The San Andreas story was bad. Seriously. Was it about trying to find your brother or working for a hippie or robbing a casino with a blind guy? The game shot so many pointless sub-stories at us that it turned into a mess of space fillers and plot holes.
The Los Santos part of the game is pretty well done. Carl comes back to Los Santos to mourn his mum but after his childhood friends betray him and forms an alliance with some corrupt cops his brother is arrested. But then he is dropped off in the countryside and then what happens? He befriends a hippie, robs banks with a psychotic bitch and then for some reason has to go to San Fierro?
I'm not saying I didn't like the random sub-plots idea, but it could of been executed in a better way. For example GTA IV had subplots but they all we're linked to each other. Niko has to Kill Vlad and results in him getting caught up with Russian mobsters. The leads to Dimitri betraying you and then continues the plot with Niko trying to avoid Russian mobsters while trying to survive NYC in an immigrants POV.
I understand the message at the end where Carl is successful and he forgets about the hood and all Sweet cares about is the hood, blah blah blah. But couldn't of he story focused more on finding Sweet, than other missions used to occupy room?
I hope that GTA V focuses on one main plot. I aint expecting no The Last Of Us, but it would be great if it didn't wander off and not turn into "Steal a military jet because an undercover agent told you too'' I'm also expecting some subplots, but ones that link to each other and tie into the main plot. Side missions are fine. Use all your creativity in pointless missions and put them into a side missions. Make a side mission where you cut heads off hobos with a dildo while riding a unicorn, idgaf. By the looks of it, GTA V looks like a Heat inpired film that will work using a basic concept. And I'm happy with that.