Just a theory
Posted 25 July 2013 - 01:36 PM
Posted 25 July 2013 - 02:44 PM
|QUOTE (Aintgottime2bleed @ Thursday, Jul 25 2013, 13:36)|
|Okey after the immume npc that u get from firetruck mission, i thought vehicles maybe proofed too. [...]|
Please, don't cheat on words, like "u" = you.
Vehicles in the Firefighting mission are 'normal'.
Posted 25 July 2013 - 03:08 PM Edited by Aintgottime2bleed, 25 July 2013 - 03:11 PM.
Posted 25 July 2013 - 03:38 PM Edited by fnxrak, 25 July 2013 - 03:41 PM.
You can actually get fireproof vehicles on this mission but only on level 1 or 2 (don't know why), but by this method:
Get the vehicle you want, again on levels 1 or 2 and put out the fire and rescue any pedestrian that is on fire making you to pass level at that point with the vehicle in-sight just exit the firetruck you will fail the mission and probably will hear a explosion that is the next vehicle you were supposed to save, just enter the vehicle you choose to save and take it to a garage, "et voilá" an FP vehicle. Here I have a video on it get FP patriot.
Posted 25 July 2013 - 03:56 PM
Posted 25 July 2013 - 05:51 PM
Now the thing about the proofs is that most times when you fail the mission these proofs are automatically taken away unless that the program thinks that the vehicle is destroyed so it won't affet it most of the times. And you can destroy these vehicles in 3 ways, make them flip over, ditching them on deep enough water or with the awesome parachute glitch that lets you destroy full imunne vehicles.
The problem here is not that you can't use some special abilities of some vehicles like "Ryan's picador" extra protection from bullets or the heavy vehicle condition for the Rumpo in "Outrider", the question is how to keep these special abilities. So far we are only capable of keeping and saving the ones that have these "flags" applied, and by flags I mean the special coding used to make the vehicles not less damageable but immune to certain damages.
For example when you are dating Michelle and she wants to drive your car, the car is apparently immune to damage as she is not an excelent driver and some time just keeps hitting other cars, but in fact it's just a coding that tells the game that the vehicle if i has damage at that point instead of lowering the health keeps a "loop" on the health propertie of the vehicle and that it's not possible to store because its designed to work only on certain occasions.
Posted 25 July 2013 - 06:01 PM
Posted 25 July 2013 - 06:15 PM
But of course to really know if a vehicles has or not these "flags" attached you have to look in the script files and at least know a little bit of programing to understand what it means. That's why I said the other times that is most likely that all unique proofed vehicles have been identified, mostly by OrionSR because he searched the scripts for these codes.
Posted 25 July 2013 - 07:10 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users