posted 29 July 2013 - 07:26 AM

QUOTE (theworldfamous @ Monday, Jul 29 2013, 06:26)
EDIT: my biggest complaint is that CJ was always yelling though.

amazingly enough, his yelling is actually accurate of what you would see/hear in the ghetto... sh*t my family yells as if they were broadcasting a wrestling match...

anyway yea SA is worshipped, just check all the posts in the SA board and the modding forums... we love our ghetto black men (no homo, altho as a blaxican I do love myself)... biggrin.gif

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#135

Posted 29 July 2013 - 07:48 AM

QUOTE (JT69 @ Monday, Jul 29 2013, 06:23)
Am I the only person who doesn't really care about the story as long as the missions are good? If I wanted to see a good story I would watch a movie. I mean a game needs a story to some extent obviously but in my opinion I'm playing the game for an interactive experience and to have fun. GTA IV I felt had repetitive missions and I never really wanted to go back and replay it, I felt like I was lying to myself telling myself it was good just because it was GTA when the truth is I didn't really enjoy it. San Andreas on the other hand had such a variety of missions in some awesome locations and I always had fun playing it. This is just my opinion, I know a lot of you will disagree and probably flame me but that's just my 2 cents.

Below is my response from the 2nd page. Basically the same thoughts. I can't play SA anymore because my PS2 sh*t itself a while back, & I can't play IV anymore because after an hour I get bored & switch it off.

GTA SA was & still is my favourite GTA, but I will admit the story was a bit messy. Maybe not as messy as the OP is making out though.
I believe the story in IV was put together better, but if I had to choose only one game to play, I would rather play SA over IV.
Basically, I would choose a messy story with more fun & variety over a good story that felt a bit repetitive & boring (even though IV had a few good missions along the way).
Most of the things IV gave us were an improvement over SA, but all the things it lacked made it a less enjoyable game overall. Just my opinion though.
Regarding GTA V, with 3 protags, R* can make the story branch out for each character but still have a central, core story that still makes sense. It should keep both the V & SA fans happy. I hope so anyway.



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#136

Posted 29 July 2013 - 08:01 AM

CJ was in the country because Tenpenny wanted him to do something, not for leisure. As well as SF, Tenpenny wanted to frame a D.E.A officer. CJ met Truth through Tenpenny because Tenpenny tasked CJ to pay Truth for the drugs needed to frame the officer. In order to do that, Ceaser had a cousin, insert Catalina, out there that he introduced him too. While working with the crazy chick, Ceaser heard of some races and told CJ, which is how Woozie came into play. By the phone calls that Sweet and CJ had, you can tell he never forgot about his brother but he still had his sister to worry about too. So instead of breaking his brother out, he chose to find another way to have him released. Not to mention working for Toreno ensured that his brother would be protected inside while CJ did what he had to do in order to get him out. Mike said it best, "you can either go in loud and dumb or you go in smart?" IMO, CJ went about it smart.

Now I admit, story wise SA wasn't the best, but it wasn't the worst. Gameplay was fun. It was simple, at least IMO. R* has been on a roll with their games and I'm pretty sure V won't disappoint.

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#137

Posted 29 July 2013 - 08:15 AM

A lot of people here are claiming that I didn't like San Andreas. GTA San Andreas was an incredible game for it's time, and it's one of my favourite GTA games. Does the story work well? No, but that doesn't mean its bad.

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#138

Posted 29 July 2013 - 08:25 AM

bring back the GTA 1/2 glory days!!!!

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#139

Posted 29 July 2013 - 08:26 AM

All gta games had a good story . what the hell sa was crap ... oh my mercie_blink.gif mercie_blink.gif mercie_blink.gif

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#140

Posted 29 July 2013 - 08:38 AM

prefer SA over IV.

Woozie - casino heist , is a glimpse to V heist - but IV mission (clover clover mission or w/e it is) feel jumpy and ...idk

yeah its get ridiculous and almost wtf ; jetpack ...wierd guy...idk ...





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#141

Posted 29 July 2013 - 10:25 AM

QUOTE (thegtaman531 @ Monday, Jul 29 2013, 08:15)
A lot of people here are claiming that I didn't like San Andreas. GTA San Andreas was an incredible game for it's time, and it's one of my favourite GTA games. Does the story work well? No, but that doesn't mean its bad.

Boom. spot on. We all loved the gtas. I loved them all, from 1 and 2 then 3 came along and i loved it more. VC remains my favourite because of the feel and the time of my life i played it - playing it takes me back there. SA was huge and it was great. The story was complete pants once CJ left LS, though. No one who knows anything about stories can argue with that (and anyone who does is a blind fanboy). It's been said well by Tycek: SA put too much food on your plate. Taking a bite of everything made the taste bland in the end. There was no focusing on one flavour. LS, SF and LV had different feels to the city in design but the story (while still enjoyable) was tripe. Indeed, it did not make the game better, because SA threw so much sh*t at you that you didnt have time to stop and think!

IV really ramped up the storyline, along with RDR and MP3 - there's a new style of storytelling from rockstar here. Expect that to continue. Yes, IV could have had a few more features in, but why? We've all played SAn Andreas with its millions of features, but does that mean noone plays III and VC because they had less? No (sales of the ten year anniversary versions prove my pointhere). The games are older, and had less features but people still play them.

IV improved on everything (that it hadn't left out), and the story was very deep, and well written. It might not be a "shawshank redemption", but it certainly was better than SA, VC and III put together.

It's the age old balance - story V features; gameplay v realism. You need a balance between the two. A heavy story needs a balancing amount of side activities. IV did have this, but it wasn't the crazy, alien stealing action that the little kids wanted. It was an internal reflection, of peoples lives and pasts. It was a new engine, and Rockstar couldn't throw EVERYTHING in it - imagine if IV had taken ten years to make?
You can't please everyone so some people better expect to be disappointed. I personally think V's story will be a little less serious in itself than IV's - not as absurd or confused as SA, but a little more.... laid back. I hope it's not too far.

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#142

Posted 29 July 2013 - 11:01 AM

QUOTE (loony979 @ Monday, Jul 29 2013, 10:26)
All gta games had a good story . what the hell sa was crap ... oh my  mercie_blink.gif   mercie_blink.gif   mercie_blink.gif

I don't think that San Andreas' storyline is really bad, but it certainly has a bunch of flaws. I think it would be more accurate to say that the story isn't as good as the one of other GTAs, such as GTA IV, III and Vice City; though, it's dependent on your opinion.

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#143

Posted 29 July 2013 - 11:08 AM

QUOTE (Monty Mantis @ Sunday, Jul 28 2013, 04:18)
I agree on so many levels. San Andreas was a disjointed mess filled with various B-Movie plots to keep 13 year old us occupied, but now V has a very focused goal on heists.

It won't feel like SA.

I agree, Heists are pretty much the main focus now, and much of the storyline will be about Heists, planning them etc, of course it will have missions for each character too, which will differ between each one.

If we need a certain piece of equipment or vehicle in order to perform a Heist, then so be it, but as long as it still fits with the storyline.

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#144

Posted 29 July 2013 - 01:05 PM Edited by ThePinkFloydSound, 29 July 2013 - 01:14 PM.

San Andreas' story was great fun. This was when Rockstar wasn't pretentiously trying to up their own arse by writing the great 'American' story. Also defending IV's lack of features because a previous title had loads is pathetic. It's not what people expect from their gaming experience. This is simple common knowledge. Also, the point Mokrie made about people still playing III and VC even though it doesn't have many features is ludicrous. You'll find that most of those people are re-buying those games and are enjoying it for nostalgia. You'll rarely find someone buying those games that never played them before. People gave out about IV's lack of features as it was the title after San Andreas on a next gen console. Previous GTA's usually made bigger and better games as each title came out adding features. IV broke this trend. You can't deny that. You can try spin some sort of warped meaning from it to suite your sentiments but the bottom line and pure truth is many fans believe IV was a step backwards. Any progression of achievement in the evolution and improvement that GTA made with the release of IV was expected.

As for San Andreas, the first time I played San Andreas the story seemed a little incoherent in places. However, I played it about 6 times and played it earlier this year again. The story isn't incoherent at all. I was probably just more immature at the time. OP said (possibly rhetorically) that then we went to San Fierro for some strange reason. CJ was exiled from Los Santos. The whole city was after him and Tenpenny threatened him so he had to leave. It's not out of the or too crazy to meet the Truth. Tenpenny introduced you to him. Not strange for cops to meet people from all walks of life, especially drug smugglers.

And this snotty attitude that people who enjoy San Andreas' features or story are kids is ridiculous. It's a video game and people like to have fun playing games. I have my favourite TV shows like The Wire for gritty realism and thing that doesn't really translate well as a fun GTA game.

Give me eccentric characters like The Truth, Mike Toreno and Woozie any day over more bland characters like IV's.

EDIT: If you thought SA was an incoherent mess, you probably didn't figure out that the game needs some move and thinking on on your part. Stick to one set of missions at a time. Once you do that, you'll realise it's not incoherent at all. Also there's a suggested path of how you complete missions in that game. Follow it and stick to one set of missions at a time. Don't go around doing 3 different sets and expect to be following everything.

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#145

Posted 29 July 2013 - 01:12 PM

Well each character has their own sh*t to take care off so their own stories and missions but they all somehow become interlocked together, I'm sure the writers at Rockstar won't seem to make such a great game with a poor story. The story means a lot to the majority of people.

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#146

Posted 29 July 2013 - 01:24 PM

QUOTE (thegtaman531 @ Sunday, Jul 28 2013, 04:14)
Alright guys, let's face it.
The San Andreas story was bad.

Stopped Reading.

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#147

Posted 29 July 2013 - 01:25 PM Edited by thegtaman531, 29 July 2013 - 01:30 PM.

QUOTE (SomeManForGTA @ Monday, Jul 29 2013, 13:24)
QUOTE (thegtaman531 @ Sunday, Jul 28 2013, 04:14)
Alright guys, let's face it.
The San Andreas story was bad.

Stopped Reading.

Glad that you're contributing greatly to this topic.
@TPFS The characters aren't bad at all, I love em' biggrin.gif Same goes for the features.
@Below I was regarding the story.
I might take back the first sentence of "Lets face it, the story was bad" I understand that people liked the story because of Carl's journey, but my problem is that is was a bit messy.

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#148

Posted 29 July 2013 - 01:26 PM

by pulling a 'san andreas' do you mean creating a memorable game that everyone loves?

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#149

Posted 29 July 2013 - 01:28 PM

QUOTE (ThePinkFloydSound @ Monday, Jul 29 2013, 08:05)
San Andreas' story was great fun. This was when Rockstar wasn't pretentiously trying to up their own arse by writing the great 'American' story. Also defending IV's lack of features because a previous title had loads is pathetic. It's not what people expect from their gaming experience. This is simple common knowledge. Also, the point Mokrie made about people still playing III and VC even though it doesn't have many features is ludicrous. You'll find that most of those people are re-buying those games and are enjoying it for nostalgia. You'll rarely find someone buying those games that never played them before. People gave out about IV's lack of features as it was the title after San Andreas on a next gen console. Previous GTA's usually made bigger and better games as each title came out adding features. IV broke this trend. You can't deny that. You can try spin some sort of warped meaning from it to suite your sentiments but the bottom line and pure truth is many fans believe IV was a step backwards. Any progression of achievement in the evolution and improvement that GTA made with the release of IV was expected.

As for San Andreas, the first time I played San Andreas the story seemed a little incoherent in places. However, I played it about 6 times and played it earlier this year again. The story isn't incoherent at all. I was probably just more immature at the time. OP said (possibly rhetorically) that then we went to San Fierro for some strange reason. CJ was exiled from Los Santos. The whole city was after him and Tenpenny threatened him so he had to leave. It's not out of the or too crazy to meet the Truth. Tenpenny introduced you to him. Not strange for cops to meet people from all walks of life, especially drug smugglers.

And this snotty attitude that people who enjoy San Andreas' features or story are kids is ridiculous. It's a video game and people like to have fun playing games. I have my favourite TV shows like The Wire for gritty realism and thing that doesn't really translate well as a fun GTA game.

Give me eccentric characters like The Truth, Mike Toreno and Woozie any day over more bland characters like IV's.

EDIT: If you thought SA was an incoherent mess, you probably didn't figure out that the game needs some move and thinking on on your part. Stick to one set of missions at a time. Once you do that, you'll realise it's not incoherent at all. Also there's a suggested path of how you complete missions in that game. Follow it and stick to one set of missions at a time. Don't go around doing 3 different sets and expect to be following everything.

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#150

Posted 29 July 2013 - 01:32 PM Edited by SomeManForGTA, 29 July 2013 - 01:44 PM.

QUOTE (thegtaman531 @ Monday, Jul 29 2013, 13:25)
QUOTE (SomeManForGTA @ Monday, Jul 29 2013, 13:24)
QUOTE (thegtaman531 @ Sunday, Jul 28 2013, 04:14)
Alright guys, let's face it.
The San Andreas story was bad.

Stopped Reading.

Glad that you're contributing greatly to this topic.

What that means is I disagree that San Andreas had a bad story. Sorry if it seemed rude. I did read the whole OP and still disagree with it all. I'm in the same boat as PinkFloyd.




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