|QUOTE (cbiscuit93 @ Sunday, Jul 28 2013, 04:19)|
| The thing is, you're complaining about how SA had random sub-stories, and then you say IV had them too but they made sense, and then you list how they're connected. You're problem is you didn't take the time to remember & write down how SA's sub-stories connect as well. There are reasons why Carl does what he does in SA. And you keep saying he should have spent more time 'finding' his brother? He knew where his brother was, he didn't have to find him. He was in jail. The game was about getting him out of jail. But the whole time you had Tenpenny breathing down your neck.|
I'm not saying the game doesn't have flaws, but I don't believe the story was bad at all.
This guy knows what he's talking about. Why does Cj work with Truth? Because Tennpenny forces him to do so, and in doing so Cj and Truth become friends. Why does Cj rob caligula's casino with Woozie? So that he can get enough money so that once sweet is out of jail, him and Cj can move out of the ghetto. Why does Mike Toreno contact you? He see's how Cj effectively takes down the loco syndicate, and decides to use him to his advantage and in return he'll get sweet out of jail. The plot of san andreas was perfectly connected, you just have to put the points together yourself to fully understand the plot. Unlike in GTA IV where the points were connected and explained by the game itself.